/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvglayer.h" #include "qsgopenvgrenderer_p.h" #include "qsgopenvgcontext_p.h" QT_BEGIN_NAMESPACE QSGOpenVGLayer::QSGOpenVGLayer(QSGRenderContext *renderContext) : m_item(nullptr) , m_renderer(nullptr) , m_device_pixel_ratio(1) , m_mirrorHorizontal(false) , m_mirrorVertical(false) , m_live(true) , m_grab(true) , m_recursive(false) , m_dirtyTexture(true) , m_offscreenSurface(nullptr) , m_secondaryOffscreenSurface(nullptr) { m_context = static_cast(renderContext); } QSGOpenVGLayer::~QSGOpenVGLayer() { invalidated(); } int QSGOpenVGLayer::textureId() const { if (m_offscreenSurface) return static_cast(m_offscreenSurface->image()); else return 0; } QSize QSGOpenVGLayer::textureSize() const { if (m_offscreenSurface) { return m_offscreenSurface->size(); } return QSize(); } bool QSGOpenVGLayer::hasAlphaChannel() const { return true; } bool QSGOpenVGLayer::hasMipmaps() const { return false; } void QSGOpenVGLayer::bind() { } bool QSGOpenVGLayer::updateTexture() { bool doGrab = (m_live || m_grab) && m_dirtyTexture; if (doGrab) grab(); if (m_grab) emit scheduledUpdateCompleted(); m_grab = false; return doGrab; } void QSGOpenVGLayer::setItem(QSGNode *item) { if (item == m_item) return; m_item = item; if (m_live && !m_item) { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; m_offscreenSurface = nullptr; m_secondaryOffscreenSurface = nullptr; } markDirtyTexture(); } void QSGOpenVGLayer::setRect(const QRectF &rect) { if (rect == m_rect) return; m_rect = rect; markDirtyTexture(); } void QSGOpenVGLayer::setSize(const QSize &size) { if (size == m_size) return; m_size = size; if (m_live && m_size.isNull()) { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; m_offscreenSurface = nullptr; m_secondaryOffscreenSurface = nullptr; } markDirtyTexture(); } void QSGOpenVGLayer::scheduleUpdate() { if (m_grab) return; m_grab = true; if (m_dirtyTexture) { emit updateRequested(); } } QImage QSGOpenVGLayer::toImage() const { return m_offscreenSurface->readbackQImage(); } void QSGOpenVGLayer::setLive(bool live) { if (live == m_live) return; m_live = live; if (m_live && (!m_item || m_size.isNull())) { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; m_offscreenSurface = nullptr; m_secondaryOffscreenSurface = nullptr; } markDirtyTexture(); } void QSGOpenVGLayer::setRecursive(bool recursive) { m_recursive = recursive; } void QSGOpenVGLayer::setFormat(uint format) { Q_UNUSED(format) } void QSGOpenVGLayer::setHasMipmaps(bool mipmap) { Q_UNUSED(mipmap) } void QSGOpenVGLayer::setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; } void QSGOpenVGLayer::setMirrorHorizontal(bool mirror) { if (m_mirrorHorizontal == mirror) return; m_mirrorHorizontal = mirror; markDirtyTexture(); } void QSGOpenVGLayer::setMirrorVertical(bool mirror) { if (m_mirrorVertical == mirror) return; m_mirrorVertical = mirror; markDirtyTexture(); } void QSGOpenVGLayer::markDirtyTexture() { m_dirtyTexture = true; if (m_live || m_grab) { emit updateRequested(); } } void QSGOpenVGLayer::invalidated() { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; delete m_renderer; m_renderer = nullptr; m_offscreenSurface = nullptr; m_secondaryOffscreenSurface = nullptr; } void QSGOpenVGLayer::grab() { if (!m_item || m_size.isNull()) { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; m_offscreenSurface = nullptr; m_secondaryOffscreenSurface = nullptr; m_dirtyTexture = false; return; } QSGNode *root = m_item; while (root->firstChild() && root->type() != QSGNode::RootNodeType) root = root->firstChild(); if (root->type() != QSGNode::RootNodeType) return; if (!m_renderer) { m_renderer = new QSGOpenVGRenderer(m_context); connect(m_renderer, SIGNAL(sceneGraphChanged()), this, SLOT(markDirtyTexture())); } m_renderer->setDevicePixelRatio(m_device_pixel_ratio); m_renderer->setRootNode(static_cast(root)); bool deleteOffscreenSurfaceLater = false; if (m_offscreenSurface == nullptr || m_offscreenSurface->size() != m_size ) { if (m_recursive) { deleteOffscreenSurfaceLater = true; delete m_secondaryOffscreenSurface; m_secondaryOffscreenSurface = new QOpenVGOffscreenSurface(m_size); } else { delete m_offscreenSurface; delete m_secondaryOffscreenSurface; m_offscreenSurface = new QOpenVGOffscreenSurface(m_size); m_secondaryOffscreenSurface = nullptr; } } if (m_recursive && !m_secondaryOffscreenSurface) m_secondaryOffscreenSurface = new QOpenVGOffscreenSurface(m_size); // Render texture. root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip and opacity update. m_renderer->nodeChanged(root, QSGNode::DirtyForceUpdate); // Force render list update. m_dirtyTexture = false; m_renderer->setDeviceRect(m_size); m_renderer->setViewportRect(m_size); QRect mirrored(m_mirrorHorizontal ? m_rect.right() * m_device_pixel_ratio : m_rect.left() * m_device_pixel_ratio, m_mirrorVertical ? m_rect.top() * m_device_pixel_ratio : m_rect.bottom() * m_device_pixel_ratio, m_mirrorHorizontal ? -m_rect.width() * m_device_pixel_ratio : m_rect.width() * m_device_pixel_ratio, m_mirrorVertical ? m_rect.height() * m_device_pixel_ratio : -m_rect.height() * m_device_pixel_ratio); m_renderer->setProjectionMatrixToRect(mirrored); m_renderer->setClearColor(Qt::transparent); if (m_recursive) m_secondaryOffscreenSurface->makeCurrent(); else m_offscreenSurface->makeCurrent(); m_renderer->renderScene(); // Make the previous surface and context active again if (m_recursive) { if (deleteOffscreenSurfaceLater) { delete m_offscreenSurface; m_offscreenSurface = new QOpenVGOffscreenSurface(m_size); } m_secondaryOffscreenSurface->doneCurrent(); qSwap(m_offscreenSurface, m_secondaryOffscreenSurface); } else { m_offscreenSurface->doneCurrent(); } root->markDirty(QSGNode::DirtyForceUpdate); // Force matrix, clip, opacity and render list update. if (m_recursive) markDirtyTexture(); // Continuously update if 'live' and 'recursive'. } QT_END_NAMESPACE