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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qv4object_p.h" #include "qv4identifiertable_p.h" QT_BEGIN_NAMESPACE uint QV4::qHash(const QV4::InternalClassTransition &t, uint) { if (t.flags == QV4::InternalClassTransition::ProtoChange) // INT_MAX is prime, so this should give a decent distribution of keys return (uint)((quintptr)t.prototype * INT_MAX); return t.id->hashValue ^ t.flags; } using namespace QV4; static const uchar prime_deltas[] = { 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3, 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0 }; static inline int primeForNumBits(int numBits) { return (1 << numBits) + prime_deltas[numBits]; } PropertyHashData::PropertyHashData(int numBits) : refCount(1) , size(0) , numBits(numBits) { alloc = primeForNumBits(numBits); entries = (PropertyHash::Entry *)malloc(alloc*sizeof(PropertyHash::Entry)); memset(entries, 0, alloc*sizeof(PropertyHash::Entry)); } void PropertyHash::addEntry(const PropertyHash::Entry &entry, int classSize) { // fill up to max 50% bool grow = (d->alloc <= d->size*2); if (classSize < d->size || grow) { PropertyHashData *dd = new PropertyHashData(grow ? d->numBits + 1 : d->numBits); for (int i = 0; i < d->alloc; ++i) { const Entry &e = d->entries[i]; if (!e.identifier || e.index >= static_cast(classSize)) continue; uint idx = e.identifier->hashValue % dd->alloc; while (dd->entries[idx].identifier) { ++idx; idx %= dd->alloc; } dd->entries[idx] = e; } dd->size = classSize; Q_ASSERT(d->refCount > 1); --d->refCount; d = dd; } uint idx = entry.identifier->hashValue % d->alloc; while (d->entries[idx].identifier) { ++idx; idx %= d->alloc; } d->entries[idx] = entry; ++d->size; } uint PropertyHash::lookup(const Identifier *identifier) const { Q_ASSERT(d->entries); uint idx = identifier->hashValue % d->alloc; while (1) { if (d->entries[idx].identifier == identifier) return d->entries[idx].index; if (!d->entries[idx].identifier) return UINT_MAX; ++idx; idx %= d->alloc; } } InternalClass::InternalClass(ExecutionEngine *engine) : engine(engine) , prototype(0) , vtable(&QV4::Managed::static_vtbl) , m_sealed(0) , m_frozen(0) , size(0) { } InternalClass::InternalClass(const QV4::InternalClass &other) : QQmlJS::Managed() , engine(other.engine) , prototype(other.prototype) , vtable(other.vtable) , propertyTable(other.propertyTable) , nameMap(other.nameMap) , propertyData(other.propertyData) , transitions() , m_sealed(0) , m_frozen(0) , size(other.size) { } void InternalClass::changeMember(Object *object, String *string, PropertyAttributes data, uint *index) { uint idx; InternalClass *newClass = object->internalClass()->changeMember(string, data, &idx); if (index) *index = idx; if (newClass->size > object->internalClass()->size) { Q_ASSERT(newClass->size == object->internalClass()->size + 1); memmove(object->memberData().data() + idx + 2, object->memberData().data() + idx + 1, (object->internalClass()->size - idx - 1)*sizeof(Value)); } else if (newClass->size < object->internalClass()->size) { Q_ASSERT(newClass->size == object->internalClass()->size - 1); memmove(object->memberData().data() + idx + 1, object->memberData().data() + idx + 2, (object->internalClass()->size - idx - 2)*sizeof(Value)); } object->setInternalClass(newClass); } InternalClass *InternalClass::changeMember(String *string, PropertyAttributes data, uint *index) { data.resolve(); uint idx = find(string); Q_ASSERT(idx != UINT_MAX); if (index) *index = idx; if (data == propertyData.at(idx)) return this; Transition t = { { string->d()->identifier }, (int)data.flags() }; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass = engine->emptyClass->changeVTable(vtable); newClass = newClass->changePrototype(prototype); for (uint i = 0; i < size; ++i) { if (i == idx) { newClass = newClass->addMember(nameMap.at(i), data); } else if (!propertyData.at(i).isEmpty()) { newClass = newClass->addMember(nameMap.at(i), propertyData.at(i)); } } transitions.insert(t, newClass); return newClass; } InternalClass *InternalClass::create(ExecutionEngine *engine, const ManagedVTable *vtable, Object *proto) { InternalClass *c = engine->emptyClass->changeVTable(vtable); if (!proto) return c; return c->changePrototype(proto); } InternalClass *InternalClass::changePrototype(Object *proto) { if (prototype == proto) return this; Transition t; t.prototype = proto; t.flags = Transition::ProtoChange; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass; if (!size) { newClass = engine->newClass(*this); newClass->prototype = proto; } else { newClass = engine->emptyClass->changeVTable(vtable); newClass = newClass->changePrototype(proto); for (uint i = 0; i < size; ++i) { if (!propertyData.at(i).isEmpty()) newClass = newClass->addMember(nameMap.at(i), propertyData.at(i)); } } transitions.insert(t, newClass); return newClass; } InternalClass *InternalClass::changeVTable(const ManagedVTable *vt) { if (vtable == vt) return this; Transition t; t.vtable = vt; t.flags = Transition::VTableChange; QHash::const_iterator tit = transitions.constFind(t); if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass; if (this == engine->emptyClass) { newClass = engine->newClass(*this); newClass->vtable = vt; } else { newClass = engine->emptyClass->changeVTable(vt); newClass = newClass->changePrototype(prototype); for (uint i = 0; i < size; ++i) { if (!propertyData.at(i).isEmpty()) newClass = newClass->addMember(nameMap.at(i), propertyData.at(i)); } } transitions.insert(t, newClass); return newClass; } void InternalClass::addMember(Object *object, String *string, PropertyAttributes data, uint *index) { data.resolve(); object->internalClass()->engine->identifierTable->identifier(string); if (object->internalClass()->propertyTable.lookup(string->d()->identifier) < object->internalClass()->size) { changeMember(object, string, data, index); return; } uint idx; InternalClass *newClass = object->internalClass()->addMemberImpl(string, data, &idx); if (index) *index = idx; object->setInternalClass(newClass); } InternalClass *InternalClass::addMember(String *string, PropertyAttributes data, uint *index) { data.resolve(); engine->identifierTable->identifier(string); if (propertyTable.lookup(string->d()->identifier) < size) return changeMember(string, data, index); return addMemberImpl(string, data, index); } InternalClass *InternalClass::addMemberImpl(String *string, PropertyAttributes data, uint *index) { Transition t = { { string->d()->identifier }, (int)data.flags() }; QHash::const_iterator tit = transitions.constFind(t); if (index) *index = size; if (tit != transitions.constEnd()) return tit.value(); // create a new class and add it to the tree InternalClass *newClass = engine->newClass(*this); PropertyHash::Entry e = { string->d()->identifier, newClass->size }; newClass->propertyTable.addEntry(e, newClass->size); // The incoming string can come from anywhere, so make sure to // store a string in the nameMap that's guaranteed to get // marked properly during GC. String *name = engine->newIdentifier(string->toQString()); newClass->nameMap.add(newClass->size, name); newClass->propertyData.add(newClass->size, data); ++newClass->size; if (data.isAccessor()) { // add a dummy entry, since we need two entries for accessors newClass->propertyTable.addEntry(e, newClass->size); newClass->nameMap.add(newClass->size, 0); newClass->propertyData.add(newClass->size, PropertyAttributes()); ++newClass->size; } transitions.insert(t, newClass); return newClass; } void InternalClass::removeMember(Object *object, Identifier *id) { InternalClass *oldClass = object->internalClass(); uint propIdx = oldClass->propertyTable.lookup(id); Q_ASSERT(propIdx < oldClass->size); Transition t = { { id } , -1 }; QHash::const_iterator tit = object->internalClass()->transitions.constFind(t); if (tit != object->internalClass()->transitions.constEnd()) { object->setInternalClass(tit.value()); } else { // create a new class and add it to the tree InternalClass *newClass = oldClass->engine->emptyClass->changeVTable(oldClass->vtable); newClass = newClass->changePrototype(oldClass->prototype); for (uint i = 0; i < oldClass->size; ++i) { if (i == propIdx) continue; if (!oldClass->propertyData.at(i).isEmpty()) newClass = newClass->addMember(oldClass->nameMap.at(i), oldClass->propertyData.at(i)); } object->setInternalClass(newClass); } // remove the entry in memberdata memmove(object->memberData().data() + propIdx, object->memberData().data() + propIdx + 1, (object->internalClass()->size - propIdx)*sizeof(Value)); oldClass->transitions.insert(t, object->internalClass()); } uint InternalClass::find(const String *string) { engine->identifierTable->identifier(string); const Identifier *id = string->d()->identifier; uint index = propertyTable.lookup(id); if (index < size) return index; return UINT_MAX; } InternalClass *InternalClass::sealed() { if (m_sealed) return m_sealed; m_sealed = engine->emptyClass; m_sealed = m_sealed->changeVTable(vtable); m_sealed = m_sealed->changePrototype(prototype); for (uint i = 0; i < size; ++i) { PropertyAttributes attrs = propertyData.at(i); if (attrs.isEmpty()) continue; attrs.setConfigurable(false); m_sealed = m_sealed->addMember(nameMap.at(i), attrs); } m_sealed->m_sealed = m_sealed; return m_sealed; } InternalClass *InternalClass::frozen() { if (m_frozen) return m_frozen; m_frozen = engine->emptyClass; m_frozen = m_frozen->changeVTable(vtable); m_frozen = m_frozen->changePrototype(prototype); for (uint i = 0; i < size; ++i) { PropertyAttributes attrs = propertyData.at(i); if (attrs.isEmpty()) continue; attrs.setWritable(false); attrs.setConfigurable(false); m_frozen = m_frozen->addMember(nameMap.at(i), attrs); } m_frozen->m_frozen = m_frozen; m_frozen->m_sealed = m_frozen; return m_frozen; } void InternalClass::destroy() { QList destroyStack; destroyStack.append(this); while (!destroyStack.isEmpty()) { InternalClass *next = destroyStack.takeLast(); if (!next->engine) continue; next->engine = 0; next->propertyTable.~PropertyHash(); next->nameMap.~SharedInternalClassData(); next->propertyData.~SharedInternalClassData(); if (next->m_sealed) destroyStack.append(next->m_sealed); if (next->m_frozen) destroyStack.append(next->m_frozen); destroyStack.append(next->transitions.values()); next->transitions.clear(); } } struct InternalClassPoolVisitor { ExecutionEngine *engine; void operator()(InternalClass *klass) { // all prototype changes are done on the empty class Q_ASSERT(!klass->prototype || klass != engine->emptyClass); if (klass->prototype) klass->prototype->mark(engine); } }; void InternalClassPool::markObjects(ExecutionEngine *engine) { InternalClassPoolVisitor v; v.engine = engine; visitManagedPool(v); } QT_END_NAMESPACE