/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef RENDERER_H #define RENDERER_H #include "abstractsoftwarerenderer.h" #include #ifdef QTQUICK2D_DEBUG_FLUSH #include #endif QT_BEGIN_NAMESPACE class QSGSimpleRectNode; namespace SoftwareContext{ class Renderer : public AbstractSoftwareRenderer { public: Renderer(QSGRenderContext *context); virtual ~Renderer(); QBackingStore *backingStore() const { return m_backingStore.data(); } protected: void renderScene(GLuint fboId = 0) final; void render() final; private: QScopedPointer m_backingStore; #ifdef QTQUICK2D_DEBUG_FLUSH QVector m_previousFlushes; QImage m_outputBuffer; #endif }; } // namespace QT_END_NAMESPACE #endif // RENDERER_H