// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only /*! \page qtqml-writing-a-module.html \title Writing QML Modules \brief How to write a custom QML module. You should declare a QML module using the \l{qt_add_qml_module} {CMake QML Module API} to: \list \li Generate \l {Module Definition qmldir Files}{qmldir} and \l {Type Description Files}{*.qmltypes files}. \li Register C++ types annotated with \l QML_ELEMENT. \li Combine QML files and C++-based types in the same module. \li Invoke \l {Ahead-of-Time-Compilation}{qmlcachegen} on all QML files. \li Use the pre-compiled versions of QML files inside the module. \li Provide the module both in the physical and in the \l{The Qt Resource System}{resource file system}. \li Create a backing library and an optional plugin. Link the backing library into the application to avoid loading the plugin at run time. \endlist All the above actions can also be configured separately. For more information, see \l {qt_add_qml_module}{CMake QML Module API}. \section1 Multiple QML Modules in One Binary You can add multiple QML modules into the same binary. Define a CMake target for each module and then link the targets to the executable. If the extra targets are all static libraries, the result will be one binary, which contains multiple QML modules. In short you can create an application like this: \badcode myProject | - CMakeLists.txt | - main.cpp | - main.qml | - onething.h | - onething.cpp | - ExtraModule | - CMakeLists.txt | - Extra.qml | - extrathing.h | - extrathing.cpp \endcode To begin, let's assume main.qml contains an instantiation of Extra.qml: \badcode import ExtraModule Extra { ... } \endcode The extra module has to be a static library so that you can link it into the main program. Therefore, state as much in ExtraModule/CMakeLists.txt: \quotefromfile qml/CMakeLists.txt \printuntil extrathing.h \printuntil ) This generates two targets: \c extra_module for the backing library, and \c extra_moduleplugin for the plugin. Being a static library too, the plugin cannot be loaded at runtime. In myProject/CMakeLists.txt you need to specify the QML module that main.qml and any types declared in onething.h are part of: \quotefromfile qml/myProject-CMakeLists.txt \printuntil onething.h \printuntil ) From there, you add the subdirectory for the extra module: \quotefromfile qml/CMakeLists.txt \skipto add_subdirectory \printuntil ) To ensure that linking the extra module works correctly, you need to: \list \li Define a symbol in the extra module. \li Create a reference to the symbol from the main program. \endlist QML plugins contain a symbol you can use for this purpose. You can use the \l Q_IMPORT_QML_PLUGIN macro to create a reference to this symbol. Add the following code to the main.cpp: \badcode #include Q_IMPORT_QML_PLUGIN(ExtraModulePlugin) \endcode \c ExtraModulePlugin is the name of the generated plugin class. It's composed of the module URI with \c Plugin appended to it. Then, in the main program's CMakeLists.txt, link the plugin, not the backing library, into the main program: \quotefromfile qml/myProject-CMakeLists.txt \skipto target_link_libraries \printuntil ) \section1 Versions QML has a complex system to assign versions to components and modules. In most cases you should ignore all of it by: \list 1 \li Never adding a version to your import statements \li Never specifying any versions in \l{qt_add_qml_module} \li Never using \l{QML_ADDED_IN_VERSION} or \l{QT_QML_SOURCE_VERSIONS} \li Never using \l{Q_REVISION} or the \c{REVISION()} attribute in \l{Q_PROPERTY} \li Avoiding unqualified access \li Generously using import namespaces \endlist Versioning is ideally handled outside the language itself. You may, for example, keep separate \l{QML Import Path}{import paths} for different sets of QML modules. Or you may use a versioning mechanism provided by your operating system to install or uninstall packages with QML modules. In some cases, Qt's own QML modules may show different behavior, depending on what version is imported. In particular, if a property is added to a QML component, and your code contains unqualified access to another property of the same name, your code will break. In the following example, the code will behave differently depending on the version of Qt, because the \l [QML] {Rectangle::}{topLeftRadius} property was added in Qt 6.7: \qml import QtQuick Item { // property you want to use property real topLeftRadius: 24 Rectangle { // correct for Qt version < 6.7 but uses Rectangle's topLeftRadius in 6.7 objectName: "top left radius:" + topLeftRadius } } \endqml The solution here is to avoid the unqualified access. \l{qmllint Reference}{qmllint} can be used to find such problems. The following example accesses the property you actually mean in a safe, qualified way: \qml import QtQuick Item { id: root // property you want to use property real topLeftRadius: 24 Rectangle { // never mixes up topLeftRadius with unrelated Rectangle's topLeftRadius objectName: "top left radius:" + root.topLeftRadius } } \endqml You can also avoid the incompatibility by importing a specific version of QtQuick: \qml // make sure Rectangle has no topLeftRadius property import QtQuick 6.6 Item { property real topLeftRadius: 24 Rectangle { objectName: "top left radius:" + topLeftRadius } } \endqml Another problem solved by versioning is the fact that QML components imported by different modules may shadow each other. In the following example, if \c{MyModule} were to introduce a component named \c{Rectangle} in a newer version, the \c{Rectangle} created by this document would not be a \c {QQuickRectangle} anymore, but rather the new \c{Rectangle} introduced by \c{MyModule}. \qml import QtQuick import MyModule Rectangle { // MyModule's Rectangle, not QtQuick's } \endqml A good way to avoid the shadowing would be to import \c{QtQuick} and/or \c{MyModule} into type namespaces as follows: \qml import QtQuick as QQ import MyModule as MM QQ.Rectangle { // QtQuick's Rectangle } \endqml Alternatively, if you import \c{MyModule} with a fixed version, and the new component receives a correct version tag via \l{QML_ADDED_IN_VERSION} or \l{QT_QML_SOURCE_VERSIONS}, the shadowing is also avoided: \qml import QtQuick 6.6 // Types introduced after 1.0 are not available, like Rectangle for example import MyModule 1.0 Rectangle { // QtQuick's Rectangle } \endqml For this to work, you need to use versions in \c{MyModule}. There are a few things to be aware of. \section2 If you add versions, add them everywhere You need to add a \c{VERSION} attribute to \l{qt_add_qml_module}. The version should be the most recent version provided by your module. Older minor versions of the same major version will automatically be registered. For older major versions, see \l{#Exporting Multiple Major Versions from The Same Module}{below}. You should add \l{QML_ADDED_IN_VERSION} or \l{QT_QML_SOURCE_VERSIONS} to every type that was \e not introduced in version \c{x.0} of your module, where \c{x} is the current major version. If you forget to add a version tag, the component will be available in all versions, making the versioning ineffective. However, there is no way to add versions to properties, methods, and signals defined in QML. The only way to version QML documents is to add a new document with separate \l{QT_QML_SOURCE_VERSIONS} for each change. \section2 Versions are not transitive If a component from your module \c{A} imports another module \c{B} and instantiates a type from that module as the root element, then the import version of \c{B} is relevant for the properties available from the resulting component, no matter what version of \c{A} is imported by a user. Consider a file \c{TypeFromA.qml} with version \c{2.6} in module \c{A}: \qml import B 2.7 // Exposes TypeFromB 2.7, no matter what version of A is imported TypeFromB { } \endqml Now consider a user of \c{TypeFromA}: \qml import A 2.6 // This is TypeFromB 2.7. TypeFromA { } \endqml The user hopes to see version \c{2.6} but actually gets version \c{2.7} of the base class \c{TypeFromB}. Therefore, in order to be safe, you not only have to duplicate your QML files and give them new versions when you add properties yourself, but also when you bump versions of modules you import. \section2 Qualified access does not honor versioning Versioning only affects unqualified access to members of a type or the type itself. In the example with \c{topLeftRadius}, if you write \c{this.topLeftRadius}, the property will be resolved if you're using Qt 6.7, even if you \c{import QtQuick 6.6}. \section2 Versions and revisions With \l{QML_ADDED_IN_VERSION}, and the two-argument variants of \l{Q_REVISION} and \l{Q_PROPERTY}'s \c{REVISION()}, you can only declare versions that are tightly coupled to the \l{QMetaObject}{metaobject's} revision as exposed in \l{QMetaMethod::revision} and \l{QMetaProperty::revision}. This means all the types in your type hierarchy have to follow the same versioning scheme. This includes any types provided by Qt itself that you inherit from. With \l{QQmlEngine::}{qmlRegisterType} and related functions you can register any mapping between metaobject revisions and type versions. You then need to use the one-argument forms of \l{Q_REVISION} and the \c{REVISION} attribute of \l{Q_PROPERTY}. However, this can become rather complex and confusing and is not recommended. \section2 Exporting multiple major versions from the same module \l qt_add_qml_module by default considers the major version given in its VERSION argument, even if the individual types declare other versions in their added specific version via \l QT_QML_SOURCE_VERSIONS or \l Q_REVISION. If a module is available under more than one version, you also need to decide what versions the individual QML files are available under. To declare further major versions, you can use the \c PAST_MAJOR_VERSIONS option to \c qt_add_qml_module as well as the \c {QT_QML_SOURCE_VERSIONS} property on individual QML files. \quotefile qml/MajorProject-CMakeLists.txt \c MyModule is available in major versions 1, 2, and 3. The maximum version available is 3.2. You can import any version 1.x or 2.x with a positive x. For Thing.qml and OtherThing.qml we have added explicit version information. Thing.qml is available from version 1.4, and OtherThing.qml is available from version 2.2. You have to specify the later versions, too, in each \c set_source_files_properties() because you may remove QML files from a module when bumping the major version. There is no explicit version information for OneMoreThing.qml. This means that OneMoreThing.qml is available in all major versions, from minor version 0. With this setup, the generated registration code will register the module \c versions using \l qmlRegisterModule() for each of the major versions. This way, all versions can be imported. \section1 Custom Directory Layouts The easiest way to structure QML modules is to keep them in directories named by their URIs. For example, a module My.Extra.Module would live in a directory My/Extra/Module relative to the application that uses it. This way, they can easily be found at run time and by any tools. In more complex projects, this convention can be too limiting. You might for instance want to group all QML modules in one place to avoid polluting the project's root directory. Or you want to reuse a single module in multiple applications. For those cases, \c QT_QML_OUTPUT_DIRECTORY in combination with \c RESOURCE_PREFIX and \l IMPORT_PATH can be used. To collect QML modules into a specific output directory, for example a subdirectory "qml" in the build directory \l QT_QML_OUTPUT_DIRECTORY, set the following in the top-level CMakeLists.txt: \badcode set(QT_QML_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/qml) \endcode The output directories of QML modules move to the new location. Likewise, the \c qmllint and \c qmlcachegen invocations are automatically adapted to use the new output directory as an \l[QtQml]{QML Import Path}{import path}. Because the new output directory is not part of the default QML import path, you have to add it explicitly at run time, so that the QML modules can be found. Now that the physical file system is taken care of, you may still want to move the QML modules into a different place in the resource file system. This is what the RESOURCE_PREFIX option is for. You have to specify it separately in each \l qt_add_qml_module. The QML module will then be placed under the specified prefix, with a target path generated from the URI appended. For example, consider the following module: \code qt_add_qml_module( URI My.Great.Module VERSION 1.0 RESOURCE_PREFIX /example.com/qml QML_FILES A.qml B.qml ) \endcode This will add a directory \c example.com/qml/My/Great/Module to the resource file system and place the QML module defined above in it. You don't strictly need to add the resource prefix to the QML import path as the module can still be found in the physical file system. However, it generally is a good idea to add the resource prefix to the QML import path because loading from the resource file system is faster than loading from the physical file system for most modules. If the QML modules are meant to be used in a larger project with multiple import paths, you'll have to do an additional step: Even if you add the import paths at run time, tooling like \c qmllint does not have access to it, and might fail to find the correct dependencies. Use \c IMPORT_PATH to tell tooling about the additional paths it has to consider. For example: \badcode qt_add_qml_module( URI My.Dependent.Module VERSION 1.0 QML_FILES C.qml IMPORT_PATH "/some/where/else" ) \endcode \section1 Eliminating Run Time File System Access If all QML modules are always loaded from the resource file system, you can deploy the application as a single binary. If \l{QTP0001} policy is set to \c NEW, the \c RESOURCE_PREFIX argument for \c{qt_add_qml_module()} defaults to \c{/qt/qml/}, therefore your modules are placed in \c{:/qt/qml/} in the resource file system. This is part of the default \l{QML Import Path}, but not used by Qt itself. For modules to be used within your application, this is the right place. If you have instead specified a custom \c RESOURCE_PREFIX, you have to add the custom resource prefix to the \l{QML Import Path}. You can also add multiple resource prefixes: \badcode QQmlEngine qmlEngine; qmlEngine.addImportPath(QStringLiteral(":/my/resource/prefix")); qmlEngine.addImportPath(QStringLiteral(":/other/resource/prefix")); // Use qmlEngine to load the main.qml file. \endcode This might be necessary when using third party libraries to avoid module name conflicts. Using a custom resource prefix is discouraged in all other cases. The path \c :/qt-project.org/imports/ is also part of the default \l{QML Import Path}. For modules that are heavily re-used across different projects or Qt versions, \c :/qt-project.org/imports/ is acceptable as resource prefix. Qt's own QML modules are placed there, though. You have to be careful not to overwrite them. Do not add any unnecessary import paths. The QML engine might find your modules in the wrong place then. This can trigger problems which can only be reproduced in specific environments. \section1 Integrating custom QML plugins If you bundle an \l {QQuickImageProvider}{image provider} in the QML module, you need to implement the \l {QQmlEngineExtensionPlugin::initializeEngine()} method. This, in turn, makes it necessary to write your own plugin. To support this use case, \l NO_GENERATE_PLUGIN_SOURCE can be used. Let's consider a module that provides its own plugin source: \quotefile qml/myimageprovider.txt You may declare an image provider in myimageprovider.h, like this: \badcode class MyImageProvider : public QQuickImageProvider { [...] }; \endcode In plugin.cpp you can then define the QQmlEngineExtensionPlugin: \quotefile qml/plugin.cpp.txt This will make the image provider available. The plugin and the backing library both are in the same CMake target imageproviderplugin. This is done so that the linker does not drop parts of the module in various scenarios. As the plugin creates an image provider, it no longer has a trivial \c initializeEngine function. Therefore, the plugin is no longer optional. */