TARGET = qsgopenvgbackend QT += gui-private core-private qml-private quick-private PLUGIN_TYPE = scenegraph PLUGIN_CLASS_NAME = QSGOpenVGAdaptation load(qt_plugin) QMAKE_TARGET_PRODUCT = "Qt Quick OpenVG Renderer (Qt $$QT_VERSION)" QMAKE_TARGET_DESCRIPTION = "Quick OpenVG Renderer for Qt." QMAKE_USE += openvg CONFIG += egl OTHER_FILES += $$PWD/openvg.json HEADERS += \ qsgopenvgadaptation_p.h \ qsgopenvgcontext_p.h \ qsgopenvgrenderloop_p.h \ qsgopenvgglyphnode_p.h \ qopenvgcontext_p.h \ qsgopenvgrenderer_p.h \ qsgopenvginternalrectanglenode.h \ qsgopenvgnodevisitor.h \ qopenvgmatrix.h \ qsgopenvgpublicnodes.h \ qsgopenvginternalimagenode.h \ qsgopenvgtexture.h \ qsgopenvglayer.h \ qsgopenvghelpers.h \ qsgopenvgfontglyphcache.h \ qsgopenvgpainternode.h \ qsgopenvgrenderable.h \ qopenvgoffscreensurface.h SOURCES += \ qsgopenvgadaptation.cpp \ qsgopenvgcontext.cpp \ qsgopenvgrenderloop.cpp \ qsgopenvgglyphnode.cpp \ qopenvgcontext.cpp \ qsgopenvgrenderer.cpp \ qsgopenvginternalrectanglenode.cpp \ qsgopenvgnodevisitor.cpp \ qopenvgmatrix.cpp \ qsgopenvgpublicnodes.cpp \ qsgopenvginternalimagenode.cpp \ qsgopenvgtexture.cpp \ qsgopenvglayer.cpp \ qsgopenvghelpers.cpp \ qsgopenvgfontglyphcache.cpp \ qsgopenvgpainternode.cpp \ qsgopenvgrenderable.cpp \ qopenvgoffscreensurface.cpp qtConfig(quick-sprite) { HEADERS += qsgopenvgspritenode.h SOURCES += qsgopenvgspritenode.cpp }