/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSEQUENTIALANIMATIONGROUPJOB_P_H #define QSEQUENTIALANIMATIONGROUPJOB_P_H #include QT_BEGIN_NAMESPACE class QPauseAnimationJob; class Q_QML_PRIVATE_EXPORT QSequentialAnimationGroupJob : public QAnimationGroupJob { Q_DISABLE_COPY(QSequentialAnimationGroupJob) public: QSequentialAnimationGroupJob(); ~QSequentialAnimationGroupJob(); int duration() const; QAbstractAnimationJob *currentAnimation() const { return m_currentAnimation; } protected: void updateCurrentTime(int); void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState); void updateDirection(QAbstractAnimationJob::Direction direction); void uncontrolledAnimationFinished(QAbstractAnimationJob *animation); private: struct AnimationIndex { AnimationIndex() : afterCurrent(false), timeOffset(0), animation(0) {} // AnimationIndex points to the animation at timeOffset, skipping 0 duration animations. // Note that the index semantic is slightly different depending on the direction. bool afterCurrent; //whether animation is before or after m_currentAnimation //TODO: make enum Before/After/Same int timeOffset; // time offset when the animation at index starts. QAbstractAnimationJob *animation; //points to the animation at timeOffset }; int animationActualTotalDuration(QAbstractAnimationJob *anim) const; AnimationIndex indexForCurrentTime() const; void setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate = false); void activateCurrentAnimation(bool intermediate = false); void animationInserted(QAbstractAnimationJob *anim); void animationRemoved(QAbstractAnimationJob *anim,QAbstractAnimationJob*,QAbstractAnimationJob*); bool atEnd() const; void restart(); // handle time changes void rewindForwards(const AnimationIndex &newAnimationIndex); void advanceForwards(const AnimationIndex &newAnimationIndex); //state QAbstractAnimationJob *m_currentAnimation; int m_previousLoop; }; QT_END_NAMESPACE #endif //QSEQUENTIALANIMATIONGROUPJOB_P_H