/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQuick module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsgopenvgrenderable.h" QT_BEGIN_NAMESPACE QSGOpenVGRenderable::QSGOpenVGRenderable() : m_opacity(1.0f) { m_opacityPaint = vgCreatePaint(); } QSGOpenVGRenderable::~QSGOpenVGRenderable() { vgDestroyPaint(m_opacityPaint); } void QSGOpenVGRenderable::setOpacity(float opacity) { if (m_opacity == opacity) return; m_opacity = opacity; VGfloat values[] = { 1.0f, 1.0f, 1.0f, m_opacity }; vgSetParameterfv(m_opacityPaint, VG_PAINT_COLOR, 4, values); } float QSGOpenVGRenderable::opacity() const { return m_opacity; } VGPaint QSGOpenVGRenderable::opacityPaint() const { return m_opacityPaint; } void QSGOpenVGRenderable::setTransform(const QOpenVGMatrix &transform) { m_transform = transform; } const QOpenVGMatrix &QSGOpenVGRenderable::transform() const { return m_transform; } QT_END_NAMESPACE