// Copyright (C) 2017 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page qtqml-cppintegration-interactqmlfromcpp.html \title Interacting with QML Objects from C++ \brief Description of how to load and access QML objects from C++ code All QML object types are QObject-derived types, whether they are internally implemented by the engine or \l {qtqml-cppintegration-definetypes.html}{defined by third-party sources}. This means the QML engine can use the Qt \l{Meta Object System} to dynamically instantiate any QML object type and inspect the created objects. This is useful for creating QML objects from C++ code, whether to display a QML object that can be visually rendered, or to integrate non-visual QML object data into a C++ application. Once a QML object is created, it can be inspected from C++ in order to read and write to properties, invoke methods and receive signal notifications. For more information about C++ and the different QML integration methods, see the \l {Overview - QML and C++ Integration} {C++ and QML integration overview} page. \section1 Loading QML Objects from C++ A QML document can be loaded with QQmlComponent or QQuickView. QQmlComponent loads a QML document as a C++ object that can then be modified from C++ code. QQuickView also does this, but as QQuickView is a QWindow-derived class, the loaded object will also be rendered into a visual display; QQuickView is generally used to integrate a displayable QML object into an application's user interface. For example, suppose there is a \c MyItem.qml file that looks like this: \snippet qml/qtbinding/loading/MyItem.qml start \snippet qml/qtbinding/loading/MyItem.qml end This QML document can be loaded with QQmlComponent or QQuickView with the following C++ code. Using a QQmlComponent requires calling QQmlComponent::create() to create a new instance of the component, while a QQuickView automatically creates an instance of the component, which is accessible via QQuickView::rootObject(): \table \row \li \snippet qml/qtbinding/loading/main.cpp QQmlComponent-a \dots 0 \snippet qml/qtbinding/loading/main.cpp QQmlComponent-b \li \snippet qml/qtbinding/loading/main.cpp QQuickView \endtable This \c object is the instance of the \c MyItem.qml component that has been created. You can now modify the item's properties using \l QObject::setProperty() or \l QQmlProperty::write(): \snippet qml/qtbinding/loading/main.cpp properties The difference between \c QObject::setProperty() and \c QQmlProperty::write() is that the latter will also remove the binding in addition to setting the property value. For example, suppose the \c width assignment above had been a binding to \c height: \code width: height \endcode If the \c height of the \c Item changed after the \c {object->setProperty("width", 500)} call, the \c width would be updated again, as the binding remains active. However, if the \c height changes after the \c {QQmlProperty(object, "width").write(500)} call, the \c width will not be changed, as the binding does not exist anymore. Alternatively, you can cast the object to its actual type and call methods with compile-time safety. In this case the base object of \c MyItem.qml is an \l Item, which is defined by the QQuickItem class: \snippet qml/qtbinding/loading/main.cpp cast You can also connect to any signals or call methods defined in the component using QMetaObject::invokeMethod() and QObject::connect(). See \l {Invoking QML Methods} and \l {Connecting to QML Signals} below for further details. \section1 Accessing QML Objects via well-defined C++ Interfaces The best way of interacting with QML from C++ is to define an interface for doing so in C++ and accessing it in QML itself. With other methods, refactoring your QML code can easily lead to your QML / C++ interaction breaking. It also helps to reason about the interaction of QML and C++ code, as having it driven via QML can be more easily reasoned about by both users and tooling such as qmllint. Accessing QML from C++ will lead to QML code that cannot be understood without manually verifying that no outside C++ code is modifying a given QML component, and even then the extent of the access might change over time, making continued use of this strategy a maintenance burden. To let QML drive the interaction, first you need to define a C++ interface: \code class CppInterface : public QObject { Q_OBJECT QML_ELEMENT // ... }; \endcode Using a QML-driven approach, this interface can be interacted with in two ways: \section2 Singletons One option is to register the interface as a singleton by adding the \l QML_SINGLETON macro to the interface, exposing it to all components. Following that, the interface becomes available via a simple import statement: \code import my.company.module Item { Component.onCompleted: { CppInterface.foo(); } } \endcode Use this approach if you need your interface in more places than the root component, as simply passing down an object would require explicitly passing it on to other components via a property or utilizing the slow and not recommended method of using \l {Unqualified access}{unqualified access}. \section2 Initial properties Another option is to mark the interface as uncreatable via \l QML_UNCREATABLE and supplying it to the root QML Component by using \l QQmlComponent::createWithInitialProperties() and a \l {Required Properties}{required property} on the QML end. Your root component may look something like this: \code import QtQuick Item { required property CppInterface interface Component.onCompleted: { interface.foo(); } } \endcode Marking the property as required here protects the component against being created without the interface property being set. You can then initialize your component in the same way as outlined in \l {Loading QML Objects from C++} except using \c {createWithInitialProperties()}: \code component.createWithInitialProperties(QVariantMap{{u"interface"_s, QVariant::fromValue(new CppInterface)}}); \endcode This method is to be preferred if you know that your interface only needs to be available to the root component. It also allows for connecting to signals and slots of the interface more easily on the C++ side. If neither of these methods suit your needs you may want to investigate the usage of \l {Using C++ Models with Qt Quick Views}{C++ models} instead. \section1 Accessing Loaded QML Objects by Object Name QML components are essentially object trees with children that have siblings and their own children. Child objects of QML components can be located using the QObject::objectName property with QObject::findChild(). For example, if the root item in \c MyItem.qml had a child \l Rectangle item: \snippet qml/qtbinding/loading/MyItem.qml start \codeline \snippet qml/qtbinding/loading/MyItem.qml child \snippet qml/qtbinding/loading/MyItem.qml end The child could be located like this: \snippet qml/qtbinding/loading/main.cpp findChild Note that an object may have multiple children with the same \c objectName. For example, \l ListView creates multiple instances of its delegate, so if its delegate is declared with a particular objectName, the \l ListView will have multiple children with the same \c objectName. In this case, QObject::findChildren() can be used to find all children with a matching \c objectName. \include warning.qdocinc \section1 Accessing Members of a QML Object Type from C++ \section2 Properties Any properties declared in a QML object are automatically accessible from C++. Given a QML item like this: \snippet qml/qtbinding/properties-qml/MyItem.qml 0 The value of the \c someNumber property can be set and read using QQmlProperty, or QObject::setProperty() and QObject::property(): \snippet qml/qtbinding/properties-qml/main.cpp 0 You should always use QObject::setProperty(), QQmlProperty or QMetaProperty::write() to change a QML property value, to ensure the QML engine is made aware of the property change. For example, say you have a custom type \c PushButton with a \c buttonText property that internally reflects the value of a \c m_buttonText member variable. Modifying the member variable directly like this is not a good idea: \code //bad code QQmlComponent component(engine, "MyButton.qml"); PushButton *button = qobject_cast(component.create()); button->m_buttonText = "Click me"; \endcode Since the value is changed directly, this bypasses Qt's \l{The Meta-Object System}{meta-object system} and the QML engine is not made aware of the property change. This means property bindings to \c buttonText would not be updated, and any \c onButtonTextChanged handlers would not be called. \section2 Invoking QML Methods All QML methods are exposed to the meta-object system and can be called from C++ using QMetaObject::invokeMethod(). You can specify types for the parameters and the return value after the colon character, as shown in the code snippet below. This can be useful, for example, when you want to connect a signal in C++ with a certain signature to a QML-defined method. If you omit the types, the C++ signature will use QVariant. Here is a C++ application that calls a QML method using QMetaObject::invokeMethod(): \table \row \li QML \li \snippet qml/qtbinding/functions-qml/MyItem.qml 0 \row \li C++ \li \snippet qml/qtbinding/functions-qml/main.cpp 0 \endtable Notice the parameter and return type specified after the colon. You can use \l {QML Value Types}{value types} and \l {QML Object Types}{object types} as type names. If the type is omitted or specified as \c var in QML, then you must pass QVariant as type with Q_RETURN_ARG() and Q_ARG() when calling QMetaObject::invokeMethod. \section2 Connecting to QML Signals All QML signals are automatically available to C++, and can be connected to using QObject::connect() like any ordinary Qt C++ signal. In return, any C++ signal can be received by a QML object using \l {qtqml-syntax-signals.html}{signal handlers}. Here is a QML component with a signal named \c qmlSignal that is emitted with a string-type parameter. This signal is connected to a C++ object's slot using QObject::connect(), so that the \c cppSlot() method is called whenever the \c qmlSignal is emitted: \table \row \li \snippet qml/qtbinding/signals-qml/MyItem.qml 0 \row \li \snippet qml/qtbinding/signals-qml/myclass.h 0 \codeline \snippet qml/qtbinding/signals-qml/main.cpp 0 \endtable A QML object type in a signal parameter is translated to a pointer to the class in C++: \table \row \li \qml // MyItem.qml import QtQuick 2.0 Item { id: item width: 100; height: 100 signal qmlSignal(anObject: Item) MouseArea { anchors.fill: parent onClicked: item.qmlSignal(item) } } \endqml \li \code class MyClass : public QObject { Q_OBJECT public slots: void cppSlot(QQuickItem *item) { qDebug() << "Called the C++ slot with item:" << item; qDebug() << "Item dimensions:" << item->width() << item->height(); } }; int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QQuickView view(QUrl::fromLocalFile("MyItem.qml")); QObject *item = view.rootObject(); MyClass myClass; QObject::connect(item, SIGNAL(qmlSignal(QVariant)), &myClass, SLOT(cppSlot(QVariant))); view.show(); return app.exec(); } \endcode \endtable */