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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** $QT_END_LICENSE$ ** ****************************************************************************/ /*! \page qtqml-syntax-signals.html \title Signal and Handler Event System \brief the event system in QML Application and user interface components need to communicate with each other. For example, a button needs to know that the user has clicked on it. The button may change colors to indicate its state or perform some logic. As well, application needs to know whether the user is clicking the button. The application may need to relay this clicking event to other applications. QML has a signal and handler mechanism, where the \e signal is the event and the signal is responded to through a \e {signal handler}. When a signal is emitted, the corresponding signal handler is invoked. Placing logic such as a script or other operations in the handler allows the component to respond to the event. \target qml-signals-and-handlers \section1 Receiving signals with signal handlers To receive a notification when a particular signal is emitted for a particular object, the object definition should declare a signal handler named \e on, where \e is the name of the signal, with the first letter capitalized. The signal handler should contain the JavaScript code to be executed when the signal handler is invoked. For example, the \l [QtQuickControls]{Button} type from the \l{Qt Quick Controls} module has a \c clicked signal, which is emitted whenever the button is clicked. In this case, the signal handler for receiving this signal should be \c onClicked. In the example below, whenever the button is clicked, the \c onClicked handler is invoked, applying a random color to the parent \l Rectangle: \qml import QtQuick import QtQuick.Controls Rectangle { id: rect width: 250; height: 250 Button { anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" onClicked: { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } } \endqml \section2 Property change signal handlers A signal is automatically emitted when the value of a QML property changes. This type of signal is a \e {property change signal} and signal handlers for these signals are written in the form \e onChanged, where \e is the name of the property, with the first letter capitalized. For example, the \l MouseArea type has a \l {MouseArea::pressed}{pressed} property. To receive a notification whenever this property changes, write a signal handler named \c onPressedChanged: \qml import QtQuick Rectangle { id: rect width: 100; height: 100 TapHandler { onPressedChanged: console.log("taphandler pressed?", pressed) } } \endqml Even though the \l TapHandler documentation does not document a signal handler named \c onPressedChanged, the signal is implicitly provided by the fact that the \c pressed property exists. \section2 Using the Connections type In some cases it may be desirable to access a signal outside of the object that emits it. For these purposes, the \c QtQuick module provides the \l Connections type for connecting to signals of arbitrary objects. A \l Connections object can receive any signal from its specified \l {Connections::target}{target}. For example, the \c onClicked handler in the earlier example could have been received by the root \l Rectangle instead, by placing the \c onClicked handler in a \l Connections object that has its \l {Connections::target}{target} set to the \c button: \qml import QtQuick import QtQuick.Controls Rectangle { id: rect width: 250; height: 250 Button { id: button anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter text: "Change color!" } Connections { target: button function onClicked(): { rect.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1); } } } \endqml \section2 Attached signal handlers An \l {Attached Properties and Attached Signal Handlers}{attached signal handler} receives a signal from an \e {attaching type} rather than the object within which the handler is declared. For example, \l{Component::completed}{Component.onCompleted} is an attached signal handler. It is often used to execute some JavaScript code when its creation process is complete. Here is an example: \qml import QtQuick Rectangle { width: 200; height: 200 color: Qt.rgba(Qt.random(), Qt.random(), Qt.random(), 1) Component.onCompleted: { console.log("The rectangle's color is", color) } } \endqml The \c onCompleted handler is not responding to a \c completed signal from the \l Rectangle type. Instead, an object of the \c Component \e{attaching type} with a \c completed signal has automatically been \e attached to the \l Rectangle object by the QML engine. The engine emits this signal when the Rectangle object is created, thus triggering the \c Component.onCompleted signal handler. Attached signal handlers allow objects to be notified of particular signals that are significant to each individual object. If there was no \c Component.onCompleted attached signal handler, for example, an object could not receive this notification without registering for some special signal from some special object. The \e {attached signal handler} mechanism enables objects to receive particular signals without extra code. See \l {Attached properties and attached signal handlers} for more information on attached signal handlers. \section1 Adding signals to custom QML types Signals can be added to custom QML types through the \c signal keyword. The syntax for defining a new signal is: \tt{signal [([ [, ...]])]} A signal is emitted by invoking the signal as a method. For example, the code below is defined in a file named \c SquareButton.qml. The root \l Rectangle object has an \c activated signal, which is emitted whenever the child \l TapHandler is \c tapped. In this particular example the activated signal is emitted with the x and y coordinates of the mouse click: \qml // SquareButton.qml import QtQuick Rectangle { id: root signal activated(real xPosition, real yPosition) property point mouseXY property int side: 100 width: side; height: side TapHandler { id: handler onTapped: root.activated(root.mouseXY.x, root.mouseXY.y) onPressedChanged: root.mouseXY = handler.point.position } } \endqml Now any objects of the \c SquareButton can connect to the \c activated signal using an \c onActivated signal handler: \qml // myapplication.qml SquareButton { onActivated: (xPosition, yPosition)=> console.log("Activated at " + xPosition + "," + yPosition) } \endqml See \l {Signal Attributes} for more details on writing signals for custom QML types. \target qml-connect-signals-to-method \section1 Connecting signals to methods and signals Signal objects have a \c connect() method to a connect a signal either to a method or another signal. When a signal is connected to a method, the method is automatically invoked whenever the signal is emitted. This mechanism enables a signal to be received by a method instead of a signal handler. Below, the \c messageReceived signal is connected to three methods using the \c connect() method: \qml import QtQuick Rectangle { id: relay signal messageReceived(string person, string notice) Component.onCompleted: { relay.messageReceived.connect(sendToPost) relay.messageReceived.connect(sendToTelegraph) relay.messageReceived.connect(sendToEmail) relay.messageReceived("Tom", "Happy Birthday") } function sendToPost(person, notice) { console.log("Sending to post: " + person + ", " + notice) } function sendToTelegraph(person, notice) { console.log("Sending to telegraph: " + person + ", " + notice) } function sendToEmail(person, notice) { console.log("Sending to email: " + person + ", " + notice) } } \endqml In many cases it is sufficient to receive signals through signal handlers rather than using the connect() function. However, using the \c connect method allows a signal to be received by multiple methods as shown earlier, which would not be possible with signal handlers as they must be uniquely named. Also, the \c connect method is useful when connecting signals to \l {Dynamic QML Object Creation from JavaScript}{dynamically created objects}. There is a corresponding \c disconnect() method for removing connected signals: \qml Rectangle { id: relay //... function removeTelegraphSignal() { relay.messageReceived.disconnect(sendToTelegraph) } } \endqml \section3 Signal to signal connect By connecting signals to other signals, the \c connect() method can form different signal chains. \qml import QtQuick Rectangle { id: forwarder width: 100; height: 100 signal send() onSend: console.log("Send clicked") TapHandler { id: mousearea anchors.fill: parent onTapped: console.log("Mouse clicked") } Component.onCompleted: { mousearea.tapped.connect(send) } } \endqml Whenever the \l TapHandler's \c tapped signal is emitted, the \c send signal will automatically be emitted as well. \code output: MouseArea clicked Send clicked \endcode */