/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4FUNCTIONOBJECT_H #define QV4FUNCTIONOBJECT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qv4object_p.h" #include "qv4function_p.h" #include "qv4context_p.h" #include QT_BEGIN_NAMESPACE struct QQmlSourceLocation; namespace QV4 { namespace Heap { struct Q_QML_PRIVATE_EXPORT FunctionObject : Object { enum { Index_Prototype = 0, Index_ProtoConstructor = 0 }; void init(QV4::ExecutionContext *scope, QV4::String *name = 0, bool createProto = false); void init(QV4::ExecutionContext *scope, QV4::Function *function, bool createProto = false); void init(QV4::ExecutionContext *scope, const QString &name, bool createProto = false); void init(); void destroy(); unsigned int formalParameterCount() { return function ? function->nFormals : 0; } unsigned int varCount() { return function ? function->compiledFunction->nLocals : 0; } bool needsActivation() const { return function ? function->needsActivation() : false; } const QV4::Object *protoProperty() const { return propertyData(Index_Prototype)->cast(); } Pointer scope; Function *function; }; struct FunctionCtor : FunctionObject { void init(QV4::ExecutionContext *scope); }; struct FunctionPrototype : FunctionObject { void init(); }; struct Q_QML_EXPORT BuiltinFunction : FunctionObject { void init(QV4::ExecutionContext *scope, QV4::String *name, ReturnedValue (*code)(QV4::CallContext *)); ReturnedValue (*code)(QV4::CallContext *); }; struct IndexedBuiltinFunction : FunctionObject { inline void init(QV4::ExecutionContext *scope, uint index, ReturnedValue (*code)(QV4::CallContext *ctx, uint index)); ReturnedValue (*code)(QV4::CallContext *, uint index); uint index; }; struct ScriptFunction : FunctionObject { enum { Index_Name = FunctionObject::Index_Prototype + 1, Index_Length }; void init(QV4::ExecutionContext *scope, Function *function); }; struct BoundFunction : FunctionObject { void init(QV4::ExecutionContext *scope, QV4::FunctionObject *target, const Value &boundThis, QV4::MemberData *boundArgs); Pointer target; Value boundThis; Pointer boundArgs; }; } struct Q_QML_EXPORT FunctionObject: Object { enum { IsFunctionObject = true }; V4_OBJECT2(FunctionObject, Object) Q_MANAGED_TYPE(FunctionObject) V4_INTERNALCLASS(functionClass) V4_PROTOTYPE(functionPrototype) V4_NEEDS_DESTROY Heap::ExecutionContext *scope() const { return d()->scope; } Function *function() const { return d()->function; } ReturnedValue name() const; unsigned int formalParameterCount() const { return d()->formalParameterCount(); } unsigned int varCount() const { return d()->varCount(); } void init(String *name, bool createProto); using Object::construct; using Object::call; static void construct(const Managed *that, Scope &scope, CallData *); static void call(const Managed *that, Scope &scope, CallData *d); static Heap::FunctionObject *createScriptFunction(ExecutionContext *scope, Function *function); bool needsActivation() const { return d()->needsActivation(); } bool strictMode() const { return d()->function ? d()->function->isStrict() : false; } bool isBinding() const; bool isBoundFunction() const; QQmlSourceLocation sourceLocation() const; static void markObjects(Heap::Base *that, ExecutionEngine *e); }; template<> inline const FunctionObject *Value::as() const { return isManaged() && m()->vtable()->isFunctionObject ? reinterpret_cast(this) : 0; } struct FunctionCtor: FunctionObject { V4_OBJECT2(FunctionCtor, FunctionObject) static void construct(const Managed *that, Scope &scope, CallData *callData); static void call(const Managed *that, Scope &scope, CallData *callData); }; struct FunctionPrototype: FunctionObject { V4_OBJECT2(FunctionPrototype, FunctionObject) void init(ExecutionEngine *engine, Object *ctor); static ReturnedValue method_toString(CallContext *ctx); static ReturnedValue method_apply(CallContext *ctx); static ReturnedValue method_call(CallContext *ctx); static ReturnedValue method_bind(CallContext *ctx); }; struct Q_QML_EXPORT BuiltinFunction: FunctionObject { V4_OBJECT2(BuiltinFunction, FunctionObject) static Heap::BuiltinFunction *create(ExecutionContext *scope, String *name, ReturnedValue (*code)(CallContext *)) { return scope->engine()->memoryManager->allocObject(scope, name, code); } static void construct(const Managed *, Scope &scope, CallData *); static void call(const Managed *that, Scope &scope, CallData *callData); }; struct IndexedBuiltinFunction: FunctionObject { V4_OBJECT2(IndexedBuiltinFunction, FunctionObject) static void construct(const Managed *m, Scope &scope, CallData *) { scope.result = static_cast(m)->engine()->throwTypeError(); } static void call(const Managed *that, Scope &scope, CallData *callData); }; void Heap::IndexedBuiltinFunction::init(QV4::ExecutionContext *scope, uint index, ReturnedValue (*code)(QV4::CallContext *ctx, uint index)) { Heap::FunctionObject::init(scope); this->index = index; this->code = code; } struct ScriptFunction : FunctionObject { V4_OBJECT2(ScriptFunction, FunctionObject) V4_INTERNALCLASS(scriptFunctionClass) static void construct(const Managed *, Scope &scope, CallData *callData); static void call(const Managed *that, Scope &scope, CallData *callData); Heap::Object *protoForConstructor() const; }; struct BoundFunction: FunctionObject { V4_OBJECT2(BoundFunction, FunctionObject) static Heap::BoundFunction *create(ExecutionContext *scope, FunctionObject *target, const Value &boundThis, QV4::MemberData *boundArgs) { return scope->engine()->memoryManager->allocObject(scope, target, boundThis, boundArgs); } Heap::FunctionObject *target() const { return d()->target; } Value boundThis() const { return d()->boundThis; } Heap::MemberData *boundArgs() const { return d()->boundArgs; } static void construct(const Managed *, Scope &scope, CallData *d); static void call(const Managed *that, Scope &scope, CallData *dd); static void markObjects(Heap::Base *that, ExecutionEngine *e); }; } QT_END_NAMESPACE #endif // QMLJS_OBJECTS_H