/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4INTERNALCLASS_H #define QV4INTERNALCLASS_H #include #include #include "qv4global_p.h" QT_BEGIN_NAMESPACE namespace QV4 { struct String; struct ExecutionEngine; struct Object; struct Identifier; struct PropertyHashData; struct PropertyHash { struct Entry { const Identifier *identifier; uint index; }; PropertyHashData *d; inline PropertyHash(); inline PropertyHash(const PropertyHash &other); inline ~PropertyHash(); void addEntry(const Entry &entry, int classSize); uint lookup(const Identifier *identifier) const; private: PropertyHash &operator=(const PropertyHash &other); }; struct PropertyHashData { PropertyHashData(int numBits); ~PropertyHashData() { free(entries); } QBasicAtomicInt refCount; int alloc; int size; int numBits; PropertyHash::Entry *entries; }; inline PropertyHash::PropertyHash() { d = new PropertyHashData(3); } inline PropertyHash::PropertyHash(const PropertyHash &other) { d = other.d; d->refCount.ref(); } inline PropertyHash::~PropertyHash() { if (!d->refCount.deref()) delete d; } struct InternalClassTransition { union { Identifier *id; Object *prototype; }; int flags; enum { ProtoChange = 0x100 }; bool operator==(const InternalClassTransition &other) const { return id == other.id && flags == other.flags; } }; uint qHash(const QV4::InternalClassTransition &t, uint = 0); struct InternalClass { ExecutionEngine *engine; Object *prototype; PropertyHash propertyTable; // id to valueIndex QVector nameMap; QVector propertyData; typedef InternalClassTransition Transition; QHash transitions; // id to next class, positive means add, negative delete InternalClass *m_sealed; InternalClass *m_frozen; uint size; InternalClass *changePrototype(Object *proto); InternalClass *addMember(StringRef string, PropertyAttributes data, uint *index = 0); InternalClass *addMember(String *string, PropertyAttributes data, uint *index = 0); InternalClass *changeMember(String *string, PropertyAttributes data, uint *index = 0); void removeMember(Object *object, Identifier *id); uint find(const StringRef string); uint find(const String *s); InternalClass *sealed(); InternalClass *frozen(); void destroy(); void markObjects(); private: friend struct ExecutionEngine; InternalClass(ExecutionEngine *engine) : engine(engine), prototype(0), m_sealed(0), m_frozen(0), size(0) {} InternalClass(const InternalClass &other); }; } QT_END_NAMESPACE #endif