/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qanimationgroupjob_p.h" QT_BEGIN_NAMESPACE QAnimationGroupJob::QAnimationGroupJob() : QAbstractAnimationJob(), m_firstChild(nullptr), m_lastChild(nullptr) { m_isGroup = true; } QAnimationGroupJob::~QAnimationGroupJob() { clear(); } void QAnimationGroupJob::topLevelAnimationLoopChanged() { for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) animation->fireTopLevelAnimationLoopChanged(); } void QAnimationGroupJob::appendAnimation(QAbstractAnimationJob *animation) { if (QAnimationGroupJob *oldGroup = animation->m_group) oldGroup->removeAnimation(animation); Q_ASSERT(!animation->previousSibling() && !animation->nextSibling()); if (m_lastChild) m_lastChild->m_nextSibling = animation; else m_firstChild = animation; animation->m_previousSibling = m_lastChild; m_lastChild = animation; animation->m_group = this; animationInserted(animation); } void QAnimationGroupJob::prependAnimation(QAbstractAnimationJob *animation) { if (QAnimationGroupJob *oldGroup = animation->m_group) oldGroup->removeAnimation(animation); Q_ASSERT(!previousSibling() && !nextSibling()); if (m_firstChild) m_firstChild->m_previousSibling = animation; else m_lastChild = animation; animation->m_nextSibling = m_firstChild; m_firstChild = animation; animation->m_group = this; animationInserted(animation); } void QAnimationGroupJob::removeAnimation(QAbstractAnimationJob *animation) { Q_ASSERT(animation); Q_ASSERT(animation->m_group == this); QAbstractAnimationJob *prev = animation->previousSibling(); QAbstractAnimationJob *next = animation->nextSibling(); if (prev) prev->m_nextSibling = next; else m_firstChild = next; if (next) next->m_previousSibling = prev; else m_lastChild = prev; animation->m_previousSibling = nullptr; animation->m_nextSibling = nullptr; animation->m_group = nullptr; animationRemoved(animation, prev, next); } void QAnimationGroupJob::clear() { while (QAbstractAnimationJob *child = firstChild()) { removeAnimation(child); delete child; } m_firstChild = nullptr; m_lastChild = nullptr; } void QAnimationGroupJob::resetUncontrolledAnimationsFinishTime() { for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { if (animation->duration() == -1 || animation->loopCount() < 0) { resetUncontrolledAnimationFinishTime(animation); } } } void QAnimationGroupJob::resetUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim) { setUncontrolledAnimationFinishTime(anim, -1); } void QAnimationGroupJob::setUncontrolledAnimationFinishTime(QAbstractAnimationJob *anim, int time) { anim->m_uncontrolledFinishTime = time; } void QAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) { Q_UNUSED(animation); } void QAnimationGroupJob::animationRemoved(QAbstractAnimationJob* anim, QAbstractAnimationJob* , QAbstractAnimationJob* ) { resetUncontrolledAnimationFinishTime(anim); if (!firstChild()) { m_currentTime = 0; stop(); } } void QAnimationGroupJob::debugChildren(QDebug d) const { int indentLevel = 1; const QAnimationGroupJob *group = this; while ((group = group->m_group)) ++indentLevel; QByteArray ind(indentLevel, ' '); for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) d << "\n" << ind.constData() << child; } QT_END_NAMESPACE