/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pixmaptexture.h" PixmapTexture::PixmapTexture(const QImage &image) // Prevent pixmap format conversion to reduce memory consumption // and surprises in calling code. (See QTBUG-47328) : m_pixmap(QPixmap::fromImage(image, Qt::NoFormatConversion)) { } PixmapTexture::PixmapTexture(const QPixmap &pixmap) : m_pixmap(pixmap) { } int PixmapTexture::textureId() const { return 0; } QSize PixmapTexture::textureSize() const { return m_pixmap.size(); } bool PixmapTexture::hasAlphaChannel() const { return m_pixmap.hasAlphaChannel(); } bool PixmapTexture::hasMipmaps() const { return false; } void PixmapTexture::bind() { Q_UNREACHABLE(); }