/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvgcontext_p.h" #include "qsgopenvgrenderer_p.h" #include "qsgopenvgpublicnodes.h" #include "qsgopenvgtexture.h" #include "qsgopenvglayer.h" #include "qsgopenvgglyphnode_p.h" #include "qsgopenvgfontglyphcache.h" #include "qsgopenvgpainternode.h" #if QT_CONFIG(quick_sprite) #include "qsgopenvgspritenode.h" #endif #include "qopenvgcontext_p.h" #include #include "qsgopenvginternalrectanglenode.h" #include "qsgopenvginternalimagenode.h" // polish, animations, sync, render and swap in the render loop Q_LOGGING_CATEGORY(QSG_OPENVG_LOG_TIME_RENDERLOOP, "qt.scenegraph.time.renderloop") QT_BEGIN_NAMESPACE QSGOpenVGRenderContext::QSGOpenVGRenderContext(QSGContext *context) : QSGRenderContext(context) , m_vgContext(nullptr) , m_glyphCacheManager(nullptr) { } void QSGOpenVGRenderContext::initialize(const QSGRenderContext::InitParams *params) { const InitParams *vgparams = static_cast(params); if (vgparams->sType != INIT_PARAMS_MAGIC) qFatal("Invalid OpenVG render context parameters"); m_vgContext = vgparams->context; QSGRenderContext::initialize(params); emit initialized(); } void QSGOpenVGRenderContext::invalidate() { m_vgContext = nullptr; delete m_glyphCacheManager; m_glyphCacheManager = nullptr; QSGRenderContext::invalidate(); emit invalidated(); } void QSGOpenVGRenderContext::renderNextFrame(QSGRenderer *renderer) { renderer->renderScene(); } QSGTexture *QSGOpenVGRenderContext::createTexture(const QImage &image, uint flags) const { QImage tmp = image; // Make sure image is not larger than maxTextureSize int maxSize = maxTextureSize(); if (tmp.width() > maxSize || tmp.height() > maxSize) { tmp = tmp.scaled(qMin(maxSize, tmp.width()), qMin(maxSize, tmp.height()), Qt::IgnoreAspectRatio, Qt::FastTransformation); } return new QSGOpenVGTexture(tmp, flags); } QSGRenderer *QSGOpenVGRenderContext::createRenderer(QSGRendererInterface::RenderMode) { return new QSGOpenVGRenderer(this); } QSGOpenVGContext::QSGOpenVGContext(QObject *parent) { Q_UNUSED(parent); } QSGRenderContext *QSGOpenVGContext::createRenderContext() { return new QSGOpenVGRenderContext(this); } QSGRectangleNode *QSGOpenVGContext::createRectangleNode() { return new QSGOpenVGRectangleNode; } QSGImageNode *QSGOpenVGContext::createImageNode() { return new QSGOpenVGImageNode; } QSGPainterNode *QSGOpenVGContext::createPainterNode(QQuickPaintedItem *item) { Q_UNUSED(item); return new QSGOpenVGPainterNode(item); } QSGGlyphNode *QSGOpenVGContext::createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode, int renderTypeQuality) { Q_UNUSED(preferNativeGlyphNode); Q_UNUSED(renderTypeQuality); return new QSGOpenVGGlyphNode(rc); } QSGNinePatchNode *QSGOpenVGContext::createNinePatchNode() { return new QSGOpenVGNinePatchNode; } QSGLayer *QSGOpenVGContext::createLayer(QSGRenderContext *renderContext) { return new QSGOpenVGLayer(renderContext); } QSurfaceFormat QSGOpenVGContext::defaultSurfaceFormat() const { QSurfaceFormat format = QSurfaceFormat::defaultFormat(); format.setRenderableType(QSurfaceFormat::OpenVG); format.setMajorVersion(1); return format; } QSGInternalRectangleNode *QSGOpenVGContext::createInternalRectangleNode() { return new QSGOpenVGInternalRectangleNode(); } QSGInternalImageNode *QSGOpenVGContext::createInternalImageNode(QSGRenderContext *) { return new QSGOpenVGInternalImageNode(); } int QSGOpenVGRenderContext::maxTextureSize() const { VGint width = vgGeti(VG_MAX_IMAGE_WIDTH); VGint height = vgGeti(VG_MAX_IMAGE_HEIGHT); return qMin(width, height); } #if QT_CONFIG(quick_sprite) QSGSpriteNode *QSGOpenVGContext::createSpriteNode() { return new QSGOpenVGSpriteNode(); } #endif QSGRendererInterface *QSGOpenVGContext::rendererInterface(QSGRenderContext *renderContext) { return static_cast(renderContext); } QSGRendererInterface::GraphicsApi QSGOpenVGRenderContext::graphicsApi() const { return OpenVG; } QSGRendererInterface::ShaderType QSGOpenVGRenderContext::shaderType() const { return UnknownShadingLanguage; } QSGRendererInterface::ShaderCompilationTypes QSGOpenVGRenderContext::shaderCompilationType() const { return 0; } QSGRendererInterface::ShaderSourceTypes QSGOpenVGRenderContext::shaderSourceType() const { return 0; } QSGOpenVGFontGlyphCache *QSGOpenVGRenderContext::glyphCache(const QRawFont &rawFont) { if (!m_glyphCacheManager) m_glyphCacheManager = new QSGOpenVGFontGlyphCacheManager; QSGOpenVGFontGlyphCache *cache = m_glyphCacheManager->cache(rawFont); if (!cache) { cache = new QSGOpenVGFontGlyphCache(m_glyphCacheManager, rawFont); m_glyphCacheManager->insertCache(rawFont, cache); } return cache; } QT_END_NAMESPACE