/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qv4sparsearray_p.h" #include "qv4runtime_p.h" #include "qv4object_p.h" #include "qv4functionobject_p.h" #include "qv4scopedvalue_p.h" #include #ifdef QT_QMAP_DEBUG # include # include #endif using namespace QV4; const SparseArrayNode *SparseArrayNode::nextNode() const { const SparseArrayNode *n = this; if (n->right) { n = n->right; while (n->left) n = n->left; } else { const SparseArrayNode *y = n->parent(); while (y && n == y->right) { n = y; y = n->parent(); } n = y; } return n; } const SparseArrayNode *SparseArrayNode::previousNode() const { const SparseArrayNode *n = this; if (n->left) { n = n->left; while (n->right) n = n->right; } else { const SparseArrayNode *y = n->parent(); while (y && n == y->left) { n = y; y = n->parent(); } n = y; } return n; } SparseArrayNode *SparseArrayNode::copy(SparseArray *d) const { SparseArrayNode *n = d->createNode(size_left, nullptr, false); n->value = value; n->setColor(color()); if (left) { n->left = left->copy(d); n->left->setParent(n); } else { n->left = nullptr; } if (right) { n->right = right->copy(d); n->right->setParent(n); } else { n->right = nullptr; } return n; } /* x y \ / \ y --> x b / \ \ a b a */ void SparseArray::rotateLeft(SparseArrayNode *x) { SparseArrayNode *&root = header.left; SparseArrayNode *y = x->right; x->right = y->left; if (y->left != nullptr) y->left->setParent(x); y->setParent(x->parent()); if (x == root) root = y; else if (x == x->parent()->left) x->parent()->left = y; else x->parent()->right = y; y->left = x; x->setParent(y); y->size_left += x->size_left; } /* x y / / \ y --> a x / \ / a b b */ void SparseArray::rotateRight(SparseArrayNode *x) { SparseArrayNode *&root = header.left; SparseArrayNode *y = x->left; x->left = y->right; if (y->right != nullptr) y->right->setParent(x); y->setParent(x->parent()); if (x == root) root = y; else if (x == x->parent()->right) x->parent()->right = y; else x->parent()->left = y; y->right = x; x->setParent(y); x->size_left -= y->size_left; } void SparseArray::rebalance(SparseArrayNode *x) { SparseArrayNode *&root = header.left; x->setColor(SparseArrayNode::Red); while (x != root && x->parent()->color() == SparseArrayNode::Red) { if (x->parent() == x->parent()->parent()->left) { SparseArrayNode *y = x->parent()->parent()->right; if (y && y->color() == SparseArrayNode::Red) { x->parent()->setColor(SparseArrayNode::Black); y->setColor(SparseArrayNode::Black); x->parent()->parent()->setColor(SparseArrayNode::Red); x = x->parent()->parent(); } else { if (x == x->parent()->right) { x = x->parent(); rotateLeft(x); } x->parent()->setColor(SparseArrayNode::Black); x->parent()->parent()->setColor(SparseArrayNode::Red); rotateRight (x->parent()->parent()); } } else { SparseArrayNode *y = x->parent()->parent()->left; if (y && y->color() == SparseArrayNode::Red) { x->parent()->setColor(SparseArrayNode::Black); y->setColor(SparseArrayNode::Black); x->parent()->parent()->setColor(SparseArrayNode::Red); x = x->parent()->parent(); } else { if (x == x->parent()->left) { x = x->parent(); rotateRight(x); } x->parent()->setColor(SparseArrayNode::Black); x->parent()->parent()->setColor(SparseArrayNode::Red); rotateLeft(x->parent()->parent()); } } } root->setColor(SparseArrayNode::Black); } void SparseArray::deleteNode(SparseArrayNode *z) { SparseArrayNode *&root = header.left; SparseArrayNode *y = z; SparseArrayNode *x; SparseArrayNode *x_parent; if (y->left == nullptr) { x = y->right; if (y == mostLeftNode) { if (x) mostLeftNode = x; // It cannot have (left) children due the red black invariant. else mostLeftNode = y->parent(); } } else if (y->right == nullptr) { x = y->left; } else { y = y->right; while (y->left != nullptr) y = y->left; x = y->right; } if (y != z) { // move y into the position of z // adjust size_left so the keys are ok. z->size_left += y->size_left; SparseArrayNode *n = y->parent(); while (n != z) { n->size_left -= y->size_left; n = n->parent(); } y->size_left = 0; z->value = y->value; if (y != z->right) { x_parent = y->parent(); y->parent()->left = x; } else { x_parent = z; z->right = x; } if (x) x->setParent(x_parent); } else { x_parent = y->parent(); if (x) x->setParent(y->parent()); if (root == y) root = x; else if (y->parent()->left == y) y->parent()->left = x; else y->parent()->right = x; if (x && x == y->right) x->size_left += y->size_left; y->size_left = 0; } if (y->color() != SparseArrayNode::Red) { while (x != root && (x == nullptr || x->color() == SparseArrayNode::Black)) { if (x == x_parent->left) { SparseArrayNode *w = x_parent->right; if (w->color() == SparseArrayNode::Red) { w->setColor(SparseArrayNode::Black); x_parent->setColor(SparseArrayNode::Red); rotateLeft(x_parent); w = x_parent->right; } if ((w->left == nullptr || w->left->color() == SparseArrayNode::Black) && (w->right == nullptr || w->right->color() == SparseArrayNode::Black)) { w->setColor(SparseArrayNode::Red); x = x_parent; x_parent = x_parent->parent(); } else { if (w->right == nullptr || w->right->color() == SparseArrayNode::Black) { if (w->left) w->left->setColor(SparseArrayNode::Black); w->setColor(SparseArrayNode::Red); rotateRight(w); w = x_parent->right; } w->setColor(x_parent->color()); x_parent->setColor(SparseArrayNode::Black); if (w->right) w->right->setColor(SparseArrayNode::Black); rotateLeft(x_parent); break; } } else { SparseArrayNode *w = x_parent->left; if (w->color() == SparseArrayNode::Red) { w->setColor(SparseArrayNode::Black); x_parent->setColor(SparseArrayNode::Red); rotateRight(x_parent); w = x_parent->left; } if ((w->right == nullptr || w->right->color() == SparseArrayNode::Black) && (w->left == nullptr || w->left->color() == SparseArrayNode::Black)) { w->setColor(SparseArrayNode::Red); x = x_parent; x_parent = x_parent->parent(); } else { if (w->left == nullptr || w->left->color() == SparseArrayNode::Black) { if (w->right) w->right->setColor(SparseArrayNode::Black); w->setColor(SparseArrayNode::Red); rotateLeft(w); w = x_parent->left; } w->setColor(x_parent->color()); x_parent->setColor(SparseArrayNode::Black); if (w->left) w->left->setColor(SparseArrayNode::Black); rotateRight(x_parent); break; } } } if (x) x->setColor(SparseArrayNode::Black); } free(y); --numEntries; } void SparseArray::recalcMostLeftNode() { mostLeftNode = &header; while (mostLeftNode->left) mostLeftNode = mostLeftNode->left; } static inline int qMapAlignmentThreshold() { // malloc on 32-bit platforms should return pointers that are 8-byte // aligned or more while on 64-bit platforms they should be 16-byte aligned // or more return 2 * sizeof(void*); } static inline void *qMapAllocate(int alloc, int alignment) { return alignment > qMapAlignmentThreshold() ? qMallocAligned(alloc, alignment) : ::malloc(alloc); } static inline void qMapDeallocate(SparseArrayNode *node, int alignment) { if (alignment > qMapAlignmentThreshold()) qFreeAligned(node); else ::free(node); } SparseArrayNode *SparseArray::createNode(uint sl, SparseArrayNode *parent, bool left) { SparseArrayNode *node = static_cast(qMapAllocate(sizeof(SparseArrayNode), Q_ALIGNOF(SparseArrayNode))); Q_CHECK_PTR(node); node->p = (quintptr)parent; node->left = nullptr; node->right = nullptr; node->size_left = sl; node->value = UINT_MAX; ++numEntries; if (parent) { if (left) { parent->left = node; if (parent == mostLeftNode) mostLeftNode = node; } else { parent->right = node; } node->setParent(parent); rebalance(node); } return node; } void SparseArray::freeTree(SparseArrayNode *root, int alignment) { if (root->left) freeTree(root->left, alignment); if (root->right) freeTree(root->right, alignment); qMapDeallocate(root, alignment); } SparseArray::SparseArray() : numEntries(0) { freeList = Encode(-1); header.p = 0; header.left = nullptr; header.right = nullptr; mostLeftNode = &header; } SparseArray::SparseArray(const SparseArray &other) { header.p = 0; header.right = nullptr; if (other.header.left) { header.left = other.header.left->copy(this); header.left->setParent(&header); recalcMostLeftNode(); } freeList = other.freeList; } SparseArrayNode *SparseArray::insert(uint akey) { SparseArrayNode *n = root(); SparseArrayNode *y = end(); bool left = true; uint s = akey; while (n) { y = n; if (s == n->size_left) { return n; } else if (s < n->size_left) { left = true; n = n->left; } else { left = false; s -= n->size_left; n = n->right; } } return createNode(s, y, left); }