// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #ifndef QV4OBJECTITERATOR_H #define QV4OBJECTITERATOR_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qv4global_p.h" #include "qv4object_p.h" QT_BEGIN_NAMESPACE namespace QV4 { struct Q_QML_EXPORT ObjectIterator { enum Flags { NoFlags = 0, EnumerableOnly = 0x1, WithSymbols = 0x2 }; ExecutionEngine *engine; Object *object; OwnPropertyKeyIterator *iterator = nullptr; uint flags; ObjectIterator(Scope &scope, const Object *o, uint flags) { engine = scope.engine; object = static_cast(scope.alloc()); this->flags = flags; object->setM(o ? o->m() : nullptr); if (o) iterator = object->ownPropertyKeys(object); } ~ObjectIterator() { delete iterator; } PropertyKey next(Property *pd = nullptr, PropertyAttributes *attributes = nullptr); ReturnedValue nextPropertyName(Value *value); ReturnedValue nextPropertyNameAsString(Value *value); ReturnedValue nextPropertyNameAsString(); }; namespace Heap { #define ForInIteratorObjectMembers(class, Member) \ Member(class, Pointer, Object *, object) \ Member(class, Pointer, Object *, current) \ Member(class, Pointer, Object *, target) \ Member(class, NoMark, OwnPropertyKeyIterator *, iterator) DECLARE_HEAP_OBJECT(ForInIteratorObject, Object) { void init(QV4::Object *o); Value workArea[2]; static void markObjects(Heap::Base *that, MarkStack *markStack); void destroy(); }; } struct ForInIteratorPrototype : Object { V4_PROTOTYPE(iteratorPrototype) void init(ExecutionEngine *engine); static ReturnedValue method_next(const FunctionObject *b, const Value *thisObject, const Value *argv, int argc); }; struct ForInIteratorObject: Object { V4_OBJECT2(ForInIteratorObject, Object) Q_MANAGED_TYPE(ForInIterator) V4_PROTOTYPE(forInIteratorPrototype) V4_NEEDS_DESTROY PropertyKey nextProperty() const; }; inline void Heap::ForInIteratorObject::init(QV4::Object *o) { Object::init(); if (!o) return; object.set(o->engine(), o->d()); current.set(o->engine(), o->d()); Scope scope(o); ScopedObject obj(scope); iterator = o->ownPropertyKeys(obj.getRef()); target.set(o->engine(), obj->d()); } } QT_END_NAMESPACE #endif