/**************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QANIMATIONJOBUTIL_P_H #define QANIMATIONJOBUTIL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(qml_animation); // SelfDeletable is used for self-destruction detection along with // ACTION_IF_DELETED and RETURN_IF_DELETED macros. While using, the objects // under test should have a member m_selfDeletable of type SelfDeletable struct SelfDeletable { ~SelfDeletable() { if (m_wasDeleted) *m_wasDeleted = true; } bool *m_wasDeleted = nullptr; }; // \param p pointer to object under test, which should have a member m_selfDeletable of type SelfDeletable // \param func statements or functions that to be executed under test. // \param action post process if p was deleted under test. #define ACTION_IF_DELETED(p, func, action) \ do { \ static_assert(std::is_samem_selfDeletable), SelfDeletable>::value, "m_selfDeletable must be SelfDeletable");\ bool *prevWasDeleted = (p)->m_selfDeletable.m_wasDeleted; \ bool wasDeleted = false; \ (p)->m_selfDeletable.m_wasDeleted = &wasDeleted; \ {func;} \ if (wasDeleted) { \ if (prevWasDeleted) \ *prevWasDeleted = true; \ {action;} \ } \ (p)->m_selfDeletable.m_wasDeleted = prevWasDeleted; \ } while (false) #define RETURN_IF_DELETED(func) \ ACTION_IF_DELETED(this, func, return) #endif // QANIMATIONJOBUTIL_P_H