/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef RENDERLOOP_H #define RENDERLOOP_H #include QT_BEGIN_NAMESPACE class RenderLoop : public QSGRenderLoop { Q_OBJECT public: RenderLoop(); ~RenderLoop(); void show(QQuickWindow *window) override; void hide(QQuickWindow *window) override; void windowDestroyed(QQuickWindow *window) override; void renderWindow(QQuickWindow *window); void exposureChanged(QQuickWindow *window) override; QImage grab(QQuickWindow *window) override; void maybeUpdate(QQuickWindow *window) override; void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation. void handleUpdateRequest(QQuickWindow *) override; void releaseResources(QQuickWindow *) override { } QSurface::SurfaceType windowSurfaceType() const override; QAnimationDriver *animationDriver() const override { return 0; } QSGContext *sceneGraphContext() const override; QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; } struct WindowData { bool updatePending : 1; bool grabOnly : 1; }; QHash m_windows; QSGContext *sg; QSGRenderContext *rc; QImage grabContent; }; QT_END_NAMESPACE #endif // RENDERLOOP_H