/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvginternalimagenode.h" #include "qsgopenvghelpers.h" #include QT_BEGIN_NAMESPACE QSGOpenVGInternalImageNode::QSGOpenVGInternalImageNode() { // Set Dummy material and geometry to avoid asserts setMaterial((QSGMaterial*)1); setGeometry((QSGGeometry*)1); } QSGOpenVGInternalImageNode::~QSGOpenVGInternalImageNode() { if (m_subSourceRectImage != 0) vgDestroyImage(m_subSourceRectImage); } void QSGOpenVGInternalImageNode::render() { if (!m_texture) { return; } // Set Draw Mode if (opacity() < 1.0) { //Transparent vgSetPaint(opacityPaint(), VG_FILL_PATH); vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY); } else { vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL); } // Set Transform vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); vgLoadMatrix(transform().constData()); VGImage image = static_cast(m_texture->textureId()); QSize textureSize = m_texture->textureSize(); if (image == VG_INVALID_HANDLE || !textureSize.isValid()) return; // If Mirrored if (m_mirror) { vgTranslate(m_targetRect.width(), 0.0f); vgScale(-1.0, 1.0); } if (m_smooth) vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_BETTER); else vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_NONANTIALIASED); if (m_innerTargetRect != m_targetRect) { // border image QSGOpenVGHelpers::qDrawBorderImage(image, textureSize, m_targetRect, m_innerTargetRect, m_subSourceRect); } else if (m_tileHorizontal || m_tileVertical) { // Tilled Image float sx = m_targetRect.width() / (m_subSourceRect.width() * textureSize.width()); float sy = m_targetRect.height() / (m_subSourceRect.height() * textureSize.height()); QPointF offset(m_subSourceRect.left() * textureSize.width(), m_subSourceRect.top() * textureSize.height()); QSGOpenVGHelpers::qDrawTiled(image, textureSize, m_targetRect, offset, sx, sy); } else { // Regular BLIT QRectF sr(m_subSourceRect.left() * textureSize.width(), m_subSourceRect.top() * textureSize.height(), m_subSourceRect.width() * textureSize.width(), m_subSourceRect.height() * textureSize.height()); if (m_subSourceRectImageDirty) { if (m_subSourceRectImage != 0) vgDestroyImage(m_subSourceRectImage); m_subSourceRectImage = vgChildImage(image, sr.x(), sr.y(), sr.width(), sr.height()); m_subSourceRectImageDirty = false; } // If the the source rect is the same as the target rect if (sr == m_targetRect) { vgDrawImage(image); } else { // Scale float scaleX = m_targetRect.width() / sr.width(); float scaleY = m_targetRect.height() / sr.height(); vgTranslate(m_targetRect.x(), m_targetRect.y()); vgScale(scaleX, scaleY); vgDrawImage(m_subSourceRectImage); } } } void QSGOpenVGInternalImageNode::setTargetRect(const QRectF &rect) { if (rect == m_targetRect) return; m_targetRect = rect; markDirty(DirtyGeometry); } void QSGOpenVGInternalImageNode::setInnerTargetRect(const QRectF &rect) { if (rect == m_innerTargetRect) return; m_innerTargetRect = rect; markDirty(DirtyGeometry); } void QSGOpenVGInternalImageNode::setInnerSourceRect(const QRectF &rect) { if (rect == m_innerSourceRect) return; m_innerSourceRect = rect; markDirty(DirtyGeometry); } void QSGOpenVGInternalImageNode::setSubSourceRect(const QRectF &rect) { if (rect == m_subSourceRect) return; m_subSourceRect = rect; m_subSourceRectImageDirty = true; markDirty(DirtyGeometry); } void QSGOpenVGInternalImageNode::setTexture(QSGTexture *texture) { m_texture = texture; m_subSourceRectImageDirty = true; markDirty(DirtyMaterial); } void QSGOpenVGInternalImageNode::setMirror(bool mirror) { if (m_mirror != mirror) { m_mirror = mirror; markDirty(DirtyMaterial); } } void QSGOpenVGInternalImageNode::setMipmapFiltering(QSGTexture::Filtering) { } void QSGOpenVGInternalImageNode::setFiltering(QSGTexture::Filtering filtering) { bool smooth = (filtering == QSGTexture::Linear); if (smooth == m_smooth) return; m_smooth = smooth; markDirty(DirtyMaterial); } void QSGOpenVGInternalImageNode::setHorizontalWrapMode(QSGTexture::WrapMode wrapMode) { bool tileHorizontal = (wrapMode == QSGTexture::Repeat); if (tileHorizontal == m_tileHorizontal) return; m_tileHorizontal = tileHorizontal; markDirty(DirtyMaterial); } void QSGOpenVGInternalImageNode::setVerticalWrapMode(QSGTexture::WrapMode wrapMode) { bool tileVertical = (wrapMode == QSGTexture::Repeat); if (tileVertical == m_tileVertical) return; m_tileVertical = (wrapMode == QSGTexture::Repeat); markDirty(DirtyMaterial); } void QSGOpenVGInternalImageNode::update() { } void QSGOpenVGInternalImageNode::preprocess() { bool doDirty = false; QSGLayer *t = qobject_cast(m_texture); if (t) { doDirty = t->updateTexture(); markDirty(DirtyGeometry); } if (doDirty) markDirty(DirtyMaterial); } QT_END_NAMESPACE