/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4MATHOBJECT_H #define QV4MATHOBJECT_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qv4object_p.h" QT_BEGIN_NAMESPACE namespace QV4 { namespace Heap { struct MathObject : Object { void init(); }; } struct MathObject: Object { V4_OBJECT2(MathObject, Object) Q_MANAGED_TYPE(MathObject) static void method_abs(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_acos(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_asin(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_atan(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_atan2(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_ceil(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_cos(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_exp(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_floor(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_log(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_max(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_min(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_pow(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_random(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_round(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_sign(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_sin(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_sqrt(const BuiltinFunction *, Scope &scope, CallData *callData); static void method_tan(const BuiltinFunction *, Scope &scope, CallData *callData); }; } QT_END_NAMESPACE #endif // QMLJS_OBJECTS_H