/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQMLLISTMODEL_H #define QQMLLISTMODEL_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE class QQmlListModelWorkerAgent; class ListModel; class ListLayout; namespace QV4 { struct ModelObject; } class Q_QML_PRIVATE_EXPORT QQmlListModel : public QAbstractListModel { Q_OBJECT Q_PROPERTY(int count READ count NOTIFY countChanged) Q_PROPERTY(bool dynamicRoles READ dynamicRoles WRITE setDynamicRoles) public: QQmlListModel(QObject *parent=nullptr); ~QQmlListModel(); QModelIndex index(int row, int column, const QModelIndex &parent) const override; int rowCount(const QModelIndex &parent) const override; QVariant data(const QModelIndex &index, int role) const override; bool setData(const QModelIndex &index, const QVariant &value, int role = Qt::EditRole) override; QHash roleNames() const override; QVariant data(int index, int role) const; int count() const; Q_INVOKABLE void clear(); Q_INVOKABLE void remove(QQmlV4Function *args); Q_INVOKABLE void append(QQmlV4Function *args); Q_INVOKABLE void insert(QQmlV4Function *args); Q_INVOKABLE QQmlV4Handle get(int index) const; Q_INVOKABLE void set(int index, const QQmlV4Handle &); Q_INVOKABLE void setProperty(int index, const QString& property, const QVariant& value); Q_INVOKABLE void move(int from, int to, int count); Q_INVOKABLE void sync(); QQmlListModelWorkerAgent *agent(); bool dynamicRoles() const { return m_dynamicRoles; } void setDynamicRoles(bool enableDynamicRoles); Q_SIGNALS: void countChanged(); private: friend class QQmlListModelParser; friend class QQmlListModelWorkerAgent; friend class ModelObject; friend struct QV4::ModelObject; friend class ModelNodeMetaObject; friend class ListModel; friend class ListElement; friend class DynamicRoleModelNode; friend class DynamicRoleModelNodeMetaObject; // Constructs a flat list model for a worker agent QQmlListModel(QQmlListModel *orig, QQmlListModelWorkerAgent *agent); QQmlListModel(const QQmlListModel *owner, ListModel *data, QV4::ExecutionEngine *engine, QObject *parent=nullptr); QV4::ExecutionEngine *engine() const; inline bool canMove(int from, int to, int n) const { return !(from+n > count() || to+n > count() || from < 0 || to < 0 || n < 0); } QQmlListModelWorkerAgent *m_agent; mutable QV4::ExecutionEngine *m_engine; bool m_mainThread; bool m_primary; bool m_dynamicRoles; ListLayout *m_layout; ListModel *m_listModel; QVector m_modelObjects; QVector m_roles; struct ElementSync { DynamicRoleModelNode *src = nullptr; DynamicRoleModelNode *target = nullptr; int srcIndex = -1; int targetIndex = -1; QVector changedRoles; }; static bool sync(QQmlListModel *src, QQmlListModel *target); static QQmlListModel *createWithOwner(QQmlListModel *newOwner); void emitItemsChanged(int index, int count, const QVector &roles); void emitItemsAboutToBeInserted(int index, int count); void emitItemsInserted(); void removeElements(int index, int removeCount); }; // ### FIXME class QQmlListElement : public QObject { Q_OBJECT }; class QQmlListModelParser : public QQmlCustomParser { public: enum PropertyType { Invalid, Boolean, Number, String, Script }; QQmlListModelParser() : QQmlCustomParser(QQmlCustomParser::AcceptsSignalHandlers) {} void verifyBindings(const QV4::CompiledData::Unit *qmlUnit, const QList &bindings) override; void applyBindings(QObject *obj, QV4::CompiledData::CompilationUnit *compilationUnit, const QList &bindings) override; private: bool verifyProperty(const QV4::CompiledData::Unit *qmlUnit, const QV4::CompiledData::Binding *binding); // returns true if a role was set bool applyProperty(QV4::CompiledData::CompilationUnit *compilationUnit, const QV4::CompiledData::Unit *qmlUnit, const QV4::CompiledData::Binding *binding, ListModel *model, int outterElementIndex); static bool definesEmptyList(const QString &); QString listElementTypeName; }; QT_END_NAMESPACE QML_DECLARE_TYPE(QQmlListModel) QML_DECLARE_TYPE(QQmlListElement) #endif // QQMLLISTMODEL_H