/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderloop.h" #include "context.h" #include #include #include #include QT_BEGIN_NAMESPACE RenderLoop::RenderLoop() { sg = QSGContext::createDefaultContext(); rc = sg->createRenderContext(); } RenderLoop::~RenderLoop() { delete rc; delete sg; } void RenderLoop::show(QQuickWindow *window) { WindowData data; data.updatePending = false; data.grabOnly = false; m_windows[window] = data; maybeUpdate(window); } void RenderLoop::hide(QQuickWindow *window) { QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); cd->fireAboutToStop(); } void RenderLoop::windowDestroyed(QQuickWindow *window) { m_windows.remove(window); hide(window); QQuickWindowPrivate *d = QQuickWindowPrivate::get(window); d->cleanupNodesOnShutdown(); if (m_windows.size() == 0) { rc->invalidate(); QCoreApplication::sendPostedEvents(0, QEvent::DeferredDelete); } } void RenderLoop::renderWindow(QQuickWindow *window) { QQuickWindowPrivate *cd = QQuickWindowPrivate::get(window); if (!cd->isRenderable() || !m_windows.contains(window)) return; WindowData &data = const_cast(m_windows[window]); // ### create QPainter and set up pointer to current window/painter SoftwareContext::RenderContext *ctx = static_cast(cd->context); ctx->currentWindow = window; ctx->initializeIfNeeded(); bool alsoSwap = data.updatePending; data.updatePending = false; if (!data.grabOnly) { cd->flushDelayedTouchEvent(); // Event delivery/processing triggered the window to be deleted or stop rendering. if (!m_windows.contains(window)) return; } QElapsedTimer renderTimer; qint64 renderTime = 0, syncTime = 0, polishTime = 0; bool profileFrames = QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled(); if (profileFrames) renderTimer.start(); Q_QUICK_SG_PROFILE_START(QQuickProfiler::SceneGraphPolishFrame); cd->polishItems(); if (profileFrames) polishTime = renderTimer.nsecsElapsed(); Q_QUICK_SG_PROFILE_SWITCH(QQuickProfiler::SceneGraphPolishFrame, QQuickProfiler::SceneGraphRenderLoopFrame); emit window->afterAnimating(); cd->syncSceneGraph(); if (profileFrames) syncTime = renderTimer.nsecsElapsed(); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame); cd->renderSceneGraph(window->size()); if (profileFrames) renderTime = renderTimer.nsecsElapsed(); Q_QUICK_SG_PROFILE_RECORD(QQuickProfiler::SceneGraphRenderLoopFrame); if (data.grabOnly) { // #### grabContent = qt_gl_read_framebuffer(window->size() * window->effectiveDevicePixelRatio(), false, false); data.grabOnly = false; } if (alsoSwap && window->isVisible()) { // ### gl->swapBuffers(window); cd->fireFrameSwapped(); } qint64 swapTime = 0; if (profileFrames) swapTime = renderTimer.nsecsElapsed(); Q_QUICK_SG_PROFILE_END(QQuickProfiler::SceneGraphRenderLoopFrame); if (QSG_RASTER_LOG_TIME_RENDERLOOP().isDebugEnabled()) { static QTime lastFrameTime = QTime::currentTime(); qCDebug(QSG_RASTER_LOG_TIME_RENDERLOOP, "Frame rendered with 'basic' renderloop in %dms, polish=%d, sync=%d, render=%d, swap=%d, frameDelta=%d", int(swapTime / 1000000), int(polishTime / 1000000), int((syncTime - polishTime) / 1000000), int((renderTime - syncTime) / 1000000), int((swapTime - renderTime) / 10000000), int(lastFrameTime.msecsTo(QTime::currentTime()))); lastFrameTime = QTime::currentTime(); } // Might have been set during syncSceneGraph() if (data.updatePending) maybeUpdate(window); } void RenderLoop::exposureChanged(QQuickWindow *window) { if (window->isExposed()) { m_windows[window].updatePending = true; renderWindow(window); } } QImage RenderLoop::grab(QQuickWindow *window) { if (!m_windows.contains(window)) return QImage(); m_windows[window].grabOnly = true; renderWindow(window); QImage grabbed = grabContent; grabContent = QImage(); return grabbed; } void RenderLoop::maybeUpdate(QQuickWindow *window) { if (!m_windows.contains(window)) return; m_windows[window].updatePending = true; window->requestUpdate(); } QSurface::SurfaceType RenderLoop::windowSurfaceType() const { return QSurface::RasterSurface; } QSGContext *RenderLoop::sceneGraphContext() const { return sg; } void RenderLoop::handleUpdateRequest(QQuickWindow *window) { renderWindow(window); } QT_END_NAMESPACE