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These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmlbind_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQmlBindPrivate : public QObjectPrivate { public: QQmlBindPrivate() : componentComplete(true), obj(0), prevBind(0) {} ~QQmlBindPrivate() { if (prevBind) prevBind->destroy(); } QQmlNullableValue when; bool componentComplete; QPointer obj; QString propName; QQmlNullableValue value; QQmlProperty prop; QQmlAbstractBinding *prevBind; }; /*! \qmltype Binding \instantiates QQmlBind \inqmlmodule QtQml 2 \ingroup qtquick-interceptors \brief Enables the arbitrary creation of property bindings \section1 Binding to an inaccessible property Sometimes it is necessary to bind to a property of an object that wasn't directly instantiated by QML - generally a property of a class exported to QML by C++. In these cases, regular property binding doesn't work. Binding allows you to bind any value to any property. For example, imagine a C++ application that maps an "app.enteredText" property into QML. You could use Binding to update the enteredText property like this. \code TextEdit { id: myTextField; text: "Please type here..." } Binding { target: app; property: "enteredText"; value: myTextField.text } \endcode Whenever the text in the TextEdit is updated, the C++ property will be updated also. \section1 "Single-branch" conditional binding In some circumstances you may want to control the value of a property only when a certain condition is true (and relinquish control in all other circumstances). This often isn't possible to accomplish with a direct binding, as you need to supply values for all possible branches. \code // produces warning: "Unable to assign [undefined] to double value" value: if (mouse.pressed) mouse.mouseX \endcode The above example will produce a warning whenever we release the mouse, as the value of the binding is undefined when the mouse isn't pressed. We can use the Binding type to rewrite the above code and avoid the warning. \qml Binding on value { when: mouse.pressed value: mouse.mouseX } \endqml The Binding type will also restore any previously set direct bindings on the property. In that sense, it functions much like a simplified State. \qml // this is equivalent to the above Binding State { name: "pressed" when: mouse.pressed PropertyChanges { target: obj value: mouse.mouseX } } \endqml If the binding target or binding property is changed, the bound value is immediately pushed onto the new target. \sa {Qt QML} */ QQmlBind::QQmlBind(QObject *parent) : QObject(*(new QQmlBindPrivate), parent) { } QQmlBind::~QQmlBind() { } /*! \qmlproperty bool QtQml2::Binding::when This property holds when the binding is active. This should be set to an expression that evaluates to true when you want the binding to be active. \code Binding { target: contactName; property: 'text' value: name; when: list.ListView.isCurrentItem } \endcode When the binding becomes inactive again, any direct bindings that were previously set on the property will be restored. */ bool QQmlBind::when() const { Q_D(const QQmlBind); return d->when; } void QQmlBind::setWhen(bool v) { Q_D(QQmlBind); if (!d->when.isNull && d->when == v) return; d->when = v; eval(); } /*! \qmlproperty Object QtQml2::Binding::target The object to be updated. */ QObject *QQmlBind::object() { Q_D(const QQmlBind); return d->obj; } void QQmlBind::setObject(QObject *obj) { Q_D(QQmlBind); if (d->obj && d->when.isValid() && d->when) { /* if we switch the object at runtime, we need to restore the previous binding on the old object before continuing */ d->when = false; eval(); d->when = true; } d->obj = obj; if (d->componentComplete) d->prop = QQmlProperty(d->obj, d->propName); eval(); } /*! \qmlproperty string QtQml2::Binding::property The property to be updated. */ QString QQmlBind::property() const { Q_D(const QQmlBind); return d->propName; } void QQmlBind::setProperty(const QString &p) { Q_D(QQmlBind); if (!d->propName.isEmpty() && d->when.isValid() && d->when) { /* if we switch the property name at runtime, we need to restore the previous binding on the old object before continuing */ d->when = false; eval(); d->when = true; } d->propName = p; if (d->componentComplete) d->prop = QQmlProperty(d->obj, d->propName); eval(); } /*! \qmlproperty any QtQml2::Binding::value The value to be set on the target object and property. This can be a constant (which isn't very useful), or a bound expression. */ QVariant QQmlBind::value() const { Q_D(const QQmlBind); return d->value.value; } void QQmlBind::setValue(const QVariant &v) { Q_D(QQmlBind); d->value = v; eval(); } void QQmlBind::setTarget(const QQmlProperty &p) { Q_D(QQmlBind); d->prop = p; } void QQmlBind::classBegin() { Q_D(QQmlBind); d->componentComplete = false; } void QQmlBind::componentComplete() { Q_D(QQmlBind); d->componentComplete = true; if (!d->prop.isValid()) d->prop = QQmlProperty(d->obj, d->propName); eval(); } void QQmlBind::eval() { Q_D(QQmlBind); if (!d->prop.isValid() || d->value.isNull || !d->componentComplete) return; if (d->when.isValid()) { if (!d->when) { //restore any previous binding if (d->prevBind) { QQmlAbstractBinding *tmp = d->prevBind; d->prevBind = 0; tmp = QQmlPropertyPrivate::setBinding(d->prop, tmp); if (tmp) //should this ever be true? tmp->destroy(); } return; } //save any set binding for restoration QQmlAbstractBinding *tmp; tmp = QQmlPropertyPrivate::setBinding(d->prop, 0); if (tmp && d->prevBind) tmp->destroy(); else if (!d->prevBind) d->prevBind = tmp; } d->prop.write(d->value.value); } QT_END_NAMESPACE