/**************************************************************************** ** ** Copyright (C) 2014 Jolla Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qcontinuinganimationgroupjob_p.h" #include "private/qanimationjobutil_p.h" QT_BEGIN_NAMESPACE QContinuingAnimationGroupJob::QContinuingAnimationGroupJob() : QAnimationGroupJob() { } QContinuingAnimationGroupJob::~QContinuingAnimationGroupJob() { } void QContinuingAnimationGroupJob::updateCurrentTime(int /*currentTime*/) { Q_ASSERT(firstChild()); for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { if (animation->state() == state()) { RETURN_IF_DELETED(animation->setCurrentTime(m_currentTime)); } } } void QContinuingAnimationGroupJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) { QAnimationGroupJob::updateState(newState, oldState); switch (newState) { case Stopped: for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) animation->stop(); break; case Paused: for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) if (animation->isRunning()) animation->pause(); break; case Running: if (!firstChild()) { stop(); return; } for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { resetUncontrolledAnimationFinishTime(animation); animation->setDirection(m_direction); animation->start(); } break; } } void QContinuingAnimationGroupJob::updateDirection(QAbstractAnimationJob::Direction direction) { if (!isStopped()) { for (QAbstractAnimationJob *animation = firstChild(); animation; animation = animation->nextSibling()) { animation->setDirection(direction); } } } void QContinuingAnimationGroupJob::uncontrolledAnimationFinished(QAbstractAnimationJob *animation) { Q_ASSERT(animation && (animation->duration() == -1)); int uncontrolledRunningCount = 0; for (QAbstractAnimationJob *child = firstChild(); child; child = child->nextSibling()) { if (child == animation) setUncontrolledAnimationFinishTime(animation, animation->currentTime()); else if (uncontrolledAnimationFinishTime(child) == -1) ++uncontrolledRunningCount; } if (uncontrolledRunningCount > 0) return; setUncontrolledAnimationFinishTime(this, currentTime()); stop(); } void QContinuingAnimationGroupJob::debugAnimation(QDebug d) const { d << "ContinuingAnimationGroupJob(" << hex << (void *) this << dec << ")"; debugChildren(d); } QT_END_NAMESPACE