/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderablenodeupdater.h" #include "abstractsoftwarerenderer.h" #include "imagenode.h" #include "rectanglenode.h" #include "glyphnode.h" #include "ninepatchnode.h" #include "painternode.h" #include "pixmaptexture.h" #include #include QT_BEGIN_NAMESPACE namespace SoftwareContext { RenderableNodeUpdater::RenderableNodeUpdater(AbstractSoftwareRenderer *renderer) : m_renderer(renderer) { m_opacityState.push(1.0f); // Invalid RectF by default for no clip m_clipState.push(QRectF(0.0f, 0.0f, -1.0f, -1.0f)); m_transformState.push(QTransform()); } RenderableNodeUpdater::~RenderableNodeUpdater() { } bool RenderableNodeUpdater::visit(QSGTransformNode *node) { m_transformState.push(node->matrix().toTransform() * m_transformState.top()); m_stateMap[node] = currentState(node); return true; } void RenderableNodeUpdater::endVisit(QSGTransformNode *) { m_transformState.pop(); } bool RenderableNodeUpdater::visit(QSGClipNode *node) { // Make sure to translate the clip rect into world coordinates if (!m_clipState.top().isValid()) m_clipState.push(m_transformState.top().mapRect(node->clipRect())); else m_clipState.push(m_transformState.top().mapRect(node->clipRect()).intersected(m_clipState.top())); m_stateMap[node] = currentState(node); return true; } void RenderableNodeUpdater::endVisit(QSGClipNode *) { m_clipState.pop(); } bool RenderableNodeUpdater::visit(QSGGeometryNode *node) { if (QSGSimpleRectNode *rectNode = dynamic_cast(node)) { return updateRenderableNode(RenderableNode::SimpleRect, rectNode); } else if (QSGSimpleTextureNode *tn = dynamic_cast(node)) { return updateRenderableNode(RenderableNode::SimpleTexture, tn); } else { // We dont know, so skip return false; } } void RenderableNodeUpdater::endVisit(QSGGeometryNode *) { } bool RenderableNodeUpdater::visit(QSGOpacityNode *node) { m_opacityState.push(m_opacityState.top() * node->opacity()); m_stateMap[node] = currentState(node); return true; } void RenderableNodeUpdater::endVisit(QSGOpacityNode *) { m_opacityState.pop(); } bool RenderableNodeUpdater::visit(QSGImageNode *node) { return updateRenderableNode(RenderableNode::Image, node); } void RenderableNodeUpdater::endVisit(QSGImageNode *) { } bool RenderableNodeUpdater::visit(QSGPainterNode *node) { return updateRenderableNode(RenderableNode::Painter, node); } void RenderableNodeUpdater::endVisit(QSGPainterNode *) { } bool RenderableNodeUpdater::visit(QSGRectangleNode *node) { return updateRenderableNode(RenderableNode::Rectangle, node); } void RenderableNodeUpdater::endVisit(QSGRectangleNode *) { } bool RenderableNodeUpdater::visit(QSGGlyphNode *node) { return updateRenderableNode(RenderableNode::Glyph, node); } void RenderableNodeUpdater::endVisit(QSGGlyphNode *) { } bool RenderableNodeUpdater::visit(QSGNinePatchNode *node) { return updateRenderableNode(RenderableNode::NinePatch, node); } void RenderableNodeUpdater::endVisit(QSGNinePatchNode *) { } bool RenderableNodeUpdater::visit(QSGRootNode *node) { m_stateMap[node] = currentState(node); return true; } void RenderableNodeUpdater::endVisit(QSGRootNode *) { } void RenderableNodeUpdater::updateNodes(QSGNode *node, bool isNodeRemoved) { m_opacityState.clear(); m_clipState.clear(); m_transformState.clear(); auto parentNode = node->parent(); // If the node was deleted, it will have no parent // check if the state map has the previous parent if ((!parentNode || isNodeRemoved ) && m_stateMap.contains(node)) parentNode = m_stateMap[node].parent; // If we find a parent, use its state for updating the new children if (parentNode && m_stateMap.contains(parentNode)) { auto state = m_stateMap[parentNode]; m_opacityState.push(state.opacity); m_transformState.push(state.transform); m_clipState.push(state.clip); } else { // There is no parent, and no previous parent, so likely a root node m_opacityState.push(1.0f); m_transformState.push(QTransform()); m_clipState.push(QRectF(0.0f, 0.0f, -1.0f, -1.0f)); } // If the node is being removed, then cleanup the state data // Then just visit the children without visiting the now removed node if (isNodeRemoved) { m_stateMap.remove(node); return; } // Visit the current node itself first switch (node->type()) { case QSGNode::ClipNodeType: { QSGClipNode *c = static_cast(node); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::TransformNodeType: { QSGTransformNode *c = static_cast(node); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::OpacityNodeType: { QSGOpacityNode *c = static_cast(node); if (visit(c)) visitChildren(c); endVisit(c); break; } case QSGNode::GeometryNodeType: { if (node->flags() & QSGNode::IsVisitableNode) { QSGVisitableNode *v = static_cast(node); v->accept(this); } else { QSGGeometryNode *c = static_cast(node); if (visit(c)) visitChildren(c); endVisit(c); } break; } case QSGNode::RootNodeType: { QSGRootNode *root = static_cast(node); if (visit(root)) visitChildren(root); endVisit(root); break; } case QSGNode::BasicNodeType: { visitChildren(node); break; } default: Q_UNREACHABLE(); break; } } RenderableNodeUpdater::NodeState RenderableNodeUpdater::currentState(QSGNode *node) const { NodeState state; state.opacity = m_opacityState.top(); state.clip = m_clipState.top(); state.transform = m_transformState.top(); state.parent = node->parent(); return state; } } // namespace QT_END_NAMESPACE