/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvgpainternode.h" #include "qsgopenvgtexture.h" #include #include QT_BEGIN_NAMESPACE QSGOpenVGPainterNode::QSGOpenVGPainterNode(QQuickPaintedItem *item) : m_preferredRenderTarget(QQuickPaintedItem::Image) , m_item(item) , m_texture(nullptr) , m_dirtyContents(false) , m_opaquePainting(false) , m_linear_filtering(false) , m_smoothPainting(false) , m_fillColor(Qt::transparent) , m_contentsScale(1.0) , m_dirtyGeometry(false) { // Set Dummy material and geometry to avoid asserts setMaterial((QSGMaterial*)1); setGeometry((QSGGeometry*)1); } QSGOpenVGPainterNode::~QSGOpenVGPainterNode() { delete m_texture; } void QSGOpenVGPainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget) { } void QSGOpenVGPainterNode::setSize(const QSize &size) { if (size == m_size) return; m_size = size; m_dirtyGeometry = true; } void QSGOpenVGPainterNode::setDirty(const QRect &dirtyRect) { m_dirtyContents = true; m_dirtyRect = dirtyRect; markDirty(DirtyMaterial); } void QSGOpenVGPainterNode::setOpaquePainting(bool opaque) { if (opaque == m_opaquePainting) return; m_opaquePainting = opaque; } void QSGOpenVGPainterNode::setLinearFiltering(bool linearFiltering) { if (linearFiltering == m_linear_filtering) return; m_linear_filtering = linearFiltering; } void QSGOpenVGPainterNode::setMipmapping(bool) { } void QSGOpenVGPainterNode::setSmoothPainting(bool s) { if (s == m_smoothPainting) return; m_smoothPainting = s; } void QSGOpenVGPainterNode::setFillColor(const QColor &c) { if (c == m_fillColor) return; m_fillColor = c; markDirty(DirtyMaterial); } void QSGOpenVGPainterNode::setContentsScale(qreal s) { if (s == m_contentsScale) return; m_contentsScale = s; markDirty(DirtyMaterial); } void QSGOpenVGPainterNode::setFastFBOResizing(bool) { } void QSGOpenVGPainterNode::setTextureSize(const QSize &size) { if (size == m_textureSize) return; m_textureSize = size; m_dirtyGeometry = true; } QImage QSGOpenVGPainterNode::toImage() const { return m_image; } void QSGOpenVGPainterNode::update() { if (m_dirtyGeometry) { if (!m_opaquePainting) m_image = QImage(m_size, QImage::Format_ARGB32_Premultiplied); else m_image = QImage(m_size, QImage::Format_RGB32); } if (m_dirtyContents) paint(); m_dirtyGeometry = false; m_dirtyContents = false; } QSGTexture *QSGOpenVGPainterNode::texture() const { return m_texture; } void QSGOpenVGPainterNode::render() { if (!m_texture) return; // Set Draw Mode if (opacity() < 1.0) { //Transparent vgSetPaint(opacityPaint(), VG_FILL_PATH); vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_MULTIPLY); } else { vgSeti(VG_IMAGE_MODE, VG_DRAW_IMAGE_NORMAL); } if (m_linear_filtering) vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_BETTER); else vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_NONANTIALIASED); // Set Transform vgSeti(VG_MATRIX_MODE, VG_MATRIX_IMAGE_USER_TO_SURFACE); vgLoadMatrix(transform().constData()); vgDrawImage(static_cast(m_texture->textureId())); } void QSGOpenVGPainterNode::paint() { QRect dirtyRect = m_dirtyRect.isNull() ? QRect(0, 0, m_size.width(), m_size.height()) : m_dirtyRect; QPainter painter; painter.begin(&m_image); if (m_smoothPainting) { painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform); } QRect clipRect; if (m_contentsScale == 1) { qreal scaleX = m_textureSize.width() / (qreal) m_size.width(); qreal scaleY = m_textureSize.height() / (qreal) m_size.height(); painter.scale(scaleX, scaleY); clipRect = dirtyRect; } else { painter.scale(m_contentsScale, m_contentsScale); QRect sclip(qFloor(dirtyRect.x()/m_contentsScale), qFloor(dirtyRect.y()/m_contentsScale), qCeil(dirtyRect.width()/m_contentsScale+dirtyRect.x()/m_contentsScale-qFloor(dirtyRect.x()/m_contentsScale)), qCeil(dirtyRect.height()/m_contentsScale+dirtyRect.y()/m_contentsScale-qFloor(dirtyRect.y()/m_contentsScale))); clipRect = sclip; } if (!m_dirtyRect.isNull()) painter.setClipRect(clipRect); painter.setCompositionMode(QPainter::CompositionMode_Source); painter.fillRect(clipRect, m_fillColor); painter.setCompositionMode(QPainter::CompositionMode_SourceOver); m_item->paint(&painter); painter.end(); m_dirtyRect = QRect(); if (m_texture) delete m_texture; uint textureFlags = m_opaquePainting ? 0 : QSGRenderContext::CreateTexture_Alpha; m_texture = new QSGOpenVGTexture(m_image, textureFlags); } QT_END_NAMESPACE