/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the Qt SceneGraph Raster Add-on. ** ** $QT_BEGIN_LICENSE$ ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PIXMAPTEXTURE_H #define PIXMAPTEXTURE_H #include class PixmapTexture : public QSGTexture { Q_OBJECT public: PixmapTexture(const QImage &image); PixmapTexture(const QPixmap &pixmap); virtual int textureId() const; virtual QSize textureSize() const; virtual bool hasAlphaChannel() const; virtual bool hasMipmaps() const; virtual void bind(); const QPixmap &pixmap() const { return m_pixmap; } private: QPixmap m_pixmap; }; #endif // PIXMAPTEXTURE_H