/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmlincubator.h" #include "qqmlcomponent.h" #include "qqmlincubator_p.h" #include "qqmlexpression_p.h" #include "qqmlobjectcreator_p.h" #include void QQmlEnginePrivate::incubate( QQmlIncubator &i, const QQmlRefPointer &forContext) { QExplicitlySharedDataPointer p(i.d); QQmlIncubator::IncubationMode mode = i.incubationMode(); if (!incubationController) mode = QQmlIncubator::Synchronous; if (mode == QQmlIncubator::AsynchronousIfNested) { mode = QQmlIncubator::Synchronous; // Need to find the first constructing context and see if it is asynchronous QExplicitlySharedDataPointer parentIncubator; QQmlRefPointer cctxt = forContext; while (cctxt) { if (QQmlIncubatorPrivate *incubator = cctxt->incubator()) { parentIncubator = incubator; break; } cctxt = cctxt->parent(); } if (parentIncubator && parentIncubator->isAsynchronous) { mode = QQmlIncubator::Asynchronous; p->waitingOnMe = parentIncubator; parentIncubator->waitingFor.insert(p.data()); } } p->isAsynchronous = (mode != QQmlIncubator::Synchronous); inProgressCreations++; if (mode == QQmlIncubator::Synchronous) { QRecursionWatcher watcher(p.data()); p->changeStatus(QQmlIncubator::Loading); if (!watcher.hasRecursed()) { QQmlInstantiationInterrupt i; p->incubate(i); } } else { incubatorList.insert(p.data()); incubatorCount++; p->vmeGuard.guard(p->creator.data()); p->changeStatus(QQmlIncubator::Loading); if (incubationController) incubationController->incubatingObjectCountChanged(incubatorCount); } } /*! Sets the engine's incubation \a controller. The engine can only have one active controller and it does not take ownership of it. \sa incubationController() */ void QQmlEngine::setIncubationController(QQmlIncubationController *controller) { Q_D(QQmlEngine); if (d->incubationController) d->incubationController->d = nullptr; d->incubationController = controller; if (controller) controller->d = d; } /*! Returns the currently set incubation controller, or 0 if no controller has been set. \sa setIncubationController() */ QQmlIncubationController *QQmlEngine::incubationController() const { Q_D(const QQmlEngine); return d->incubationController; } QQmlIncubatorPrivate::QQmlIncubatorPrivate(QQmlIncubator *q, QQmlIncubator::IncubationMode m) : q(q), status(QQmlIncubator::Null), mode(m), isAsynchronous(false), progress(Execute), result(nullptr), enginePriv(nullptr), waitingOnMe(nullptr) { } QQmlIncubatorPrivate::~QQmlIncubatorPrivate() { clear(); } void QQmlIncubatorPrivate::clear() { compilationUnit = nullptr; if (next.isInList()) { next.remove(); enginePriv->incubatorCount--; QQmlIncubationController *controller = enginePriv->incubationController; if (controller) controller->incubatingObjectCountChanged(enginePriv->incubatorCount); } enginePriv = nullptr; if (!rootContext.isNull()) { if (rootContext->incubator()) rootContext->setIncubator(nullptr); rootContext = nullptr; } if (nextWaitingFor.isInList()) { Q_ASSERT(waitingOnMe); nextWaitingFor.remove(); waitingOnMe = nullptr; } // if we're waiting on any incubators then they should be cleared too. while (waitingFor.first()) { QQmlIncubator * i = static_cast(waitingFor.first())->q; if (i) i->clear(); } bool guardOk = vmeGuard.isOK(); vmeGuard.clear(); if (creator && guardOk) creator->clear(); creator.reset(nullptr); } /*! \class QQmlIncubationController \brief QQmlIncubationController instances drive the progress of QQmlIncubators. \inmodule QtQml In order to behave asynchronously and not introduce stutters or freezes in an application, the process of creating objects a QQmlIncubators must be driven only during the application's idle time. QQmlIncubationController allows the application to control exactly when, how often and for how long this processing occurs. A QQmlIncubationController derived instance should be created and set on a QQmlEngine by calling the QQmlEngine::setIncubationController() method. Processing is then controlled by calling the QQmlIncubationController::incubateFor() or QQmlIncubationController::incubateWhile() methods as dictated by the application's requirements. For example, this is an example of a incubation controller that will incubate for a maximum of 5 milliseconds out of every 16 milliseconds. \code class PeriodicIncubationController : public QObject, public QQmlIncubationController { public: PeriodicIncubationController() { startTimer(16); } protected: void timerEvent(QTimerEvent *) override { incubateFor(5); } }; \endcode Although the previous example would work, it is not optimal. Real world incubation controllers should try and maximize the amount of idle time they consume - rather than a static amount like 5 milliseconds - while not disturbing the application. */ /*! Create a new incubation controller. */ QQmlIncubationController::QQmlIncubationController() : d(nullptr) { } /*! \internal */ QQmlIncubationController::~QQmlIncubationController() { if (d) QQmlEnginePrivate::get(d)->setIncubationController(nullptr); d = nullptr; } /*! Return the QQmlEngine this incubation controller is set on, or 0 if it has not been set on any engine. */ QQmlEngine *QQmlIncubationController::engine() const { return QQmlEnginePrivate::get(d); } /*! Return the number of objects currently incubating. */ int QQmlIncubationController::incubatingObjectCount() const { return d ? d->incubatorCount : 0; } /*! Called when the number of incubating objects changes. \a incubatingObjectCount is the new number of incubating objects. The default implementation does nothing. */ void QQmlIncubationController::incubatingObjectCountChanged(int incubatingObjectCount) { Q_UNUSED(incubatingObjectCount); } void QQmlIncubatorPrivate::forceCompletion(QQmlInstantiationInterrupt &i) { while (QQmlIncubator::Loading == status) { while (QQmlIncubator::Loading == status && !waitingFor.isEmpty()) static_cast(waitingFor.first())->forceCompletion(i); if (QQmlIncubator::Loading == status) incubate(i); } } void QQmlIncubatorPrivate::incubate(QQmlInstantiationInterrupt &i) { if (!compilationUnit) return; QExplicitlySharedDataPointer protectThis(this); QRecursionWatcher watcher(this); // get a copy of the engine pointer as it might get reset; QQmlEnginePrivate *enginePriv = this->enginePriv; if (!vmeGuard.isOK()) { QQmlError error; error.setMessageType(QtInfoMsg); error.setUrl(compilationUnit->url()); error.setDescription(QQmlComponent::tr("Object or context destroyed during incubation")); errors << error; progress = QQmlIncubatorPrivate::Completed; goto finishIncubate; } vmeGuard.clear(); if (progress == QQmlIncubatorPrivate::Execute) { enginePriv->referenceScarceResources(); QObject *tresult = nullptr; tresult = creator->create(subComponentToCreate, /*parent*/nullptr, &i); if (!tresult) errors = creator->errors; else { RequiredProperties& requiredProperties = creator->requiredProperties(); for (auto it = initialProperties.cbegin(); it != initialProperties.cend(); ++it) { auto component = tresult; auto name = it.key(); QQmlProperty prop = QQmlComponentPrivate::removePropertyFromRequired(component, name, requiredProperties); if (!prop.isValid() || !prop.write(it.value())) { QQmlError error{}; error.setUrl(compilationUnit->url()); error.setDescription(QLatin1String("Could not set property %1").arg(name)); errors.push_back(error); } } } enginePriv->dereferenceScarceResources(); if (watcher.hasRecursed()) return; result = tresult; if (errors.isEmpty() && result == nullptr) goto finishIncubate; if (result) { QQmlData *ddata = QQmlData::get(result); Q_ASSERT(ddata); //see QQmlComponent::beginCreate for explanation of indestructible ddata->indestructible = true; ddata->explicitIndestructibleSet = true; ddata->rootObjectInCreation = false; if (q) { q->setInitialState(result); if (creator && !creator->requiredProperties().empty()) { const auto& unsetRequiredProperties = creator->requiredProperties(); for (const auto& unsetRequiredProperty: unsetRequiredProperties) errors << QQmlComponentPrivate::unsetRequiredPropertyToQQmlError(unsetRequiredProperty); } } } if (watcher.hasRecursed()) return; if (errors.isEmpty()) progress = QQmlIncubatorPrivate::Completing; else progress = QQmlIncubatorPrivate::Completed; changeStatus(calculateStatus()); if (watcher.hasRecursed()) return; if (i.shouldInterrupt()) goto finishIncubate; } if (progress == QQmlIncubatorPrivate::Completing) { do { if (watcher.hasRecursed()) return; if (creator->finalize(i)) { rootContext = creator->rootContext(); progress = QQmlIncubatorPrivate::Completed; goto finishIncubate; } } while (!i.shouldInterrupt()); } finishIncubate: if (progress == QQmlIncubatorPrivate::Completed && waitingFor.isEmpty()) { QExplicitlySharedDataPointer isWaiting = waitingOnMe; clear(); if (isWaiting) { QRecursionWatcher watcher(isWaiting.data()); changeStatus(calculateStatus()); if (!watcher.hasRecursed()) isWaiting->incubate(i); } else { changeStatus(calculateStatus()); } enginePriv->inProgressCreations--; if (0 == enginePriv->inProgressCreations) { while (enginePriv->erroredBindings) enginePriv->warning(enginePriv->erroredBindings->removeError()); } } else if (!creator.isNull()) { vmeGuard.guard(creator.data()); } } /*! Incubate objects for \a msecs, or until there are no more objects to incubate. */ void QQmlIncubationController::incubateFor(int msecs) { if (!d || !d->incubatorCount) return; QQmlInstantiationInterrupt i(msecs * Q_INT64_C(1000000)); i.reset(); do { static_cast(d->incubatorList.first())->incubate(i); } while (d && d->incubatorCount != 0 && !i.shouldInterrupt()); } /*! \since 5.15 Incubate objects while the atomic bool pointed to by \a flag is true, or until there are no more objects to incubate, or up to \a msecs if \a msecs is not zero. Generally this method is used in conjunction with a thread or a UNIX signal that sets the bool pointed to by \a flag to false when it wants incubation to be interrupted. \note \a flag is read using acquire memory ordering. */ void QQmlIncubationController::incubateWhile(std::atomic *flag, int msecs) { if (!d || !d->incubatorCount) return; QQmlInstantiationInterrupt i(flag, msecs * Q_INT64_C(1000000)); i.reset(); do { static_cast(d->incubatorList.first())->incubate(i); } while (d && d->incubatorCount != 0 && !i.shouldInterrupt()); } /*! \class QQmlIncubator \brief The QQmlIncubator class allows QML objects to be created asynchronously. \inmodule QtQml Creating QML objects - like delegates in a view, or a new page in an application - can take a noticeable amount of time, especially on resource constrained mobile devices. When an application uses QQmlComponent::create() directly, the QML object instance is created synchronously which, depending on the complexity of the object, can cause noticeable pauses or stutters in the application. The use of QQmlIncubator gives more control over the creation of a QML object, including allowing it to be created asynchronously using application idle time. The following example shows a simple use of QQmlIncubator. \code QQmlIncubator incubator; component->create(incubator); while (!incubator.isReady()) { QCoreApplication::processEvents(QEventLoop::AllEvents, 50); } QObject *object = incubator.object(); \endcode Asynchronous incubators are controlled by a QQmlIncubationController that is set on the QQmlEngine, which lets the engine know when the application is idle and incubating objects should be processed. If an incubation controller is not set on the QQmlEngine, QQmlIncubator creates objects synchronously regardless of the specified IncubationMode. QQmlIncubator supports three incubation modes: \list \li Synchronous The creation occurs synchronously. That is, once the QQmlComponent::create() call returns, the incubator will already be in either the Error or Ready state. A synchronous incubator has no real advantage compared to using the synchronous creation methods on QQmlComponent directly, but it may simplify an application's implementation to use the same API for both synchronous and asynchronous creations. \li Asynchronous (default) The creation occurs asynchronously, assuming a QQmlIncubatorController is set on the QQmlEngine. The incubator will remain in the Loading state until either the creation is complete or an error occurs. The statusChanged() callback can be used to be notified of status changes. Applications should use the Asynchronous incubation mode to create objects that are not needed immediately. For example, the ListView type uses Asynchronous incubation to create objects that are slightly off screen while the list is being scrolled. If, during asynchronous creation, the object is needed immediately the QQmlIncubator::forceCompletion() method can be called to complete the creation process synchronously. \li AsynchronousIfNested The creation will occur asynchronously if part of a nested asynchronous creation, or synchronously if not. In most scenarios where a QML component wants the appearance of a synchronous instantiation, it should use this mode. This mode is best explained with an example. When the ListView type is first created, it needs to populate itself with an initial set of delegates to show. If the ListView was 400 pixels high, and each delegate was 100 pixels high, it would need to create four initial delegate instances. If the ListView used the Asynchronous incubation mode, the ListView would always be created empty and then, sometime later, the four initial items would appear. Conversely, if the ListView was to use the Synchronous incubation mode it would behave correctly but it may introduce stutters into the application. As QML would have to stop and instantiate the ListView's delegates synchronously, if the ListView was part of a QML component that was being instantiated asynchronously this would undo much of the benefit of asynchronous instantiation. The AsynchronousIfNested mode reconciles this problem. By using AsynchronousIfNested, the ListView delegates are instantiated asynchronously if the ListView itself is already part of an asynchronous instantiation, and synchronously otherwise. In the case of a nested asynchronous instantiation, the outer asynchronous instantiation will not complete until after all the nested instantiations have also completed. This ensures that by the time the outer asynchronous instantitation completes, inner items like ListView have already completed loading their initial delegates. It is almost always incorrect to use the Synchronous incubation mode - elements or components that want the appearance of synchronous instantiation, but without the downsides of introducing freezes or stutters into the application, should use the AsynchronousIfNested incubation mode. \endlist */ /*! Create a new incubator with the specified \a mode */ QQmlIncubator::QQmlIncubator(IncubationMode mode) : d(new QQmlIncubatorPrivate(this, mode)) { d->ref.ref(); } /*! \internal */ QQmlIncubator::~QQmlIncubator() { d->q = nullptr; if (!d->ref.deref()) { delete d; } d = nullptr; } /*! \enum QQmlIncubator::IncubationMode Specifies the mode the incubator operates in. Regardless of the incubation mode, a QQmlIncubator will behave synchronously if the QQmlEngine does not have a QQmlIncubationController set. \value Asynchronous The object will be created asynchronously. \value AsynchronousIfNested If the object is being created in a context that is already part of an asynchronous creation, this incubator will join that existing incubation and execute asynchronously. The existing incubation will not become Ready until both it and this incubation have completed. Otherwise, the incubation will execute synchronously. \value Synchronous The object will be created synchronously. */ /*! \enum QQmlIncubator::Status Specifies the status of the QQmlIncubator. \value Null Incubation is not in progress. Call QQmlComponent::create() to begin incubating. \value Ready The object is fully created and can be accessed by calling object(). \value Loading The object is in the process of being created. \value Error An error occurred. The errors can be access by calling errors(). */ /*! Clears the incubator. Any in-progress incubation is aborted. If the incubator is in the Ready state, the created object is \b not deleted. */ void QQmlIncubator::clear() { QRecursionWatcher watcher(d); Status s = status(); if (s == Null) return; QQmlEnginePrivate *enginePriv = d->enginePriv; if (s == Loading) { Q_ASSERT(d->compilationUnit); if (d->result) d->result->deleteLater(); d->result = nullptr; } d->clear(); Q_ASSERT(d->compilationUnit.isNull()); Q_ASSERT(d->waitingOnMe.data() == nullptr); Q_ASSERT(d->waitingFor.isEmpty()); d->errors.clear(); d->progress = QQmlIncubatorPrivate::Execute; d->result = nullptr; if (s == Loading) { Q_ASSERT(enginePriv); enginePriv->inProgressCreations--; if (0 == enginePriv->inProgressCreations) { while (enginePriv->erroredBindings) enginePriv->warning(enginePriv->erroredBindings->removeError()); } } d->changeStatus(Null); } /*! Force any in-progress incubation to finish synchronously. Once this call returns, the incubator will not be in the Loading state. */ void QQmlIncubator::forceCompletion() { QQmlInstantiationInterrupt i; d->forceCompletion(i); } /*! Returns true if the incubator's status() is Null. */ bool QQmlIncubator::isNull() const { return status() == Null; } /*! Returns true if the incubator's status() is Ready. */ bool QQmlIncubator::isReady() const { return status() == Ready; } /*! Returns true if the incubator's status() is Error. */ bool QQmlIncubator::isError() const { return status() == Error; } /*! Returns true if the incubator's status() is Loading. */ bool QQmlIncubator::isLoading() const { return status() == Loading; } /*! Return the list of errors encountered while incubating the object. */ QList QQmlIncubator::errors() const { return d->errors; } /*! Return the incubation mode passed to the QQmlIncubator constructor. */ QQmlIncubator::IncubationMode QQmlIncubator::incubationMode() const { return d->mode; } /*! Return the current status of the incubator. */ QQmlIncubator::Status QQmlIncubator::status() const { return d->status; } /*! Return the incubated object if the status is Ready, otherwise 0. */ QObject *QQmlIncubator::object() const { if (status() != Ready) return nullptr; else return d->result; } /*! Return a list of properties which are required but haven't been set yet. This list can be modified, so that subclasses which implement special logic setInitialProperties can mark properties set there as no longer required. \sa QQmlIncubator::setInitialProperties \since 5.15 */ RequiredProperties &QQmlIncubatorPrivate::requiredProperties() { return creator->requiredProperties(); } bool QQmlIncubatorPrivate::hadRequiredProperties() const { return creator->componentHadRequiredProperties(); } /*! Stores a mapping from property names to initial values, contained in \a initialProperties, with which the incubated component will be initialized. \sa QQmlComponent::setInitialProperties \since 5.15 */ void QQmlIncubator::setInitialProperties(const QVariantMap &initialProperties) { d->initialProperties = initialProperties; } /*! Called when the status of the incubator changes. \a status is the new status. The default implementation does nothing. */ void QQmlIncubator::statusChanged(Status status) { Q_UNUSED(status); } /*! Called after the \a object is first created, but before property bindings are evaluated and, if applicable, QQmlParserStatus::componentComplete() is called. This is equivalent to the point between QQmlComponent::beginCreate() and QQmlComponent::completeCreate(), and can be used to assign initial values to the object's properties. The default implementation does nothing. */ void QQmlIncubator::setInitialState(QObject *object) { Q_UNUSED(object); } void QQmlIncubatorPrivate::changeStatus(QQmlIncubator::Status s) { if (s == status) return; status = s; if (q) q->statusChanged(status); } QQmlIncubator::Status QQmlIncubatorPrivate::calculateStatus() const { if (!errors.isEmpty()) return QQmlIncubator::Error; else if (result && progress == QQmlIncubatorPrivate::Completed && waitingFor.isEmpty()) return QQmlIncubator::Ready; else if (compilationUnit) return QQmlIncubator::Loading; else return QQmlIncubator::Null; }