/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the V4VM module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QV4LOOKUP_H #define QV4LOOKUP_H #include "qv4global_p.h" #include "qv4runtime_p.h" #include "qv4engine_p.h" #include "qv4context_p.h" #include "qv4object_p.h" #include "qv4internalclass_p.h" QT_BEGIN_NAMESPACE namespace QQmlJS { namespace VM { struct Lookup { enum { Size = 3 }; union { void (*lookupProperty)(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); void (*lookupGlobal)(Lookup *l, ExecutionContext *ctx, Value *result); }; InternalClass *classList[Size]; int level; uint index; String *name; static void lookupPropertyGeneric(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupProperty0(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupProperty1(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupProperty2(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupPropertyAccessor0(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupPropertyAccessor1(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupPropertyAccessor2(Lookup *l, ExecutionContext *ctx, Value *result, const Value &object); static void lookupGlobalGeneric(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobal0(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobal1(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobal2(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobalAccessor0(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobalAccessor1(Lookup *l, ExecutionContext *ctx, Value *result); static void lookupGlobalAccessor2(Lookup *l, ExecutionContext *ctx, Value *result); Property *lookup(Object *obj, PropertyAttributes *attrs) { int i = 0; while (i < level && obj && obj->internalClass == classList[i]) { obj = obj->prototype; ++i; } if (index != UINT_MAX && obj->internalClass == classList[i]) { *attrs = obj->internalClass->propertyData.at(index); return obj->memberData + index; } while (i < Size && obj) { classList[i] = obj->internalClass; index = obj->internalClass->find(name); if (index != UINT_MAX) { level = i; *attrs = obj->internalClass->propertyData.at(index); return obj->memberData + index; } obj = obj->prototype; ++i; } level = i; while (obj) { index = obj->internalClass->find(name); if (index != UINT_MAX) { *attrs = obj->internalClass->propertyData.at(index); return obj->memberData + index; } obj = obj->prototype; } return 0; } Property *setterLookup(Object *o, PropertyAttributes *attrs) { if (o->internalClass == classList[0]) { *attrs = o->internalClass->propertyData[index]; return o->memberData + index; } uint idx = o->internalClass->find(name); if (idx != UINT_MAX) { classList[0] = o->internalClass; index = idx; *attrs = o->internalClass->propertyData[index]; return o->memberData + index; } return 0; } }; } } QT_END_NAMESPACE #endif