/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4INTERNALCLASS_H #define QV4INTERNALCLASS_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qv4global_p.h" #include #include QT_BEGIN_NAMESPACE namespace QV4 { struct String; struct ExecutionEngine; struct Object; struct Identifier; struct VTable; struct PropertyHashData; struct PropertyHash { struct Entry { const Identifier *identifier; uint index; }; PropertyHashData *d; inline PropertyHash(); inline PropertyHash(const PropertyHash &other); inline ~PropertyHash(); void addEntry(const Entry &entry, int classSize); uint lookup(const Identifier *identifier) const; private: PropertyHash &operator=(const PropertyHash &other); }; struct PropertyHashData { PropertyHashData(int numBits); ~PropertyHashData() { free(entries); } int refCount; int alloc; int size; int numBits; PropertyHash::Entry *entries; }; inline PropertyHash::PropertyHash() { d = new PropertyHashData(3); } inline PropertyHash::PropertyHash(const PropertyHash &other) { d = other.d; ++d->refCount; } inline PropertyHash::~PropertyHash() { if (!--d->refCount) delete d; } template struct SharedInternalClassData { struct Private { Private(int alloc) : refcount(1), alloc(alloc), size(0) { data = new T [alloc]; } ~Private() { delete [] data; } int refcount; uint alloc; uint size; T *data; }; Private *d; inline SharedInternalClassData() { d = new Private(8); } inline SharedInternalClassData(const SharedInternalClassData &other) : d(other.d) { ++d->refcount; } inline ~SharedInternalClassData() { if (!--d->refcount) delete d; } void add(uint pos, T value) { if (pos < d->size) { Q_ASSERT(d->refcount > 1); // need to detach Private *dd = new Private(pos + 8); memcpy(dd->data, d->data, pos*sizeof(T)); dd->size = pos + 1; dd->data[pos] = value; if (!--d->refcount) delete d; d = dd; return; } Q_ASSERT(pos == d->size); if (pos == d->alloc) { T *n = new T[d->alloc * 2]; memcpy(n, d->data, d->alloc*sizeof(T)); delete [] d->data; d->data = n; d->alloc *= 2; } d->data[pos] = value; ++d->size; } void set(uint pos, T value) { Q_ASSERT(pos < d->size); if (d->refcount > 1) { // need to detach Private *dd = new Private(d->alloc); memcpy(dd->data, d->data, d->size*sizeof(T)); dd->size = d->size; if (!--d->refcount) delete d; d = dd; } d->data[pos] = value; } T *constData() const { return d->data; } T at(uint i) const { Q_ASSERT(i < d->size); return d->data[i]; } T operator[] (uint i) { Q_ASSERT(i < d->size); return d->data[i]; } private: SharedInternalClassData &operator=(const SharedInternalClassData &other); }; struct InternalClassTransition { Identifier *id; InternalClass *lookup; int flags; enum { // range 0-0xff is reserved for attribute changes NotExtensible = 0x100 }; bool operator==(const InternalClassTransition &other) const { return id == other.id && flags == other.flags; } bool operator<(const InternalClassTransition &other) const { return id < other.id; } }; struct InternalClass : public QQmlJS::Managed { ExecutionEngine *engine; PropertyHash propertyTable; // id to valueIndex SharedInternalClassData nameMap; SharedInternalClassData propertyData; typedef InternalClassTransition Transition; std::vector transitions; InternalClassTransition &lookupOrInsertTransition(const InternalClassTransition &t); InternalClass *m_sealed; InternalClass *m_frozen; uint size; bool extensible; InternalClass *nonExtensible(); static void addMember(Object *object, String *string, PropertyAttributes data, uint *index); InternalClass *addMember(String *string, PropertyAttributes data, uint *index = 0); InternalClass *addMember(Identifier *identifier, PropertyAttributes data, uint *index = 0); InternalClass *changeMember(Identifier *identifier, PropertyAttributes data, uint *index = 0); static void changeMember(Object *object, String *string, PropertyAttributes data, uint *index = 0); static void removeMember(Object *object, Identifier *id); uint find(const String *s); uint find(const Identifier *id); InternalClass *sealed(); InternalClass *frozen(); InternalClass *propertiesFrozen() const; void destroy(); private: InternalClass *addMemberImpl(Identifier *identifier, PropertyAttributes data, uint *index); friend struct ExecutionEngine; InternalClass(ExecutionEngine *engine); InternalClass(const InternalClass &other); }; struct InternalClassPool : public QQmlJS::MemoryPool { void markObjects(ExecutionEngine *engine); }; } QT_END_NAMESPACE #endif