/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4INCLUDE_P_H #define QV4INCLUDE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE class QQmlEngine; class QNetworkAccessManager; class QNetworkReply; class QV8Engine; class QV4Include : public QObject { Q_OBJECT public: enum Status { Ok = 0, Loading = 1, NetworkError = 2, Exception = 3 }; static QV4::ReturnedValue method_include(QV4::CallContext *ctx); private Q_SLOTS: void finished(); private: QV4Include(const QUrl &url, QV4::ExecutionEngine *engine, QV4::QmlContext *qmlContext, const QV4::Value &callback); ~QV4Include(); QV4::ReturnedValue result(); static QV4::ReturnedValue resultValue(QV4::ExecutionEngine *v4, Status status = Loading); static void callback(const QV4::Value &callback, const QV4::Value &status); QV4::ExecutionEngine *v4; QNetworkAccessManager *m_network; QPointer m_reply; QUrl m_url; int m_redirectCount; QV4::PersistentValue m_callbackFunction; QV4::PersistentValue m_resultObject; QV4::PersistentValue m_qmlContext; }; QT_END_NAMESPACE #endif