/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef CONTEXT_H #define CONTEXT_H #include #include Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERLOOP) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_COMPILATION) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_TEXTURE) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_GLYPH) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_TIME_RENDERER) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_INFO) Q_DECLARE_LOGGING_CATEGORY(QSG_RASTER_LOG_RENDERLOOP) QT_BEGIN_NAMESPACE namespace SoftwareContext { class RenderContext : public QSGRenderContext { public: RenderContext(QSGContext *ctx); void initialize(QOpenGLContext *context) override; void initializeIfNeeded(); void invalidate() override; void renderNextFrame(QSGRenderer *renderer, GLuint fbo) override; QSGTexture *createTexture(const QImage &image, uint flags = CreateTexture_Alpha) const override; QSGRenderer *createRenderer() override; QWindow *currentWindow; bool m_initialized; }; class Context : public QSGContext { Q_OBJECT public: explicit Context(QObject *parent = nullptr); QSGRenderContext *createRenderContext() override { return new RenderContext(this); } QSGRectangleNode *createRectangleNode() override; QSGImageNode *createImageNode() override; QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override; QSGGlyphNode *createGlyphNode(QSGRenderContext *rc, bool preferNativeGlyphNode) override; QSGNinePatchNode *createNinePatchNode() override; QSGLayer *createLayer(QSGRenderContext *renderContext) override; QSurfaceFormat defaultSurfaceFormat() const override; }; } // namespace QT_END_NAMESPACE #endif // CONTEXT_H