/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qv4objectiterator_p.h" #include "qv4object_p.h" #include "qv4stringobject_p.h" #include "qv4identifier_p.h" #include "qv4argumentsobject_p.h" #include "qv4string_p.h" #include "qv4iterator_p.h" #include "qv4propertykey_p.h" using namespace QV4; void ForInIteratorPrototype::init(ExecutionEngine *) { defineDefaultProperty(QStringLiteral("next"), method_next, 0); } PropertyKey ObjectIterator::next(Property *pd, PropertyAttributes *attrs) { if (!object || !iterator) return PropertyKey::invalid(); Scope scope(engine); ScopedPropertyKey key(scope); while (1) { key = iterator->next(object, pd, attrs); if (!key->isValid()) { object = nullptr; return key; } if (key->isSymbol() || ((flags & EnumerableOnly) && !attrs->isEnumerable())) continue; return key; } } ReturnedValue ObjectIterator::nextPropertyName(Value *value) { if (!object) return Encode::null(); PropertyAttributes attrs; Scope scope(engine); ScopedProperty p(scope); ScopedPropertyKey key(scope, next(p, &attrs)); if (!key->isValid()) return Encode::null(); *value = object->getValue(p->value, attrs); if (key->isArrayIndex()) return Encode(key->asArrayIndex()); Q_ASSERT(key->isStringOrSymbol()); return key->asStringOrSymbol()->asReturnedValue(); } ReturnedValue ObjectIterator::nextPropertyNameAsString(Value *value) { if (!object) return Encode::null(); PropertyAttributes attrs; Scope scope(engine); ScopedProperty p(scope); ScopedPropertyKey key(scope, next(p, &attrs)); if (!key->isValid()) return Encode::null(); *value = object->getValue(p->value, attrs); return key->toStringOrSymbol(engine)->asReturnedValue(); } ReturnedValue ObjectIterator::nextPropertyNameAsString() { if (!object) return Encode::null(); PropertyAttributes attrs; Scope scope(engine); ScopedProperty p(scope); ScopedPropertyKey key(scope, next(p, &attrs)); if (!key->isValid()) return Encode::null(); return key->toStringOrSymbol(engine)->asReturnedValue(); } DEFINE_OBJECT_VTABLE(ForInIteratorObject); void Heap::ForInIteratorObject::markObjects(Heap::Base *that, MarkStack *markStack) { ForInIteratorObject *o = static_cast(that); o->object->mark(markStack); o->workArea[0].mark(markStack); o->workArea[1].mark(markStack); Object::markObjects(that, markStack); } void Heap::ForInIteratorObject::destroy() { delete iterator; } ReturnedValue ForInIteratorPrototype::method_next(const FunctionObject *b, const Value *thisObject, const Value *, int) { const ForInIteratorObject *forIn = static_cast(thisObject); Q_ASSERT(forIn); Scope scope(b); ScopedPropertyKey key(scope, forIn->nextProperty()); bool done = false; if (!key->isValid()) done = true; ScopedStringOrSymbol s(scope, key->toStringOrSymbol(scope.engine)); return IteratorPrototype::createIterResultObject(scope.engine, s, done); } PropertyKey ForInIteratorObject::nextProperty() const { if (!d()->current) return PropertyKey::invalid(); Scope scope(this); ScopedObject c(scope, d()->current); ScopedObject o(scope); ScopedPropertyKey key(scope); PropertyAttributes attrs; while (1) { while (1) { key = d()->iterator->next(c, nullptr, &attrs); if (!key->isValid()) break; if (!attrs.isEnumerable() || key->isSymbol()) continue; // check the property is not already defined earlier in the proto chain if (d()->current != d()->object) { o = d()->object; bool shadowed = false; while (o->d() != c->heapObject()) { if (o->getOwnProperty(key) != Attr_Invalid) { shadowed = true; break; } o = o->getPrototypeOf(); } if (shadowed) continue; } return key; } c = c->getPrototypeOf(); d()->current.set(scope.engine, c->d()); if (!c) break; delete d()->iterator; d()->iterator = c->ownPropertyKeys(); if (!d()->iterator) { scope.engine->throwTypeError(); return PropertyKey::invalid(); } } return PropertyKey::invalid(); }