/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the documentation of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ //![0] import QtQuick 2.0 Rectangle { width: 480 height: 320 property int callsToUpdateMinimumWidth: 0 property bool optimize: true property int currentTextModel: 0 property var columnTexts: [ ["Click on either", "rectangle above", "and note how the counter", "below updates", "significantly faster using the", "regular (non-optimized)", "implementation"], ["The width", "of this column", "is", "no wider than the", "widest item"], ["Note how using Qt.callLater()", "the minimum width is", "calculated a bare-minimum", "number", "of times"] ] Text { x: 20; y: 280 text: "Times minimum width has been calculated: " + callsToUpdateMinimumWidth } Row { y: 25; spacing: 30; anchors.horizontalCenter: parent.horizontalCenter Rectangle { width: 200; height: 50; color: "lightgreen" Text { text: "Optimized behavior\nusing Qt.callLater()"; anchors.centerIn: parent } MouseArea { anchors.fill: parent; onClicked: { optimize = true; currentTextModel++ } } } Rectangle { width: 200; height: 50; color: "lightblue" Text { text: "Regular behavior"; anchors.centerIn: parent} MouseArea { anchors.fill: parent; onClicked: { optimize = false; currentTextModel++ } } } } Column { id: column anchors.centerIn: parent onChildrenChanged: optimize ? Qt.callLater(updateMinimumWidth) : updateMinimumWidth() property int widestChild function updateMinimumWidth() { callsToUpdateMinimumWidth++ var w = 0; for (var i in children) { var child = children[i]; if (child.implicitWidth > w) { w = child.implicitWidth; } } widestChild = w; } Repeater { id: repeater model: columnTexts[currentTextModel%3] delegate: Text { color: "white" text: modelData width: column.widestChild horizontalAlignment: Text.Center Rectangle { anchors.fill: parent; z: -1; color: index%2 ? "gray" : "darkgray" } } } } } //![0]