/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qv4engine_p.h" #include "qv4object_p.h" #include "qv4objectproto_p.h" #include "qv4mm_p.h" #include "qv4qobjectwrapper_p.h" #include #include #include #include "PageReservation.h" #include "PageAllocation.h" #include "PageAllocationAligned.h" #include "StdLibExtras.h" #include #include #include #include #include #include #include "qv4alloca_p.h" #include "qv4profiling_p.h" #define MM_DEBUG 0 #if MM_DEBUG #define DEBUG qDebug() << "MM:" #else #define DEBUG if (1) ; else qDebug() << "MM:" #endif #ifdef V4_USE_VALGRIND #include #include #endif #ifdef V4_USE_HEAPTRACK #include #endif #if OS(QNX) #include // __tls() #endif #if USE(PTHREADS) && HAVE(PTHREAD_NP_H) #include #endif #define MIN_UNMANAGED_HEAPSIZE_GC_LIMIT std::size_t(128 * 1024) using namespace WTF; QT_BEGIN_NAMESPACE namespace QV4 { enum { MinSlotsGCLimit = QV4::Chunk::AvailableSlots*16, GCOverallocation = 200 /* Max overallocation by the GC in % */ }; struct MemorySegment { enum { NumChunks = 8*sizeof(quint64), SegmentSize = NumChunks*Chunk::ChunkSize, }; MemorySegment(size_t size) { size += Chunk::ChunkSize; // make sure we can get enough 64k aligment memory if (size < SegmentSize) size = SegmentSize; pageReservation = PageReservation::reserve(size, OSAllocator::JSGCHeapPages); base = reinterpret_cast((reinterpret_cast(pageReservation.base()) + Chunk::ChunkSize - 1) & ~(Chunk::ChunkSize - 1)); nChunks = NumChunks; availableBytes = size - (reinterpret_cast(base) - reinterpret_cast(pageReservation.base())); if (availableBytes < SegmentSize) --nChunks; } MemorySegment(MemorySegment &&other) { qSwap(pageReservation, other.pageReservation); qSwap(base, other.base); qSwap(allocatedMap, other.allocatedMap); qSwap(availableBytes, other.availableBytes); qSwap(nChunks, other.nChunks); } ~MemorySegment() { if (base) pageReservation.deallocate(); } void setBit(size_t index) { Q_ASSERT(index < nChunks); quint64 bit = static_cast(1) << index; // qDebug() << " setBit" << hex << index << (index & (Bits - 1)) << bit; allocatedMap |= bit; } void clearBit(size_t index) { Q_ASSERT(index < nChunks); quint64 bit = static_cast(1) << index; // qDebug() << " setBit" << hex << index << (index & (Bits - 1)) << bit; allocatedMap &= ~bit; } bool testBit(size_t index) const { Q_ASSERT(index < nChunks); quint64 bit = static_cast(1) << index; return (allocatedMap & bit); } Chunk *allocate(size_t size); void free(Chunk *chunk, size_t size) { DEBUG << "freeing chunk" << chunk; size_t index = static_cast(chunk - base); size_t end = qMin(static_cast(NumChunks), index + (size - 1)/Chunk::ChunkSize + 1); while (index < end) { Q_ASSERT(testBit(index)); clearBit(index); ++index; } size_t pageSize = WTF::pageSize(); size = (size + pageSize - 1) & ~(pageSize - 1); #if !defined(Q_OS_LINUX) && !defined(Q_OS_WIN) // Linux and Windows zero out pages that have been decommitted and get committed again. // unfortunately that's not true on other OSes (e.g. BSD based ones), so zero out the // memory before decommit, so that we can be sure that all chunks we allocate will be // zero initialized. memset(chunk, 0, size); #endif pageReservation.decommit(chunk, size); } bool contains(Chunk *c) const { return c >= base && c < base + nChunks; } PageReservation pageReservation; Chunk *base = 0; quint64 allocatedMap = 0; size_t availableBytes = 0; uint nChunks = 0; }; Chunk *MemorySegment::allocate(size_t size) { if (!allocatedMap && size >= SegmentSize) { // chunk allocated for one huge allocation Q_ASSERT(availableBytes >= size); pageReservation.commit(base, size); allocatedMap = ~static_cast(0); return base; } size_t requiredChunks = (size + sizeof(Chunk) - 1)/sizeof(Chunk); uint sequence = 0; Chunk *candidate = 0; for (uint i = 0; i < nChunks; ++i) { if (!testBit(i)) { if (!candidate) candidate = base + i; ++sequence; } else { candidate = 0; sequence = 0; } if (sequence == requiredChunks) { pageReservation.commit(candidate, size); for (uint i = 0; i < requiredChunks; ++i) setBit(candidate - base + i); DEBUG << "allocated chunk " << candidate << hex << size; return candidate; } } return 0; } struct ChunkAllocator { ChunkAllocator() {} size_t requiredChunkSize(size_t size) { size += Chunk::HeaderSize; // space required for the Chunk header size_t pageSize = WTF::pageSize(); size = (size + pageSize - 1) & ~(pageSize - 1); // align to page sizes if (size < Chunk::ChunkSize) size = Chunk::ChunkSize; return size; } Chunk *allocate(size_t size = 0); void free(Chunk *chunk, size_t size = 0); std::vector memorySegments; }; Chunk *ChunkAllocator::allocate(size_t size) { size = requiredChunkSize(size); for (auto &m : memorySegments) { if (~m.allocatedMap) { Chunk *c = m.allocate(size); if (c) return c; } } // allocate a new segment memorySegments.push_back(MemorySegment(size)); Chunk *c = memorySegments.back().allocate(size); Q_ASSERT(c); return c; } void ChunkAllocator::free(Chunk *chunk, size_t size) { size = requiredChunkSize(size); for (auto &m : memorySegments) { if (m.contains(chunk)) { m.free(chunk, size); return; } } Q_ASSERT(false); } #ifdef DUMP_SWEEP QString binary(quintptr n) { QString s = QString::number(n, 2); while (s.length() < 64) s.prepend(QChar::fromLatin1('0')); return s; } #define SDUMP qDebug #else QString binary(quintptr) { return QString(); } #define SDUMP if (1) ; else qDebug #endif bool Chunk::sweep(ExecutionEngine *engine) { bool hasUsedSlots = false; SDUMP() << "sweeping chunk" << this; HeapItem *o = realBase(); bool lastSlotFree = false; for (uint i = 0; i < Chunk::EntriesInBitmap; ++i) { Q_ASSERT((grayBitmap[i] | blackBitmap[i]) == blackBitmap[i]); // check that we don't have gray only objects quintptr toFree = objectBitmap[i] ^ blackBitmap[i]; Q_ASSERT((toFree & objectBitmap[i]) == toFree); // check all black objects are marked as being used quintptr e = extendsBitmap[i]; SDUMP() << " index=" << i; SDUMP() << " toFree =" << binary(toFree); SDUMP() << " black =" << binary(blackBitmap[i]); SDUMP() << " object =" << binary(objectBitmap[i]); SDUMP() << " extends =" << binary(e); if (lastSlotFree) e &= (e + 1); // clear all lowest extent bits while (toFree) { uint index = qCountTrailingZeroBits(toFree); quintptr bit = (static_cast(1) << index); toFree ^= bit; // mask out freed slot // DEBUG << " index" << hex << index << toFree; // remove all extends slots that have been freed // this is a bit of bit trickery. quintptr mask = (bit << 1) - 1; // create a mask of 1's to the right of and up to the current bit quintptr objmask = e | mask; // or'ing mask with e gives all ones until the end of the current object quintptr result = objmask + 1; Q_ASSERT(qCountTrailingZeroBits(result) - index != 0); // ensure we freed something result |= mask; // ensure we don't clear stuff to the right of the current object e &= result; HeapItem *itemToFree = o + index; Heap::Base *b = *itemToFree; if (b->vtable()->destroy) { b->vtable()->destroy(b); b->_checkIsDestroyed(); } } Q_V4_PROFILE_DEALLOC(engine, qPopulationCount((objectBitmap[i] | extendsBitmap[i]) - (blackBitmap[i] | e)) * Chunk::SlotSize, Profiling::SmallItem); objectBitmap[i] = blackBitmap[i]; hasUsedSlots |= (blackBitmap[i] != 0); blackBitmap[i] = 0; extendsBitmap[i] = e; lastSlotFree = !((objectBitmap[i]|extendsBitmap[i]) >> (sizeof(quintptr)*8 - 1)); SDUMP() << " new extends =" << binary(e); SDUMP() << " lastSlotFree" << lastSlotFree; Q_ASSERT((objectBitmap[i] & extendsBitmap[i]) == 0); o += Chunk::Bits; } // DEBUG << "swept chunk" << this << "freed" << slotsFreed << "slots."; return hasUsedSlots; } void Chunk::freeAll(ExecutionEngine *engine) { // DEBUG << "sweeping chunk" << this << (*freeList); HeapItem *o = realBase(); for (uint i = 0; i < Chunk::EntriesInBitmap; ++i) { quintptr toFree = objectBitmap[i]; quintptr e = extendsBitmap[i]; // DEBUG << hex << " index=" << i << toFree; while (toFree) { uint index = qCountTrailingZeroBits(toFree); quintptr bit = (static_cast(1) << index); toFree ^= bit; // mask out freed slot // DEBUG << " index" << hex << index << toFree; // remove all extends slots that have been freed // this is a bit of bit trickery. quintptr mask = (bit << 1) - 1; // create a mask of 1's to the right of and up to the current bit quintptr objmask = e | mask; // or'ing mask with e gives all ones until the end of the current object quintptr result = objmask + 1; Q_ASSERT(qCountTrailingZeroBits(result) - index != 0); // ensure we freed something result |= mask; // ensure we don't clear stuff to the right of the current object e &= result; HeapItem *itemToFree = o + index; Heap::Base *b = *itemToFree; if (b->vtable()->destroy) { b->vtable()->destroy(b); b->_checkIsDestroyed(); } } Q_V4_PROFILE_DEALLOC(engine, (qPopulationCount(objectBitmap[i]|extendsBitmap[i]) - qPopulationCount(e)) * Chunk::SlotSize, Profiling::SmallItem); objectBitmap[i] = 0; blackBitmap[i] = 0; extendsBitmap[i] = e; o += Chunk::Bits; } // DEBUG << "swept chunk" << this << "freed" << slotsFreed << "slots."; } void Chunk::sortIntoBins(HeapItem **bins, uint nBins) { // qDebug() << "sortIntoBins:"; HeapItem *base = realBase(); #if QT_POINTER_SIZE == 8 const int start = 0; #else const int start = 1; #endif #ifndef QT_NO_DEBUG uint freeSlots = 0; uint allocatedSlots = 0; #endif for (int i = start; i < EntriesInBitmap; ++i) { quintptr usedSlots = (objectBitmap[i]|extendsBitmap[i]); #if QT_POINTER_SIZE == 8 if (!i) usedSlots |= (static_cast(1) << (HeaderSize/SlotSize)) - 1; #endif #ifndef QT_NO_DEBUG allocatedSlots += qPopulationCount(usedSlots); // qDebug() << hex << " i=" << i << "used=" << usedSlots; #endif while (1) { uint index = qCountTrailingZeroBits(usedSlots + 1); if (index == Bits) break; uint freeStart = i*Bits + index; usedSlots &= ~((static_cast(1) << index) - 1); while (!usedSlots) { ++i; if (i == EntriesInBitmap) { usedSlots = (quintptr)-1; break; } usedSlots = (objectBitmap[i]|extendsBitmap[i]); #ifndef QT_NO_DEBUG allocatedSlots += qPopulationCount(usedSlots); // qDebug() << hex << " i=" << i << "used=" << usedSlots; #endif } HeapItem *freeItem = base + freeStart; index = qCountTrailingZeroBits(usedSlots); usedSlots |= (quintptr(1) << index) - 1; uint freeEnd = i*Bits + index; uint nSlots = freeEnd - freeStart; #ifndef QT_NO_DEBUG // qDebug() << hex << " got free slots from" << freeStart << "to" << freeEnd << "n=" << nSlots << "usedSlots=" << usedSlots; freeSlots += nSlots; #endif Q_ASSERT(freeEnd > freeStart && freeEnd <= NumSlots); freeItem->freeData.availableSlots = nSlots; uint bin = qMin(nBins - 1, nSlots); freeItem->freeData.next = bins[bin]; bins[bin] = freeItem; } } #ifndef QT_NO_DEBUG Q_ASSERT(freeSlots + allocatedSlots == (EntriesInBitmap - start) * 8 * sizeof(quintptr)); #endif } template StackAllocator::StackAllocator(ChunkAllocator *chunkAlloc) : chunkAllocator(chunkAlloc) { chunks.push_back(chunkAllocator->allocate()); firstInChunk = chunks.back()->first(); nextFree = firstInChunk; lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots; } template void StackAllocator::freeAll() { for (auto c : chunks) chunkAllocator->free(c); } template void StackAllocator::nextChunk() { Q_ASSERT(nextFree == lastInChunk); ++currentChunk; if (currentChunk >= chunks.size()) { Chunk *newChunk = chunkAllocator->allocate(); chunks.push_back(newChunk); } firstInChunk = chunks.at(currentChunk)->first(); nextFree = firstInChunk; lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots; } template void QV4::StackAllocator::prevChunk() { Q_ASSERT(nextFree == firstInChunk); Q_ASSERT(chunks.at(currentChunk) == nextFree->chunk()); Q_ASSERT(currentChunk > 0); --currentChunk; firstInChunk = chunks.at(currentChunk)->first(); lastInChunk = firstInChunk + (Chunk::AvailableSlots - 1)/requiredSlots*requiredSlots; nextFree = lastInChunk; } template struct StackAllocator; HeapItem *BlockAllocator::allocate(size_t size, bool forceAllocation) { Q_ASSERT((size % Chunk::SlotSize) == 0); size_t slotsRequired = size >> Chunk::SlotSizeShift; #if MM_DEBUG ++allocations[bin]; #endif HeapItem **last; HeapItem *m; if (slotsRequired < NumBins - 1) { m = freeBins[slotsRequired]; if (m) { freeBins[slotsRequired] = m->freeData.next; goto done; } } if (nFree >= slotsRequired) { // use bump allocation Q_ASSERT(nextFree); m = nextFree; nextFree += slotsRequired; nFree -= slotsRequired; goto done; } // DEBUG << "No matching bin found for item" << size << bin; // search last bin for a large enough item last = &freeBins[NumBins - 1]; while ((m = *last)) { if (m->freeData.availableSlots >= slotsRequired) { *last = m->freeData.next; // take it out of the list size_t remainingSlots = m->freeData.availableSlots - slotsRequired; // DEBUG << "found large free slots of size" << m->freeData.availableSlots << m << "remaining" << remainingSlots; if (remainingSlots == 0) goto done; HeapItem *remainder = m + slotsRequired; if (remainingSlots > nFree) { if (nFree) { size_t bin = binForSlots(nFree); nextFree->freeData.next = freeBins[bin]; nextFree->freeData.availableSlots = nFree; freeBins[bin] = nextFree; } nextFree = remainder; nFree = remainingSlots; } else { remainder->freeData.availableSlots = remainingSlots; size_t binForRemainder = binForSlots(remainingSlots); remainder->freeData.next = freeBins[binForRemainder]; freeBins[binForRemainder] = remainder; } goto done; } last = &m->freeData.next; } if (slotsRequired < NumBins - 1) { // check if we can split up another slot for (size_t i = slotsRequired + 1; i < NumBins - 1; ++i) { m = freeBins[i]; if (m) { freeBins[i] = m->freeData.next; // take it out of the list // qDebug() << "got item" << slotsRequired << "from slot" << i; size_t remainingSlots = i - slotsRequired; Q_ASSERT(remainingSlots < NumBins - 1); HeapItem *remainder = m + slotsRequired; remainder->freeData.availableSlots = remainingSlots; remainder->freeData.next = freeBins[remainingSlots]; freeBins[remainingSlots] = remainder; goto done; } } } if (!m) { if (!forceAllocation) return 0; Chunk *newChunk = chunkAllocator->allocate(); Q_V4_PROFILE_ALLOC(engine, Chunk::DataSize, Profiling::HeapPage); chunks.push_back(newChunk); nextFree = newChunk->first(); nFree = Chunk::AvailableSlots; m = nextFree; nextFree += slotsRequired; nFree -= slotsRequired; } done: m->setAllocatedSlots(slotsRequired); Q_V4_PROFILE_ALLOC(engine, slotsRequired * Chunk::SlotSize, Profiling::SmallItem); // DEBUG << " " << hex << m->chunk() << m->chunk()->objectBitmap[0] << m->chunk()->extendsBitmap[0] << (m - m->chunk()->realBase()); return m; } void BlockAllocator::sweep() { nextFree = 0; nFree = 0; memset(freeBins, 0, sizeof(freeBins)); // qDebug() << "BlockAlloc: sweep"; usedSlotsAfterLastSweep = 0; auto isFree = [this] (Chunk *c) { bool isUsed = c->sweep(engine); if (isUsed) { c->sortIntoBins(freeBins, NumBins); usedSlotsAfterLastSweep += c->nUsedSlots(); } else { Q_V4_PROFILE_DEALLOC(engine, Chunk::DataSize, Profiling::HeapPage); chunkAllocator->free(c); } return !isUsed; }; auto newEnd = std::remove_if(chunks.begin(), chunks.end(), isFree); chunks.erase(newEnd, chunks.end()); } void BlockAllocator::freeAll() { for (auto c : chunks) { c->freeAll(engine); Q_V4_PROFILE_DEALLOC(engine, Chunk::DataSize, Profiling::HeapPage); chunkAllocator->free(c); } } #if MM_DEBUG void BlockAllocator::stats() { DEBUG << "MM stats:"; QString s; for (int i = 0; i < 10; ++i) { uint c = 0; HeapItem *item = freeBins[i]; while (item) { ++c; item = item->freeData.next; } s += QString::number(c) + QLatin1String(", "); } HeapItem *item = freeBins[NumBins - 1]; uint c = 0; while (item) { ++c; item = item->freeData.next; } s += QLatin1String("..., ") + QString::number(c); DEBUG << "bins:" << s; QString a; for (int i = 0; i < 10; ++i) a += QString::number(allocations[i]) + QLatin1String(", "); a += QLatin1String("..., ") + QString::number(allocations[NumBins - 1]); DEBUG << "allocs:" << a; memset(allocations, 0, sizeof(allocations)); } #endif HeapItem *HugeItemAllocator::allocate(size_t size) { Chunk *c = chunkAllocator->allocate(size); chunks.push_back(HugeChunk{c, size}); Chunk::setBit(c->objectBitmap, c->first() - c->realBase()); Q_V4_PROFILE_ALLOC(engine, size, Profiling::LargeItem); return c->first(); } static void freeHugeChunk(ChunkAllocator *chunkAllocator, const HugeItemAllocator::HugeChunk &c) { HeapItem *itemToFree = c.chunk->first(); Heap::Base *b = *itemToFree; if (b->vtable()->destroy) { b->vtable()->destroy(b); b->_checkIsDestroyed(); } chunkAllocator->free(c.chunk, c.size); } void HugeItemAllocator::sweep() { auto isBlack = [this] (const HugeChunk &c) { bool b = c.chunk->first()->isBlack(); Chunk::clearBit(c.chunk->blackBitmap, c.chunk->first() - c.chunk->realBase()); if (!b) { Q_V4_PROFILE_DEALLOC(engine, c.size, Profiling::LargeItem); freeHugeChunk(chunkAllocator, c); } return !b; }; auto newEnd = std::remove_if(chunks.begin(), chunks.end(), isBlack); chunks.erase(newEnd, chunks.end()); } void HugeItemAllocator::freeAll() { for (auto &c : chunks) { Q_V4_PROFILE_DEALLOC(engine, c.size, Profiling::LargeItem); freeHugeChunk(chunkAllocator, c); } } MemoryManager::MemoryManager(ExecutionEngine *engine) : engine(engine) , chunkAllocator(new ChunkAllocator) , stackAllocator(chunkAllocator) , blockAllocator(chunkAllocator, engine) , hugeItemAllocator(chunkAllocator, engine) , m_persistentValues(new PersistentValueStorage(engine)) , m_weakValues(new PersistentValueStorage(engine)) , unmanagedHeapSizeGCLimit(MIN_UNMANAGED_HEAPSIZE_GC_LIMIT) , aggressiveGC(!qEnvironmentVariableIsEmpty("QV4_MM_AGGRESSIVE_GC")) , gcStats(!qEnvironmentVariableIsEmpty(QV4_MM_STATS)) { #ifdef V4_USE_VALGRIND VALGRIND_CREATE_MEMPOOL(this, 0, true); #endif } #ifndef QT_NO_DEBUG static size_t lastAllocRequestedSlots = 0; #endif Heap::Base *MemoryManager::allocString(std::size_t unmanagedSize) { const size_t stringSize = align(sizeof(Heap::String)); #ifndef QT_NO_DEBUG lastAllocRequestedSlots = stringSize >> Chunk::SlotSizeShift; #endif bool didGCRun = false; if (aggressiveGC) { runGC(); didGCRun = true; } unmanagedHeapSize += unmanagedSize; if (unmanagedHeapSize > unmanagedHeapSizeGCLimit) { runGC(); if (3*unmanagedHeapSizeGCLimit <= 4*unmanagedHeapSize) // more than 75% full, raise limit unmanagedHeapSizeGCLimit = std::max(unmanagedHeapSizeGCLimit, unmanagedHeapSize) * 2; else if (unmanagedHeapSize * 4 <= unmanagedHeapSizeGCLimit) // less than 25% full, lower limit unmanagedHeapSizeGCLimit = qMax(MIN_UNMANAGED_HEAPSIZE_GC_LIMIT, unmanagedHeapSizeGCLimit/2); didGCRun = true; } HeapItem *m = blockAllocator.allocate(stringSize); if (!m) { if (!didGCRun && shouldRunGC()) runGC(); m = blockAllocator.allocate(stringSize, true); } memset(m, 0, stringSize); return *m; } Heap::Base *MemoryManager::allocData(std::size_t size) { #ifndef QT_NO_DEBUG lastAllocRequestedSlots = size >> Chunk::SlotSizeShift; #endif bool didRunGC = false; if (aggressiveGC) { runGC(); didRunGC = true; } #ifdef DETAILED_MM_STATS willAllocate(size); #endif // DETAILED_MM_STATS Q_ASSERT(size >= Chunk::SlotSize); Q_ASSERT(size % Chunk::SlotSize == 0); // qDebug() << "unmanagedHeapSize:" << unmanagedHeapSize << "limit:" << unmanagedHeapSizeGCLimit << "unmanagedSize:" << unmanagedSize; if (size > Chunk::DataSize) return *hugeItemAllocator.allocate(size); HeapItem *m = blockAllocator.allocate(size); if (!m) { if (!didRunGC && shouldRunGC()) runGC(); m = blockAllocator.allocate(size, true); } memset(m, 0, size); return *m; } Heap::Object *MemoryManager::allocObjectWithMemberData(const QV4::VTable *vtable, uint nMembers) { uint size = (vtable->nInlineProperties + vtable->inlinePropertyOffset)*sizeof(Value); Q_ASSERT(!(size % sizeof(HeapItem))); Heap::Object *o = static_cast(allocData(size)); // ### Could optimize this and allocate both in one go through the block allocator if (nMembers > vtable->nInlineProperties) { nMembers -= vtable->nInlineProperties; std::size_t memberSize = align(sizeof(Heap::MemberData) + (nMembers - 1)*sizeof(Value)); // qDebug() << "allocating member data for" << o << nMembers << memberSize; Heap::Base *m; if (memberSize > Chunk::DataSize) m = *hugeItemAllocator.allocate(memberSize); else m = *blockAllocator.allocate(memberSize, true); memset(m, 0, memberSize); o->memberData = static_cast(m); o->memberData->internalClass = engine->internalClasses[EngineBase::Class_MemberData]; Q_ASSERT(o->memberData->internalClass); o->memberData->size = static_cast((memberSize - sizeof(Heap::MemberData) + sizeof(Value))/sizeof(Value)); o->memberData->init(); // qDebug() << " got" << o->memberData << o->memberData->size; } return o; } static void drainMarkStack(QV4::ExecutionEngine *engine, Value *markBase) { while (engine->jsStackTop > markBase) { Heap::Base *h = engine->popForGC(); Q_ASSERT(h); // at this point we should only have Heap::Base objects in this area on the stack. If not, weird things might happen. Q_ASSERT (h->vtable()->markObjects); h->vtable()->markObjects(h, engine); } } void MemoryManager::mark() { Value *markBase = engine->jsStackTop; engine->markObjects(); collectFromJSStack(); m_persistentValues->mark(engine); // Preserve QObject ownership rules within JavaScript: A parent with c++ ownership // keeps all of its children alive in JavaScript. // Do this _after_ collectFromStack to ensure that processing the weak // managed objects in the loop down there doesn't make then end up as leftovers // on the stack and thus always get collected. for (PersistentValueStorage::Iterator it = m_weakValues->begin(); it != m_weakValues->end(); ++it) { QObjectWrapper *qobjectWrapper = (*it).as(); if (!qobjectWrapper) continue; QObject *qobject = qobjectWrapper->object(); if (!qobject) continue; bool keepAlive = QQmlData::keepAliveDuringGarbageCollection(qobject); if (!keepAlive) { if (QObject *parent = qobject->parent()) { while (parent->parent()) parent = parent->parent(); keepAlive = QQmlData::keepAliveDuringGarbageCollection(parent); } } if (keepAlive) qobjectWrapper->mark(engine); if (engine->jsStackTop >= engine->jsStackLimit) drainMarkStack(engine, markBase); } drainMarkStack(engine, markBase); } void MemoryManager::sweep(bool lastSweep) { for (PersistentValueStorage::Iterator it = m_weakValues->begin(); it != m_weakValues->end(); ++it) { Managed *m = (*it).managed(); if (!m || m->markBit()) continue; // we need to call destroyObject on qobjectwrappers now, so that they can emit the destroyed // signal before we start sweeping the heap if (QObjectWrapper *qobjectWrapper = (*it).as()) qobjectWrapper->destroyObject(lastSweep); (*it) = Primitive::undefinedValue(); } // onDestruction handlers may have accessed other QObject wrappers and reset their value, so ensure // that they are all set to undefined. for (PersistentValueStorage::Iterator it = m_weakValues->begin(); it != m_weakValues->end(); ++it) { Managed *m = (*it).managed(); if (!m || m->markBit()) continue; (*it) = Primitive::undefinedValue(); } // Now it is time to free QV4::QObjectWrapper Value, we must check the Value's tag to make sure its object has been destroyed const int pendingCount = m_pendingFreedObjectWrapperValue.count(); if (pendingCount) { QVector remainingWeakQObjectWrappers; remainingWeakQObjectWrappers.reserve(pendingCount); for (int i = 0; i < pendingCount; ++i) { Value *v = m_pendingFreedObjectWrapperValue.at(i); if (v->isUndefined() || v->isEmpty()) PersistentValueStorage::free(v); else remainingWeakQObjectWrappers.append(v); } m_pendingFreedObjectWrapperValue = remainingWeakQObjectWrappers; } if (MultiplyWrappedQObjectMap *multiplyWrappedQObjects = engine->m_multiplyWrappedQObjects) { for (MultiplyWrappedQObjectMap::Iterator it = multiplyWrappedQObjects->begin(); it != multiplyWrappedQObjects->end();) { if (!it.value().isNullOrUndefined()) it = multiplyWrappedQObjects->erase(it); else ++it; } } blockAllocator.sweep(); hugeItemAllocator.sweep(); } bool MemoryManager::shouldRunGC() const { size_t total = blockAllocator.totalSlots(); size_t usedSlots = blockAllocator.usedSlotsAfterLastSweep; if (total > MinSlotsGCLimit && usedSlots * GCOverallocation < total * 100) return true; return false; } size_t dumpBins(BlockAllocator *b, bool printOutput = true) { size_t totalFragmentedSlots = 0; if (printOutput) qDebug() << "Fragmentation map:"; for (uint i = 0; i < BlockAllocator::NumBins; ++i) { uint nEntries = 0; HeapItem *h = b->freeBins[i]; while (h) { ++nEntries; totalFragmentedSlots += h->freeData.availableSlots; h = h->freeData.next; } if (printOutput) qDebug() << " number of entries in slot" << i << ":" << nEntries; } SDUMP() << " large slot map"; HeapItem *h = b->freeBins[BlockAllocator::NumBins - 1]; while (h) { SDUMP() << " " << hex << (quintptr(h)/32) << h->freeData.availableSlots; h = h->freeData.next; } if (printOutput) qDebug() << " total mem in bins" << totalFragmentedSlots*Chunk::SlotSize; return totalFragmentedSlots*Chunk::SlotSize; } void MemoryManager::runGC() { if (gcBlocked) { // qDebug() << "Not running GC."; return; } QScopedValueRollback gcBlocker(gcBlocked, true); if (!gcStats) { // uint oldUsed = allocator.usedMem(); mark(); sweep(); // DEBUG << "RUN GC: allocated:" << allocator.allocatedMem() << "used before" << oldUsed << "used now" << allocator.usedMem(); } else { bool triggeredByUnmanagedHeap = (unmanagedHeapSize > unmanagedHeapSizeGCLimit); size_t oldUnmanagedSize = unmanagedHeapSize; const size_t totalMem = getAllocatedMem(); const size_t usedBefore = getUsedMem(); const size_t largeItemsBefore = getLargeItemsMem(); qDebug() << "========== GC =========="; #ifndef QT_NO_DEBUG qDebug() << " Triggered by alloc request of" << lastAllocRequestedSlots << "slots."; #endif size_t oldChunks = blockAllocator.chunks.size(); qDebug() << "Allocated" << totalMem << "bytes in" << oldChunks << "chunks"; qDebug() << "Fragmented memory before GC" << (totalMem - usedBefore); dumpBins(&blockAllocator); QElapsedTimer t; t.start(); mark(); qint64 markTime = t.restart(); sweep(); const size_t usedAfter = getUsedMem(); const size_t largeItemsAfter = getLargeItemsMem(); qint64 sweepTime = t.elapsed(); if (triggeredByUnmanagedHeap) { qDebug() << "triggered by unmanaged heap:"; qDebug() << " old unmanaged heap size:" << oldUnmanagedSize; qDebug() << " new unmanaged heap:" << unmanagedHeapSize; qDebug() << " unmanaged heap limit:" << unmanagedHeapSizeGCLimit; } size_t memInBins = dumpBins(&blockAllocator); qDebug() << "Marked object in" << markTime << "ms."; qDebug() << "Sweeped object in" << sweepTime << "ms."; qDebug() << "Used memory before GC:" << usedBefore; qDebug() << "Used memory after GC:" << usedAfter; qDebug() << "Freed up bytes:" << (usedBefore - usedAfter); qDebug() << "Freed up chunks:" << (oldChunks - blockAllocator.chunks.size()); size_t lost = blockAllocator.allocatedMem() - memInBins - usedAfter; if (lost) qDebug() << "!!!!!!!!!!!!!!!!!!!!! LOST MEM:" << lost << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"; if (largeItemsBefore || largeItemsAfter) { qDebug() << "Large item memory before GC:" << largeItemsBefore; qDebug() << "Large item memory after GC:" << largeItemsAfter; qDebug() << "Large item memory freed up:" << (largeItemsBefore - largeItemsAfter); } qDebug() << "======== End GC ========"; } if (aggressiveGC) { // ensure we don't 'loose' any memory Q_ASSERT(blockAllocator.allocatedMem() == getUsedMem() + dumpBins(&blockAllocator, false)); } } size_t MemoryManager::getUsedMem() const { return blockAllocator.usedMem(); } size_t MemoryManager::getAllocatedMem() const { return blockAllocator.allocatedMem() + hugeItemAllocator.usedMem(); } size_t MemoryManager::getLargeItemsMem() const { return hugeItemAllocator.usedMem(); } MemoryManager::~MemoryManager() { delete m_persistentValues; sweep(/*lastSweep*/true); blockAllocator.freeAll(); hugeItemAllocator.freeAll(); stackAllocator.freeAll(); delete m_weakValues; #ifdef V4_USE_VALGRIND VALGRIND_DESTROY_MEMPOOL(this); #endif delete chunkAllocator; } void MemoryManager::dumpStats() const { #ifdef DETAILED_MM_STATS std::cerr << "=================" << std::endl; std::cerr << "Allocation stats:" << std::endl; std::cerr << "Requests for each chunk size:" << std::endl; for (int i = 0; i < allocSizeCounters.size(); ++i) { if (unsigned count = allocSizeCounters[i]) { std::cerr << "\t" << (i << 4) << " bytes chunks: " << count << std::endl; } } #endif // DETAILED_MM_STATS } #ifdef DETAILED_MM_STATS void MemoryManager::willAllocate(std::size_t size) { unsigned alignedSize = (size + 15) >> 4; QVector &counters = allocSizeCounters; if ((unsigned) counters.size() < alignedSize + 1) counters.resize(alignedSize + 1); counters[alignedSize]++; } #endif // DETAILED_MM_STATS void MemoryManager::collectFromJSStack() const { Value *v = engine->jsStackBase; Value *top = engine->jsStackTop; while (v < top) { Managed *m = v->managed(); if (m && m->inUse()) // Skip pointers to already freed objects, they are bogus as well m->mark(engine); ++v; } } } // namespace QV4 QT_END_NAMESPACE