// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QSGOPENVGCONTEXT_H #define QSGOPENVGCONTEXT_H #include #include Q_DECLARE_LOGGING_CATEGORY(QSG_OPENVG_LOG_TIME_RENDERLOOP) QT_BEGIN_NAMESPACE class QOpenVGContext; class QSGOpenVGFontGlyphCache; class QSGOpenVGFontGlyphCacheManager; class QSGOpenVGRenderContext : public QSGRenderContext, public QSGRendererInterface { Q_OBJECT public: QSGOpenVGRenderContext(QSGContext *context); static const int INIT_PARAMS_MAGIC = 0x51E; struct InitParams : public QSGRenderContext::InitParams { int sType = INIT_PARAMS_MAGIC; QOpenVGContext *context = nullptr; }; void initialize(const QSGRenderContext::InitParams *params) override; void invalidate() override; void renderNextFrame(QSGRenderer *renderer) override; QSGTexture *createTexture(const QImage &image, uint flags) const override; QSGRenderer *createRenderer(QSGRendererInterface::RenderMode renderMode = QSGRendererInterface::RenderMode2D) override; int maxTextureSize() const override; // QSGRendererInterface interface GraphicsApi graphicsApi() const override; ShaderType shaderType() const override; ShaderCompilationTypes shaderCompilationType() const override; ShaderSourceTypes shaderSourceType() const override; QOpenVGContext* vgContext() { return m_vgContext; } QSGOpenVGFontGlyphCache* glyphCache(const QRawFont &rawFont); private: QOpenVGContext *m_vgContext; QSGOpenVGFontGlyphCacheManager *m_glyphCacheManager; }; class QSGOpenVGContext : public QSGContext { Q_OBJECT public: QSGOpenVGContext(QObject *parent = nullptr); QSGRenderContext *createRenderContext() override; QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode, int renderTypeQuality) override; QSGNinePatchNode *createNinePatchNode() override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSurfaceFormat defaultSurfaceFormat() const override; QSGInternalRectangleNode *createInternalRectangleNode() override; QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override; #if QT_CONFIG(quick_sprite) QSGSpriteNode *createSpriteNode() override; #endif QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override; }; QT_END_NAMESPACE #endif // QSGOPENVGCONTEXT_H