/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt Quick 2d Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PIXMAPTEXTURE_H #define PIXMAPTEXTURE_H #include class PixmapTexture : public QSGTexture { Q_OBJECT public: PixmapTexture(const QImage &image); PixmapTexture(const QPixmap &pixmap); virtual int textureId() const; virtual QSize textureSize() const; virtual bool hasAlphaChannel() const; virtual bool hasMipmaps() const; virtual void bind(); const QPixmap &pixmap() const { return m_pixmap; } private: QPixmap m_pixmap; }; #endif // PIXMAPTEXTURE_H