/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ABSTRACTSOFTWARERENDERER_H #define ABSTRACTSOFTWARERENDERER_H #include #include #include QT_BEGIN_NAMESPACE class QSGSimpleRectNode; namespace SoftwareContext{ class RenderableNode; class RenderableNodeUpdater; class AbstractSoftwareRenderer : public QSGRenderer { public: AbstractSoftwareRenderer(QSGRenderContext *context); virtual ~AbstractSoftwareRenderer(); RenderableNode *renderableNode(QSGNode *node) const; void addNodeMapping(QSGNode *node, RenderableNode *renderableNode); void appendRenderableNode(RenderableNode *node); void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; protected: QRegion renderNodes(QPainter *painter); void buildRenderList(); void optimizeRenderList(); void setBackgroundColor(const QColor &color); void setBackgroundSize(const QSize &size); QColor backgroundColor(); QSize backgroundSize(); private: void nodeAdded(QSGNode *node); void nodeRemoved(QSGNode *node); void nodeGeometryUpdated(QSGNode *node); void nodeMaterialUpdated(QSGNode *node); void nodeMatrixUpdated(QSGNode *node); void nodeOpacityUpdated(QSGNode *node); QHash m_nodes; QLinkedList m_renderableNodes; QSGSimpleRectNode *m_background; QRegion m_dirtyRegion; QRegion m_obscuredRegion; RenderableNodeUpdater *m_nodeUpdater; }; } // namespace QT_END_NAMESPACE #endif // ABSTRACTSOFTWARERENDERER_H