/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvgglyphnode_p.h" #include "qopenvgcontext_p.h" #include "qsgopenvgcontext_p.h" #include "qsgopenvghelpers.h" #include "qsgopenvgfontglyphcache.h" #include "qopenvgoffscreensurface.h" #include QT_BEGIN_NAMESPACE QSGOpenVGGlyphNode::QSGOpenVGGlyphNode(QSGRenderContext *rc) : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0) , m_style(QQuickText::Normal) , m_glyphCache(nullptr) { // Set Dummy material to avoid asserts setMaterial((QSGMaterial*)1); setGeometry(&m_geometry); m_fontColorPaint = vgCreatePaint(); m_styleColorPaint = vgCreatePaint(); // Get handle to Glyph Cache m_renderContext = static_cast(rc); } QSGOpenVGGlyphNode::~QSGOpenVGGlyphNode() { if (m_glyphCache) m_glyphCache->release(m_glyphRun.glyphIndexes()); vgDestroyPaint(m_fontColorPaint); vgDestroyPaint(m_styleColorPaint); } void QSGOpenVGGlyphNode::setGlyphs(const QPointF &position, const QGlyphRun &glyphs) { // Obtain glyph cache for font auto oldGlyphCache = m_glyphCache; m_glyphCache = m_renderContext->glyphCache(glyphs.rawFont()); if (m_glyphCache != oldGlyphCache) { if (oldGlyphCache) oldGlyphCache->release(m_glyphRun.glyphIndexes()); } m_glyphCache->populate(glyphs.glyphIndexes()); m_position = position; m_glyphRun = glyphs; m_bounding_rect = glyphs.boundingRect().translated(m_position - QPointF(0.0, glyphs.rawFont().ascent())); // Recreate ajustments m_xAdjustments.clear(); m_yAdjustments.clear(); for (int i = 1; i < glyphs.positions().count(); ++i) { m_xAdjustments.append(glyphs.positions().at(i).x() - glyphs.positions().at(i-1).x()); m_yAdjustments.append(glyphs.positions().at(i).y() - glyphs.positions().at(i-1).y()); } } void QSGOpenVGGlyphNode::setColor(const QColor &color) { m_color = color; vgSetParameteri(m_fontColorPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(m_fontColorPaint, VG_PAINT_COLOR, 4, QSGOpenVGHelpers::qColorToVGColor(m_color, opacity()).constData()); } void QSGOpenVGGlyphNode::setStyle(QQuickText::TextStyle style) { m_style = style; } void QSGOpenVGGlyphNode::setStyleColor(const QColor &color) { m_styleColor = color; vgSetParameteri(m_styleColorPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR); vgSetParameterfv(m_styleColorPaint, VG_PAINT_COLOR, 4, QSGOpenVGHelpers::qColorToVGColor(m_styleColor, opacity()).constData()); } QPointF QSGOpenVGGlyphNode::baseLine() const { return QPointF(); } void QSGOpenVGGlyphNode::setPreferredAntialiasingMode(QSGGlyphNode::AntialiasingMode) { } void QSGOpenVGGlyphNode::update() { } void QSGOpenVGGlyphNode::render() { if (m_glyphRun.positions().count() == 0) return; // Rendering Style qreal offset = 1.0; QOpenVGOffscreenSurface *offscreenSurface = nullptr; // Set Transform vgSeti(VG_MATRIX_MODE, VG_MATRIX_GLYPH_USER_TO_SURFACE); if (transform().isAffine()) { vgLoadMatrix(transform().constData()); } else { vgLoadIdentity(); offscreenSurface = new QOpenVGOffscreenSurface(QSize(std::ceil(m_bounding_rect.width()), std::ceil(m_bounding_rect.height()))); offscreenSurface->makeCurrent(); } // Set Quality vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); switch (m_style) { case QQuickText::Normal: break; case QQuickText::Outline: // Set the correct fill state vgSetPaint(m_styleColorPaint, VG_FILL_PATH); drawGlyphsAtOffset(QPointF(0, offset)); drawGlyphsAtOffset(QPointF(0, -offset)); drawGlyphsAtOffset(QPointF(offset, 0)); drawGlyphsAtOffset(QPointF(-offset, 0)); break; case QQuickText::Raised: vgSetPaint(m_styleColorPaint, VG_FILL_PATH); drawGlyphsAtOffset(QPointF(0, offset)); break; case QQuickText::Sunken: vgSetPaint(m_styleColorPaint, VG_FILL_PATH); drawGlyphsAtOffset(QPointF(0, -offset)); break; } // Set the correct fill state vgSetPaint(m_fontColorPaint, VG_FILL_PATH); drawGlyphsAtOffset(QPointF(0.0, 0.0)); if (!transform().isAffine()) { vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); vgLoadMatrix(transform().constData()); offscreenSurface->doneCurrent(); vgDrawImage(offscreenSurface->image()); delete offscreenSurface; } } void QSGOpenVGGlyphNode::setOpacity(float opacity) { if (QSGOpenVGRenderable::opacity() != opacity) { QSGOpenVGRenderable::setOpacity(opacity); // Update Colors setColor(m_color); setStyleColor(m_styleColor); } } void QSGOpenVGGlyphNode::drawGlyphsAtOffset(const QPointF &offset) { QPointF firstPosition = m_glyphRun.positions()[0] + (m_position - QPointF(0, m_glyphRun.rawFont().ascent())); VGfloat origin[2]; origin[0] = firstPosition.x() + offset.x(); origin[1] = firstPosition.y() + offset.y(); vgSetfv(VG_GLYPH_ORIGIN, 2, origin); vgDrawGlyphs(m_glyphCache->font(), m_glyphRun.glyphIndexes().count(), (VGuint*)m_glyphRun.glyphIndexes().constData(), m_xAdjustments.constData(), m_yAdjustments.constData(), VG_FILL_PATH, VG_TRUE); } QT_END_NAMESPACE