/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qv4objectiterator_p.h" #include "qv4object_p.h" #include "qv4stringobject_p.h" #include "qv4identifier_p.h" #include "qv4argumentsobject_p.h" #include "qv4string_p.h" using namespace QV4; ObjectIterator::ObjectIterator(ExecutionEngine *e, Value *scratch1, Value *scratch2, Object *o, uint flags) : engine(e) , object(scratch1) , current(scratch2) , arrayNode(0) , arrayIndex(0) , memberIndex(0) , flags(flags) { init(o); } ObjectIterator::ObjectIterator(Scope &scope, const Object *o, uint flags) : engine(scope.engine) , object(scope.alloc(1)) , current(scope.alloc(1)) , arrayNode(0) , arrayIndex(0) , memberIndex(0) , flags(flags) { init(o); } void ObjectIterator::init(const Object *o) { object->setM(o ? o->m() : 0); current->setM(o ? o->m() : 0); #ifndef QV4_USE_64_BIT_VALUE_ENCODING object->setTag(QV4::Value::Managed_Type); current->setTag(QV4::Value::Managed_Type); #endif if (object->as()) { Scope scope(engine); Scoped (scope, object->asReturnedValue())->fullyCreate(); } } void ObjectIterator::next(Value *name, uint *index, Property *pd, PropertyAttributes *attrs) { name->setM(0); *index = UINT_MAX; if (!object->as()) { *attrs = PropertyAttributes(); return; } Scope scope(engine); ScopedObject o(scope); ScopedString n(scope); while (1) { if (!current->as()) break; while (1) { current->as()->advanceIterator(this, name, index, pd, attrs); if (attrs->isEmpty()) break; // check the property is not already defined earlier in the proto chain if (current->heapObject() != object->heapObject()) { o = object->as(); n = *name; bool shadowed = false; while (o->d() != current->heapObject()) { if ((!!n && o->hasOwnProperty(n)) || (*index != UINT_MAX && o->hasOwnProperty(*index))) { shadowed = true; break; } o = o->prototype(); } if (shadowed) continue; } return; } if (flags & WithProtoChain) current->setM(current->objectValue()->prototype()); else current->setM(0); arrayIndex = 0; memberIndex = 0; } *attrs = PropertyAttributes(); } ReturnedValue ObjectIterator::nextPropertyName(Value *value) { if (!object->as()) return Encode::null(); PropertyAttributes attrs; uint index; Scope scope(engine); ScopedProperty p(scope); ScopedString name(scope); next(name.getRef(), &index, p, &attrs); if (attrs.isEmpty()) return Encode::null(); *value = object->objectValue()->getValue(p->value, attrs); if (!!name) return name->asReturnedValue(); Q_ASSERT(index < UINT_MAX); return Encode(index); } ReturnedValue ObjectIterator::nextPropertyNameAsString(Value *value) { if (!object->as()) return Encode::null(); PropertyAttributes attrs; uint index; Scope scope(engine); ScopedProperty p(scope); ScopedString name(scope); next(name.getRef(), &index, p, &attrs); if (attrs.isEmpty()) return Encode::null(); *value = object->objectValue()->getValue(p->value, attrs); if (!!name) return name->asReturnedValue(); Q_ASSERT(index < UINT_MAX); return Encode(engine->newString(QString::number(index))); } ReturnedValue ObjectIterator::nextPropertyNameAsString() { if (!object->as()) return Encode::null(); PropertyAttributes attrs; uint index; Scope scope(engine); ScopedProperty p(scope); ScopedString name(scope); next(name.getRef(), &index, p, &attrs); if (attrs.isEmpty()) return Encode::null(); if (!!name) return name->asReturnedValue(); Q_ASSERT(index < UINT_MAX); return Encode(engine->newString(QString::number(index))); } DEFINE_OBJECT_VTABLE(ForEachIteratorObject); void ForEachIteratorObject::markObjects(Heap::Base *that, ExecutionEngine *e) { ForEachIteratorObject::Data *o = static_cast(that); o->workArea[0].mark(e); o->workArea[1].mark(e); Object::markObjects(that, e); }