/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pixmaprenderer.h" #include #include Q_LOGGING_CATEGORY(lcPixmapRenderer, "qt.scenegraph.softwarecontext.pixmapRenderer") QT_BEGIN_NAMESPACE namespace SoftwareContext { PixmapRenderer::PixmapRenderer(QSGRenderContext *context) : AbstractSoftwareRenderer(context) { } PixmapRenderer::~PixmapRenderer() { } void PixmapRenderer::renderScene(GLuint) { class B : public QSGBindable { public: void bind() const { } } bindable; QSGRenderer::renderScene(bindable); } void PixmapRenderer::render() { } void PixmapRenderer::render(QPixmap *target) { QElapsedTimer renderTimer; // Setup background item setBackgroundSize(target->size()); setBackgroundColor(clearColor()); QPainter painter(target); painter.setRenderHint(QPainter::Antialiasing); painter.setWindow(m_projectionRect); renderTimer.start(); buildRenderList(); qint64 buildRenderListTime = renderTimer.restart(); // Optimize Renderlist // Right now there is an assumption that when possible the same pixmap will // be reused. So we can treat it like a backing store in that we can assume // that when the pixmap is not being resized, the data can be reused. What is // different though is that everything should be marked as dirty on a resize. optimizeRenderList(); qint64 optimizeRenderListTime = renderTimer.restart(); QRegion paintedRegion = renderNodes(&painter); qint64 renderTime = renderTimer.elapsed(); qCDebug(lcPixmapRenderer) << "pixmapRender" << paintedRegion << buildRenderListTime << optimizeRenderListTime << renderTime; } void PixmapRenderer::setProjectionRect(const QRect &projectionRect) { m_projectionRect = projectionRect; } } // namespace QT_END_NAMESPACE