/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSEQUENTIALANIMATIONGROUPJOB_P_H #define QSEQUENTIALANIMATIONGROUPJOB_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include QT_REQUIRE_CONFIG(qml_animation); QT_BEGIN_NAMESPACE class QPauseAnimationJob; class Q_QML_PRIVATE_EXPORT QSequentialAnimationGroupJob : public QAnimationGroupJob { Q_DISABLE_COPY(QSequentialAnimationGroupJob) public: QSequentialAnimationGroupJob(); ~QSequentialAnimationGroupJob(); int duration() const override; QAbstractAnimationJob *currentAnimation() const { return m_currentAnimation; } protected: void updateCurrentTime(int) override; void updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State oldState) override; void updateDirection(QAbstractAnimationJob::Direction direction) override; void uncontrolledAnimationFinished(QAbstractAnimationJob *animation) override; void debugAnimation(QDebug d) const override; private: struct AnimationIndex { AnimationIndex() {} // AnimationIndex points to the animation at timeOffset, skipping 0 duration animations. // Note that the index semantic is slightly different depending on the direction. bool afterCurrent = false; //whether animation is before or after m_currentAnimation //TODO: make enum Before/After/Same int timeOffset = 0; // time offset when the animation at index starts. QAbstractAnimationJob *animation = nullptr; //points to the animation at timeOffset }; int animationActualTotalDuration(QAbstractAnimationJob *anim) const; AnimationIndex indexForCurrentTime() const; void setCurrentAnimation(QAbstractAnimationJob *anim, bool intermediate = false); void activateCurrentAnimation(bool intermediate = false); void animationInserted(QAbstractAnimationJob *anim) override; void animationRemoved(QAbstractAnimationJob *anim, QAbstractAnimationJob *, QAbstractAnimationJob *) override; bool atEnd() const; void restart(); // handle time changes void rewindForwards(const AnimationIndex &newAnimationIndex); void advanceForwards(const AnimationIndex &newAnimationIndex); //state QAbstractAnimationJob *m_currentAnimation = nullptr; int m_previousLoop = 0; }; QT_END_NAMESPACE #endif //QSEQUENTIALANIMATIONGROUPJOB_P_H