/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc ** All rights reserved. ** For any questions to Digia, please use contact form at http://qt.digia.com ** ** This file is part of the Qt SceneGraph Raster Add-on. ** ** $QT_BEGIN_LICENSE$ ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. ** ** If you have questions regarding the use of this file, please use ** contact form at http://qt.digia.com ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pluginmain.h" #include "context.h" #include "renderloop.h" #include "threadedrenderloop.h" #include #include ContextPlugin::ContextPlugin(QObject *parent) : QSGContextPlugin(parent) { } QStringList ContextPlugin::keys() const { return QStringList() << QLatin1String("softwarecontext"); } QSGContext *ContextPlugin::create(const QString &) const { if (!instance) instance = new SoftwareContext::Context(); return instance; } QSGRenderLoop *ContextPlugin::createWindowManager() { if (!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::ThreadedPixmaps) || qgetenv("QSG_RENDER_LOOP") == QByteArrayLiteral("basic")) return new RenderLoop(); return new ThreadedRenderLoop(); } SoftwareContext::Context *ContextPlugin::instance = 0;