/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qopenvgcontext_p.h" QT_BEGIN_NAMESPACE QOpenVGContext::QOpenVGContext(QWindow *window) : m_window(window) { QPlatformNativeInterface *nativeInterface = QGuiApplication::platformNativeInterface(); m_display = reinterpret_cast(nativeInterface->nativeResourceForWindow("EglDisplay", window)); m_surface = reinterpret_cast(nativeInterface->nativeResourceForWindow("EglSurface", window)); if (m_display == 0) qFatal("QOpenVGContext: failed to get EGLDisplay"); if (m_surface == 0) qFatal("QOpenVGContext: failed to get EGLSurface"); EGLint configID = 0; if (eglQuerySurface(m_display, m_surface, EGL_CONFIG_ID, &configID)) { EGLint numConfigs; const EGLint configAttribs[] = { EGL_CONFIG_ID, configID, EGL_NONE }; eglChooseConfig(m_display, configAttribs, &m_config, 1, &numConfigs); } else { qFatal("QOpenVGContext: failed to get surface config"); } // Create an EGL Context eglBindAPI(EGL_OPENVG_API); m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, 0); if (!m_context) qFatal("QOpenVGContext: eglCreateContext failed"); } QOpenVGContext::~QOpenVGContext() { doneCurrent(); eglDestroyContext(m_display, m_context); } void QOpenVGContext::makeCurrent() { makeCurrent(m_surface); } void QOpenVGContext::makeCurrent(EGLSurface surface) { eglMakeCurrent(m_display, surface, surface, m_context); } void QOpenVGContext::doneCurrent() { eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); } void QOpenVGContext::swapBuffers() { swapBuffers(m_surface); } void QOpenVGContext::swapBuffers(EGLSurface surface) { eglSwapBuffers(m_display, surface); } QWindow *QOpenVGContext::window() const { return m_window; } QImage QOpenVGContext::readFramebuffer(const QSize &size) { QImage framebufferImage(size, QImage::Format_RGB32); vgReadPixels(framebufferImage.bits(), framebufferImage.bytesPerLine(), VG_sXRGB_8888, 0, 0, size.width(), size.height()); return framebufferImage.mirrored(false, true); } void QOpenVGContext::getConfigs() { EGLint configsAvailable = 0; eglGetConfigs(m_display, 0, 0, &configsAvailable); QVector configs(configsAvailable); eglGetConfigs(m_display, configs.data(), configs.size(), &configsAvailable); for (EGLConfig config : configs) { EGLint value; eglGetConfigAttrib(m_display, config, EGL_CONFIG_ID, &value); qDebug() << "#################\n" << "EGL_CONFIG_ID:" << value; eglGetConfigAttrib(m_display, config, EGL_BUFFER_SIZE, &value); qDebug() << "EGL_BUFFER_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_ALPHA_SIZE, &value); qDebug() << "EGL_ALPHA_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_RED_SIZE, &value); qDebug() << "EGL_RED_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_GREEN_SIZE, &value); qDebug() << "EGL_GREEN_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_BLUE_SIZE, &value); qDebug() << "EGL_BLUE_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_DEPTH_SIZE, &value); qDebug() << "EGL_DEPTH_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_STENCIL_SIZE, &value); qDebug() << "EGL_STENCIL_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_ALPHA_MASK_SIZE, &value); qDebug() << "EGL_ALPHA_MASK_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_BIND_TO_TEXTURE_RGB, &value); qDebug() << "EGL_BIND_TO_TEXTURE_RGB:" << value; eglGetConfigAttrib(m_display, config, EGL_BIND_TO_TEXTURE_RGBA, &value); qDebug() << "EGL_BIND_TO_TEXTURE_RGBA:" << value; eglGetConfigAttrib(m_display, config, EGL_COLOR_BUFFER_TYPE, &value); qDebug() << "EGL_COLOR_BUFFER_TYPE:" << value; eglGetConfigAttrib(m_display, config, EGL_CONFIG_CAVEAT, &value); qDebug() << "EGL_CONFIG_CAVEAT:" << value; eglGetConfigAttrib(m_display, config, EGL_CONFORMANT, &value); qDebug() << "EGL_CONFORMANT:" << value; eglGetConfigAttrib(m_display, config, EGL_LEVEL, &value); qDebug() << "EGL_LEVEL:" << value; eglGetConfigAttrib(m_display, config, EGL_LUMINANCE_SIZE, &value); qDebug() << "EGL_LUMINANCE_SIZE:" << value; eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_WIDTH, &value); qDebug() << "EGL_MAX_PBUFFER_WIDTH:" << value; eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_HEIGHT, &value); qDebug() << "EGL_MAX_PBUFFER_HEIGHT:" << value; eglGetConfigAttrib(m_display, config, EGL_MAX_PBUFFER_PIXELS, &value); qDebug() << "EGL_MAX_PBUFFER_PIXELS:" << value; eglGetConfigAttrib(m_display, config, EGL_MAX_SWAP_INTERVAL, &value); qDebug() << "EGL_MAX_SWAP_INTERVAL:" << value; eglGetConfigAttrib(m_display, config, EGL_MIN_SWAP_INTERVAL, &value); qDebug() << "EGL_MIN_SWAP_INTERVAL:" << value; eglGetConfigAttrib(m_display, config, EGL_NATIVE_RENDERABLE, &value); qDebug() << "EGL_NATIVE_RENDERABLE:" << value; eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_ID, &value); qDebug() << "EGL_NATIVE_VISUAL_ID:" << value; eglGetConfigAttrib(m_display, config, EGL_NATIVE_VISUAL_TYPE, &value); qDebug() << "EGL_NATIVE_VISUAL_TYPE:" << value; eglGetConfigAttrib(m_display, config, EGL_RENDERABLE_TYPE, &value); qDebug() << "EGL_RENDERABLE_TYPE:" << value; eglGetConfigAttrib(m_display, config, EGL_SAMPLE_BUFFERS, &value); qDebug() << "EGL_SAMPLE_BUFFERS:" << value; eglGetConfigAttrib(m_display, config, EGL_SAMPLES, &value); qDebug() << "EGL_SAMPLES:" << value; eglGetConfigAttrib(m_display, config, EGL_SURFACE_TYPE, &value); qDebug() << "EGL_SURFACE_TYPE:" << value; eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_TYPE, &value); qDebug() << "EGL_TRANSPARENT_TYPE:" << value; eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_RED_VALUE, &value); qDebug() << "EGL_TRANSPARENT_RED_VALUE:" << value; eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_GREEN_VALUE, &value); qDebug() << "EGL_TRANSPARENT_GREEN_VALUE:" << value; eglGetConfigAttrib(m_display, config, EGL_TRANSPARENT_BLUE_VALUE, &value); qDebug() << "EGL_TRANSPARENT_BLUE_VALUE:" << value; } } void QOpenVGContext::checkErrors() { VGErrorCode error; EGLint eglError; do { error = vgGetError(); eglError = eglGetError(); qDebug() << "error: " << QString::number(error, 16); qDebug() << "eglError: " << QString::number(eglError, 16); } while (error != VG_NO_ERROR && eglError != EGL_SUCCESS); } QT_END_NAMESPACE