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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qv4object_p.h" #include "qv4identifiertable_p.h" QT_BEGIN_NAMESPACE uint QV4::qHash(const QV4::InternalClassTransition &t, uint) { if (t.flags == QV4::InternalClassTransition::ProtoChange) // INT_MAX is prime, so this should give a decent distribution of keys return (uint)((quintptr)t.prototype * INT_MAX); return t.id->hashValue ^ t.flags; } using namespace QV4; static const uchar prime_deltas[] = { 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3, 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0 }; static inline int primeForNumBits(int numBits) { return (1 << numBits) + prime_deltas[numBits]; } PropertyHashData::PropertyHashData(int numBits) : refCount(1) , size(0) , numBits(numBits) { alloc = primeForNumBits(numBits); entries = (PropertyHash::Entry *)malloc(alloc*sizeof(PropertyHash::Entry)); memset(entries, 0, alloc*sizeof(PropertyHash::Entry)); } void PropertyHash::addEntry(const PropertyHash::Entry &entry, int classSize) { // fill up to max 50% bool grow = (d->alloc <= d->size*2); if (classSize < d->size || grow) { PropertyHashData *dd = new PropertyHashData(grow ? d->numBits + 1 : d->numBits); for (int i = 0; i < d->alloc; ++i) { const Entry &e = d->entries[i]; if (!e.identifier || e.index >= static_cast(classSize)) continue; uint idx = e.identifier->hashValue % dd->alloc; while (dd->entries[idx].identifier) { ++idx; idx %= dd->alloc; } dd->entries[idx] = e; } dd->size = classSize; Q_ASSERT(d->refCount > 1); --d->refCount; d = dd; } uint idx = entry.identifier->hashValue % d->alloc; while (d->entries[idx].identifier) { ++idx; idx %= d->alloc; } d->entries[idx] = entry; ++d->size; } uint PropertyHash::lookup(const Identifier *identifier) const { Q_ASSERT(d->entries); uint idx = identifier->hashValue % d->alloc; while (1) { if (d->entries[idx].identifier == identifier) return d->entries[idx].index; if (!d->entries[idx].identifier) return UINT_MAX; ++idx; idx %= d->alloc; } } InternalClass::InternalClass(ExecutionEngine *engine) : engine(engine) , prototype(0) , vtable(&Managed::static_vtbl) , m_sealed(0) , m_frozen(0) , size(0) { } InternalClass::InternalClass(const QV4::InternalClass &other) : engine(other.engine) , prototype(other.prototype) , vtable(other.vtable) , propertyTable(other.propertyTable) , nameMap(other.nameMap) , propertyData(other.propertyData) , transitions() , m_sealed(0) , m_frozen(0) , size(other.size) { } // ### Should we build this up from the empty class to avoid duplication? InternalClass *InternalClass::changeMember(String *string, PropertyAttributes data, uint *index) { // qDebug() << "InternalClass::changeMember()" << string->toQString() << hex << (uint)data.m_all; data.resolve(); uint idx = find(string); if (index) *index = idx; Q_ASSERT(idx != UINT_MAX); if (data == propertyData.at(idx)) return this; Transition t = { { string->identifier }, (int)data.flags() }; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass = engine->newClass(*this); newClass->propertyData.set(idx, data); transitions.insert(t, newClass); return newClass; } InternalClass *InternalClass::create(ExecutionEngine *engine, const ManagedVTable *vtable, Object *proto) { InternalClass *c = engine->emptyClass->changeVTable(vtable); if (!proto) return c; return c->changePrototype(proto); } InternalClass *InternalClass::changePrototype(Object *proto) { if (prototype == proto) return this; Transition t; t.prototype = proto; t.flags = Transition::ProtoChange; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass; if (!size) { newClass = engine->newClass(*this); newClass->prototype = proto; } else { newClass = engine->emptyClass->changeVTable(vtable); newClass = newClass->changePrototype(proto); for (uint i = 0; i < size; ++i) newClass = newClass->addMember(nameMap.at(i), propertyData.at(i)); } transitions.insert(t, newClass); return newClass; } InternalClass *InternalClass::changeVTable(const ManagedVTable *vt) { if (vtable == vt) return this; Transition t; t.vtable = vt; t.flags = Transition::VTableChange; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass; if (this == engine->emptyClass) { newClass = engine->newClass(*this); newClass->vtable = vt; } else { newClass = engine->emptyClass->changeVTable(vt); newClass = newClass->changePrototype(prototype); for (uint i = 0; i < size; ++i) newClass = newClass->addMember(nameMap.at(i), propertyData.at(i)); } transitions.insert(t, newClass); return newClass; } InternalClass *InternalClass::addMember(StringRef string, PropertyAttributes data, uint *index) { return addMember(string.getPointer(), data, index); } InternalClass *InternalClass::addMember(String *string, PropertyAttributes data, uint *index) { // qDebug() << "InternalClass::addMember()" << string->toQString() << size << hex << (uint)data.m_all << data.type(); data.resolve(); engine->identifierTable->identifier(string); if (propertyTable.lookup(string->identifier) < size) return changeMember(string, data, index); Transition t = { { string->identifier }, (int)data.flags() }; QHash::const_iterator tit = transitions.constFind(t); if (index) *index = size; if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass = engine->newClass(*this); PropertyHash::Entry e = { string->identifier, size }; newClass->propertyTable.addEntry(e, size); // The incoming string can come from anywhere, so make sure to // store a string in the nameMap that's guaranteed to get // marked properly during GC. String *name = engine->newIdentifier(string->toQString()); newClass->nameMap.add(size, name); newClass->propertyData.add(size, data); ++newClass->size; transitions.insert(t, newClass); return newClass; } void InternalClass::removeMember(Object *object, Identifier *id) { uint propIdx = propertyTable.lookup(id); Q_ASSERT(propIdx < size); Transition t = { { id } , -1 }; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) { object->internalClass = tit.value(); return; } // create a new class and add it to the tree object->internalClass = engine->emptyClass->changeVTable(vtable); object->internalClass = object->internalClass->changePrototype(prototype); for (uint i = 0; i < size; ++i) { if (i == propIdx) continue; object->internalClass = object->internalClass->addMember(nameMap.at(i), propertyData.at(i)); } transitions.insert(t, object->internalClass); } uint InternalClass::find(const StringRef string) { return find(string.getPointer()); } uint InternalClass::find(const String *string) { engine->identifierTable->identifier(string); const Identifier *id = string->identifier; uint index = propertyTable.lookup(id); if (index < size) return index; return UINT_MAX; } InternalClass *InternalClass::sealed() { if (m_sealed) return m_sealed; m_sealed = engine->emptyClass; m_sealed = m_sealed->changeVTable(vtable); m_sealed = m_sealed->changePrototype(prototype); for (uint i = 0; i < size; ++i) { PropertyAttributes attrs = propertyData.at(i); attrs.setConfigurable(false); m_sealed = m_sealed->addMember(nameMap.at(i), attrs); } m_sealed->m_sealed = m_sealed; return m_sealed; } InternalClass *InternalClass::frozen() { if (m_frozen) return m_frozen; m_frozen = engine->emptyClass; m_frozen = m_frozen->changeVTable(vtable); m_frozen = m_frozen->changePrototype(prototype); for (uint i = 0; i < size; ++i) { PropertyAttributes attrs = propertyData.at(i); attrs.setWritable(false); attrs.setConfigurable(false); m_frozen = m_frozen->addMember(nameMap.at(i), attrs); } m_frozen->m_frozen = m_frozen; m_frozen->m_sealed = m_frozen; return m_frozen; } void InternalClass::destroy() { if (!engine) return; engine = 0; propertyTable.~PropertyHash(); nameMap.~SharedInternalClassData(); propertyData.~SharedInternalClassData(); if (m_sealed) m_sealed->destroy(); if (m_frozen) m_frozen->destroy(); for (QHash::ConstIterator it = transitions.begin(), end = transitions.end(); it != end; ++it) it.value()->destroy(); transitions.clear(); } void InternalClass::markObjects() { // all prototype changes are done on the empty class Q_ASSERT(!prototype); for (QHash::ConstIterator it = transitions.begin(), end = transitions.end(); it != end; ++it) { if (it.key().flags == Transition::VTableChange) { it.value()->markObjects(); } else if (it.key().flags == Transition::ProtoChange) { Q_ASSERT(it.value()->prototype); it.value()->prototype->mark(engine); } } } QT_END_NAMESPACE