/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qanimationgroupjob_p.h" QT_BEGIN_NAMESPACE QAnimationGroupJob::QAnimationGroupJob() : QAbstractAnimationJob(), m_firstChild(0), m_lastChild(0) { m_isGroup = true; } QAnimationGroupJob::~QAnimationGroupJob() { clear(); } void QAnimationGroupJob::topLevelAnimationLoopChanged() { for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) animation->topLevelAnimationLoopChanged(); } void QAnimationGroupJob::appendAnimation(QAbstractAnimationJob *animation) { if (QAnimationGroupJob *oldGroup = animation->m_group) oldGroup->removeAnimation(animation); Q_ASSERT(!animation->previousSibling() && !animation->nextSibling()); if (m_lastChild) m_lastChild->m_nextSibling = animation; else m_firstChild = animation; animation->m_previousSibling = m_lastChild; m_lastChild = animation; animation->m_group = this; animationInserted(animation); } void QAnimationGroupJob::prependAnimation(QAbstractAnimationJob *animation) { if (QAnimationGroupJob *oldGroup = animation->m_group) oldGroup->removeAnimation(animation); Q_ASSERT(!previousSibling() && !nextSibling()); if (m_firstChild) m_firstChild->m_previousSibling = animation; else m_lastChild = animation; animation->m_nextSibling = m_firstChild; m_firstChild = animation; animation->m_group = this; animationInserted(animation); } void QAnimationGroupJob::removeAnimation(QAbstractAnimationJob *animation) { Q_ASSERT(animation); Q_ASSERT(animation->m_group == this); QAbstractAnimationJob *prev = animation->previousSibling(); QAbstractAnimationJob *next = animation->nextSibling(); if (prev) prev->m_nextSibling = next; else m_firstChild = next; if (next) next->m_previousSibling = prev; else m_lastChild = prev; animation->m_previousSibling = 0; animation->m_nextSibling = 0; animation->m_group = 0; animationRemoved(animation, prev, next); } void QAnimationGroupJob::clear() { QAbstractAnimationJob *child = firstChild(); QAbstractAnimationJob *nextSibling = 0; while (child != 0) { child->m_group = 0; nextSibling = child->nextSibling(); delete child; child = nextSibling; } m_firstChild = 0; m_lastChild = 0; } void QAnimationGroupJob::resetUncontrolledAnimationsFinishTime() { for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { if (animation->duration() == -1 || animation->loopCount() < 0) { resetUncontrolledAnimationFinishTime(animation); } } } void QAnimationGroupJob::resetUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim) { setUncontrolledAnimationFinishTime(anim, -1); } void QAnimationGroupJob::setUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim, int time) { anim->m_uncontrolledFinishTime = time; } void QAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) { Q_UNUSED(animation); } void QAnimationGroupJob::animationRemoved(QAbstractAnimationJob* anim, QAbstractAnimationJob* , QAbstractAnimationJob* ) { resetUncontrolledAnimationFinishTime(anim); if (!firstChild()) { m_currentTime = 0; stop(); } } QT_END_NAMESPACE