// Copyright (C) 2021 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page qtqml-tutorials-extending-qml-example.html \title Writing QML Extensions with C++ \brief Tutorial about extending QML with Qt C++. The \l {Qt Qml} module provides a set of APIs for extending QML through C++ extensions. You can write extensions to add your own QML types, extend existing Qt types, or call C/C++ functions that are not accessible from ordinary QML code. This tutorial shows how to write a QML extension using C++ that includes core QML features, including properties, signals and bindings. It also shows how extensions can be deployed through plugins. Many of the topics covered in this tutorial are documented in further detail in \l{Overview - QML and C++ Integration} and its documentation sub-topics. In particular, you may be interested in the sub-topics \l{qtqml-cppintegration-exposecppattributes.html}{Exposing Attributes of C++ Classes to QML} and \l {qtqml-cppintegration-definetypes.html}{Defining QML Types from C++}. \section1 Opening the Tutorial Sources The code in this tutorial is available as part of the Qt sources. If you installed Qt with the \QOI, you can find the sources in the Qt installation directory under Examples/Qt-\QtVersion/qml/tutorials/extending-qml/. \section1 Creating Project from Scratch Alternatively, you can follow the tutorial by creating the sources from scratch: For each chapter, create a new project using the \e {Qt Quick Application} template in Qt Creator, as instructed in \l {Qt Creator: Creating Qt Quick Projects}. Then follow along by adapting and extending the generated skeleton code. \section1 Chapter 1: Creating a New Type \c extending-qml/chapter1-basics A common task when extending QML is to provide a new QML type that supports some custom functionality beyond what is provided by the built-in \l {Qt Quick QML Types}{Qt Quick types}. For example, this could be done to implement particular data models, or provide types with custom painting and drawing capabilities, or access system features like network programming that are not accessible through built-in QML features. In this tutorial, we will show how to use the C++ classes in the Qt Quick module to extend QML. The end result will be a simple Pie Chart display implemented by several custom QML types connected together through QML features like bindings and signals, and made available to the QML runtime through a plugin. To begin with, let's create a new QML type called "PieChart" that has two properties: a name and a color. We will make it available in an importable type namespace called "Charts", with a version of 1.0. We want this \c PieChart type to be usable from QML like this: \qml import Charts PieChart { width: 100; height: 100 name: "A simple pie chart" color: "red" } \endqml To do this, we need a C++ class that encapsulates this \c PieChart type and its two properties. Since QML makes extensive use of Qt's \l{Meta-Object System}{meta object system}, this new class must: \list \li Inherit from QObject \li Declare its properties using the Q_PROPERTY macro \endlist \section2 Class Declaration Here is our \c PieChart class, defined in \c piechart.h: \snippet tutorials/extending-qml/chapter1-basics/piechart.h 0 The class inherits from QQuickPaintedItem because we want to override QQuickPaintedItem::paint() to perform drawing operations with the QPainter API. If the class just represented some data type and was not an item that actually needed to be displayed, it could simply inherit from QObject. Or, if we want to extend the functionality of an existing QObject-based class, it could inherit from that class instead. Alternatively, if we want to create a visual item that doesn't need to perform drawing operations with the QPainter API, we can just subclass QQuickItem. The \c PieChart class defines the two properties, \c name and \c color, with the Q_PROPERTY macro, and overrides QQuickPaintedItem::paint(). The \c PieChart class is registered using the QML_ELEMENT macro, to allow it to be used from QML. If you don't register the class, \c App.qml won't be able to create a \c PieChart. \section2 qmake Setup For the registration to take effect, the \c qmltypes option is added to \c CONFIG in the project file and a \c QML_IMPORT_NAME and \c QML_IMPORT_MAJOR_VERSION are given: \snippet tutorials/extending-qml/chapter1-basics/chapter1-basics.pro 0 \section2 CMake Setup Similarly, for the registration to take effect when using CMake, use the \l{qt6_add_qml_module} {qt_add_qml_module} command: \snippet tutorials/extending-qml/chapter1-basics/CMakeLists.txt 0 \section2 Class Implementation The class implementation in \c piechart.cpp simply sets and returns the \c m_name and \c m_color values as appropriate, and implements \c paint() to draw a simple pie chart: \snippet tutorials/extending-qml/chapter1-basics/piechart.cpp 0 \dots 0 \snippet tutorials/extending-qml/chapter1-basics/piechart.cpp 1 \section2 QML Usage Now that we have defined the \c PieChart type, we will use it from QML. The \c App.qml file creates a \c PieChart item and displays the pie chart's details using a standard QML \l Text item: \snippet tutorials/extending-qml/chapter1-basics/App.qml 0 Notice that although the color is specified as a string in QML, it is automatically converted to a QColor object for the PieChart \c color property. Automatic conversions are provided for various other \l {QML Value Types}{value types}. For example, a string like "640x480" can be automatically converted to a QSize value. We'll also create a C++ application that uses a QQuickView to run and display \c App.qml. Here is the application \c main.cpp: \snippet tutorials/extending-qml/chapter1-basics/main.cpp 0 \section2 Project Build To build the project we include the files, link against the libraries, and define a type namespace called "Charts" with version 1.0 for any types exposed to QML. Using qmake: \quotefile tutorials/extending-qml/chapter1-basics/chapter1-basics.pro Using CMake: \quotefile tutorials/extending-qml/chapter1-basics/CMakeLists.txt Now we can build and run the application: \image extending-tutorial-chapter1.png \note You may see a warning \e {Expression ... depends on non-NOTIFYable properties: PieChart::name}. This happens because we add a binding to the writable \c name property, but haven't yet defined a notify signal for it. The QML engine therefore cannot update the binding if the \c name value changes. This is addressed in the following chapters. \section1 Chapter 2: Connecting to C++ Methods and Signals \c extending-qml/chapter2-methods Suppose we want \c PieChart to have a "clearChart()" method that erases the chart and then emits a "chartCleared" signal. Our \c App.qml would be able to call \c clearChart() and receive \c chartCleared() signals like this: \snippet tutorials/extending-qml/chapter2-methods/App.qml 0 \image extending-tutorial-chapter2.png To do this, we add a \c clearChart() method and a \c chartCleared() signal to our C++ class: \snippet tutorials/extending-qml/chapter2-methods/piechart.h 0 \dots \snippet tutorials/extending-qml/chapter2-methods/piechart.h 1 \dots \snippet tutorials/extending-qml/chapter2-methods/piechart.h 2 \dots \snippet tutorials/extending-qml/chapter2-methods/piechart.h 3 The use of Q_INVOKABLE makes the \c clearChart() method available to the Qt Meta-Object system, and in turn, to QML. Note that it could have been declared as a Qt slot instead of using Q_INVOKABLE, as slots are also callable from QML. Both of these approaches are valid. The \c clearChart() method simply changes the color to Qt::transparent, repaints the chart, then emits the \c chartCleared() signal: \snippet tutorials/extending-qml/chapter2-methods/piechart.cpp 0 Now when we run the application and click the window, the pie chart disappears, and the application outputs: \badcode qml: The chart has been cleared \endcode \section1 Chapter 3: Adding Property Bindings \c extending-qml/chapter3-bindings Property binding is a powerful feature of QML that allows values of different types to be synchronized automatically. It uses signals to notify and update other types' values when property values are changed. Let's enable property bindings for the \c color property. That means if we have code like this: \snippet tutorials/extending-qml/chapter3-bindings/App.qml 0 \image extending-tutorial-chapter3.png The "color: chartA.color" statement binds the \c color value of \c chartB to the \c color of \c chartA. Whenever \c chartA's \c color value changes, \c chartB's \c color value updates to the same value. When the window is clicked, the \c onClicked handler in the MouseArea changes the color of \c chartA, thereby changing both charts to the color blue. It's easy to enable property binding for the \c color property. We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "colorChanged" signal is emitted whenever the value changes. \snippet tutorials/extending-qml/chapter3-bindings/piechart.h 0 \dots \snippet tutorials/extending-qml/chapter3-bindings/piechart.h 1 \dots \snippet tutorials/extending-qml/chapter3-bindings/piechart.h 2 \dots \snippet tutorials/extending-qml/chapter3-bindings/piechart.h 3 Then, we emit this signal in \c setColor(): \snippet tutorials/extending-qml/chapter3-bindings/piechart.cpp 0 It's important for \c setColor() to check that the color value has actually changed before emitting \c colorChanged(). This ensures the signal is not emitted unnecessarily and also prevents loops when other types respond to the value change. The use of bindings is essential to QML. You should always add NOTIFY signals for properties if they are able to be implemented, so that your properties can be used in bindings. Properties that cannot be bound cannot be automatically updated and cannot be used as flexibly in QML. Also, since bindings are invoked so often and relied upon in QML usage, users of your custom QML types may see unexpected behavior if bindings are not implemented. \section1 Chapter 4: Using Custom Property Types \c extending-qml/chapter4-customPropertyTypes The \c PieChart type currently has a string-type property and a color-type property. It could have many other types of properties. For example, it could have an int-type property to store an identifier for each chart: \code // C++ class PieChart : public QQuickPaintedItem { Q_PROPERTY(int chartId READ chartId WRITE setChartId NOTIFY chartIdChanged) ... public: void setChartId(int chartId); int chartId() const; ... signals: void chartIdChanged(); }; // QML PieChart { ... chartId: 100 } \endcode Aside from \c int, we could use various other property types. Many of the Qt data types such as QColor, QSize and QRect are automatically supported from QML. (See \l {Data Type Conversion Between QML and C++} documentation for a full list.) If we want to create a property whose type is not supported by QML by default, we need to register the type with the QML engine. For example, let's replace the use of the \c property with a type called "PieSlice" that has a \c color property. Instead of assigning a color, we assign an \c PieSlice value which itself contains a \c color: \snippet tutorials/extending-qml/chapter4-customPropertyTypes/App.qml 0 Like \c PieChart, this new \c PieSlice type inherits from QQuickPaintedItem and declares its properties with Q_PROPERTY(): \snippet tutorials/extending-qml/chapter4-customPropertyTypes/pieslice.h 0 To use it in \c PieChart, we modify the \c color property declaration and associated method signatures: \snippet tutorials/extending-qml/chapter4-customPropertyTypes/piechart.h 0 \dots \snippet tutorials/extending-qml/chapter4-customPropertyTypes/piechart.h 1 \dots \snippet tutorials/extending-qml/chapter4-customPropertyTypes/piechart.h 2 \dots \snippet tutorials/extending-qml/chapter4-customPropertyTypes/piechart.h 3 There is one thing to be aware of when implementing \c setPieSlice(). The \c PieSlice is a visual item, so it must be set as a child of the \c PieChart using QQuickItem::setParentItem() so that the \c PieChart knows to paint this child item when its contents are drawn: \snippet tutorials/extending-qml/chapter4-customPropertyTypes/piechart.cpp 0 Like the \c PieChart type, the \c PieSlice type has to be exposted to QML using QML_ELEMENT. \snippet tutorials/extending-qml/chapter4-customPropertyTypes/pieslice.h 0 \dots As with \c PieChart, we add the "Charts" type namespace, version 1.0, to our build file: Using qmake: \quotefile tutorials/extending-qml/chapter4-customPropertyTypes/chapter4-customPropertyTypes.pro Using CMake: \dots \snippet tutorials/extending-qml/chapter4-customPropertyTypes/CMakeLists.txt 0 \snippet tutorials/extending-qml/chapter4-customPropertyTypes/CMakeLists.txt 1 \dots \section1 Chapter 5: Using List Property Types \c extending-qml/chapter5-listproperties Right now, a \c PieChart can only have one \c PieSlice. Ideally a chart would have multiple slices, with different colors and sizes. To do this, we could have a \c slices property that accepts a list of \c PieSlice items: \snippet tutorials/extending-qml/chapter5-listproperties/App.qml 0 \image extending-tutorial-chapter5.png To do this, we replace the \c pieSlice property in \c PieChart with a \c slices property, declared as a QQmlListProperty type. The QQmlListProperty class enables the creation of list properties in QML extensions. We replace the \c pieSlice() function with a \c slices() function that returns a list of slices, and add an internal \c append_slice() function (discussed below). We also use a QList to store the internal list of slices as \c m_slices: \snippet tutorials/extending-qml/chapter5-listproperties/piechart.h 0 \dots \snippet tutorials/extending-qml/chapter5-listproperties/piechart.h 1 \dots \snippet tutorials/extending-qml/chapter5-listproperties/piechart.h 2 Although the \c slices property does not have an associated \c WRITE function, it is still modifiable because of the way QQmlListProperty works. In the \c PieChart implementation, we implement \c PieChart::slices() to return a QQmlListProperty value and indicate that the internal \c PieChart::append_slice() function is to be called whenever a request is made from QML to add items to the list: \snippet tutorials/extending-qml/chapter5-listproperties/piechart.cpp 0 The \c append_slice() function simply sets the parent item as before, and adds the new item to the \c m_slices list. As you can see, the append function for a QQmlListProperty is called with two arguments: the list property, and the item that is to be appended. The \c PieSlice class has also been modified to include \c fromAngle and \c angleSpan properties and to draw the slice according to these values. This is a straightforward modification if you have read the previous pages in this tutorial, so the code is not shown here. \section1 Chapter 6: Writing an Extension Plugin \c extending-qml/chapter6-plugins Currently the \c PieChart and \c PieSlice types are used by \c App.qml, which is displayed using a QQuickView in a C++ application. An alternative way to use our QML extension is to create a plugin library to make it available to the QML engine as a new QML import module. This allows the \c PieChart and \c PieSlice types to be registered into a type namespace which can be imported by any QML application, instead of restricting these types to be only used by the one application. The steps for creating a plugin are described in \l {Creating C++ Plugins for QML}. To start with, we create a plugin class named \c ChartsPlugin. It subclasses QQmlEngineExtensionPlugin and uses the Q_PLUGIN_METADATA() macro to register the plugin with the Qt meta object system. Here is the \c ChartsPlugin definition in \c chartsplugin.h: \snippet tutorials/extending-qml/chapter6-plugins/Charts/chartsplugin.h 0 Then, we configure the build file to define the project as a plugin library. Using qmake: \quotefile tutorials/extending-qml/chapter6-plugins/Charts/Charts.pro Using CMake: \quotefile tutorials/extending-qml/chapter6-plugins/Charts/CMakeLists.txt When building this example on Windows or Linux, the \c Charts directory will be located at the same level as the application that uses our new import module. This way, the QML engine will find our module as the default search path for QML imports includes the directory of the application executable. On \macos, the plugin binary is copied to \c Contents/PlugIns in the the application bundle. With qmake, this path is set in \c {chapter6-plugins/app.pro}: \quotefromfile tutorials/extending-qml/chapter6-plugins/app.pro \skipto macos \printuntil } To account for this, we also need to add this location as a \l {QML Import Path}{QML import path} in \c main.cpp: \snippet tutorials/extending-qml/chapter6-plugins/main.cpp 0 \dots Defining custom import paths is useful also when there are multiple applications using the same QML imports. The \c .pro file also contains additional magic to ensure that the \l {Module Definition qmldir Files}{module definition qmldir file} is always copied to the same location as the plugin binary. The \c qmldir file declares the module name and the plugin that is made available by the module: \quotefile tutorials/extending-qml/chapter6-plugins/Charts/qmldir Now we have a QML module that can be imported to any application, provided that the QML engine knows where to find it. The example contains an executable that loads \c App.qml, which uses the \c {import Charts 1.0} statement. Alternatively, you can load the QML file using the \l {Prototyping with the QML Runtime Tool}{qml tool}, setting the import path to the current directory so that it finds the \c qmldir file: \code qml -I . App.qml \endcode The module "Charts" will be loaded by the QML engine, and the types provided by that module will be available for use in any QML document which imports it. \section1 Chapter 7: Summary In this tutorial, we've shown the basic steps for creating a QML extension: \list \li Define new QML types by subclassing QObject and registering them with QML_ELEMENT or QML_NAMED_ELEMENT() \li Add callable methods using \l Q_INVOKABLE or Qt slots, and connect to Qt signals with an \c onSignal syntax \li Add property bindings by defining \l{Qt's Property System}{NOTIFY} signals \li Define custom property types if the built-in types are not sufficient \li Define list property types using QQmlListProperty \li Create a plugin library by defining a Qt plugin and writing a \l {Module Definition qmldir Files}{qmldir} file \endlist The \l{Overview - QML and C++ Integration}{QML and C++ Integration overview} documentation shows other useful features that can be added to QML extensions. For example, we could use \l{Default Properties}{default properties} to allow slices to be added without using the \c slices property: \badcode PieChart { PieSlice { ... } PieSlice { ... } PieSlice { ... } } \endcode Or randomly add and remove slices from time to time using \l{Property Value Sources}{property value sources}: \badcode PieChart { PieSliceRandomizer on slices {} } \endcode \note To continue learning about QML extensions and features follow the \l {Writing advanced QML Extensions with C++} tutorial. */