/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmlscriptstring.h" #include "qqmlscriptstring_p.h" QT_BEGIN_NAMESPACE /*! \class QQmlScriptString \brief The QQmlScriptString class encapsulates a script and its context. \inmodule QtQml QQmlScriptString is used to create QObject properties that accept a script "assignment" from QML. Normally, the following QML would result in a binding being established for the \c script property; i.e. \c script would be assigned the value obtained from running \c {myObj.value = Math.max(myValue, 100)} \qml MyType { script: myObj.value = Math.max(myValue, 100) } \endqml If instead the property had a type of QQmlScriptString, the script itself -- \e {myObj.value = Math.max(myValue, 100)} -- would be passed to the \c script property and the class could choose how to handle it. Typically, the class will evaluate the script at some later time using a QQmlExpression. \code QQmlExpression expr(scriptString); expr.evaluate(); \endcode \sa QQmlExpression */ const QQmlScriptStringPrivate* QQmlScriptStringPrivate::get(const QQmlScriptString &script) { return script.d.constData(); } /*! Constructs an empty instance. */ QQmlScriptString::QQmlScriptString() : d(new QQmlScriptStringPrivate) { } /*! \internal */ QQmlScriptString::QQmlScriptString(const QString &script, QQmlContext *context, QObject *scope) : d(new QQmlScriptStringPrivate) { d->script = script; d->context = context; d->scope = scope; } /*! Copies \a other. */ QQmlScriptString::QQmlScriptString(const QQmlScriptString &other) : d(other.d) { } /*! \internal */ QQmlScriptString::~QQmlScriptString() { } /*! Assigns \a other to this. */ QQmlScriptString &QQmlScriptString::operator=(const QQmlScriptString &other) { d = other.d; return *this; } /*! Returns whether the QQmlScriptString is empty. */ bool QQmlScriptString::isEmpty() const { return d->script.isEmpty(); } /*! Returns whether the content of the QQmlScriptString is the \c undefined literal. */ bool QQmlScriptString::isUndefinedLiteral() const { return d->script == QStringLiteral("undefined"); } /*! Returns whether the content of the QQmlScriptString is the \c null literal. */ bool QQmlScriptString::isNullLiteral() const { return d->script == QStringLiteral("null"); } /*! If the content of the QQmlScriptString is a string literal, returns that string. Otherwise returns a null QString. */ QString QQmlScriptString::stringLiteral() const { if (d->isStringLiteral) return d->script.mid(1, d->script.length()-2); return QString(); } /*! If the content of the QQmlScriptString is a number literal, returns that number and sets \a ok to true. Otherwise returns 0.0 and sets \a ok to false. */ qreal QQmlScriptString::numberLiteral(bool *ok) const { if (ok) *ok = d->isNumberLiteral; return d->isNumberLiteral ? d->numberValue : 0.; } /*! If the content of the QQmlScriptString is a boolean literal, returns the boolean value and sets \a ok to true. Otherwise returns false and sets \a ok to false. */ bool QQmlScriptString::booleanLiteral(bool *ok) const { bool isTrue = d->script == QStringLiteral("true"); bool isFalse = !isTrue && d->script == QStringLiteral("false"); if (ok) *ok = isTrue || isFalse; return isTrue ? true : false; } QT_END_NAMESPACE