/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef RENDERABLENODE_H #define RENDERABLENODE_H #include #include #include QT_BEGIN_NAMESPACE class QSGNode; class QSGSimpleRectNode; class QSGSimpleTextureNode; class ImageNode; class PainterNode; class RectangleNode; class GlyphNode; class NinePatchNode; namespace SoftwareContext{ class RenderableNode { public: enum NodeType { Invalid = -1, SimpleRect, SimpleTexture, Image, Painter, Rectangle, Glyph, NinePatch }; RenderableNode(NodeType type, QSGNode *node); ~RenderableNode(); void update(); QRegion renderNode(QPainter *painter, bool forceOpaquePainting = false); QRect boundingRect() const; NodeType type() const { return m_nodeType; } bool isOpaque() const { return m_isOpaque; } bool isDirty() const { return m_isDirty; } bool isDirtyRegionEmpty() const; void setTransform(const QTransform &transform); void setClipRect(const QRectF &clipRect); void setOpacity(float opacity); QTransform transform() const { return m_transform; } QRectF clipRect() const { return m_clipRect; } float opacity() const { return m_opacity; } void markGeometryDirty(); void markMaterialDirty(); void addDirtyRegion(const QRegion &dirtyRegion, bool forceDirty = true); void subtractDirtyRegion(const QRegion &dirtyRegion); QRegion previousDirtyRegion() const; QRegion dirtyRegion() const; private: union RenderableNodeHandle { QSGSimpleRectNode *simpleRectNode; QSGSimpleTextureNode *simpleTextureNode; ImageNode *imageNode; PainterNode *painterNode; RectangleNode *rectangleNode; GlyphNode *glpyhNode; NinePatchNode *ninePatchNode; }; const NodeType m_nodeType; RenderableNodeHandle m_handle; bool m_isOpaque; bool m_isDirty; QRegion m_dirtyRegion; QRegion m_previousDirtyRegion; QTransform m_transform; QRectF m_clipRect; float m_opacity; QRect m_boundingRect; }; } // namespace QT_END_NAMESPACE #endif // RENDERABLENODE_H