/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qqmltableinstancemodel_p.h" #include "qqmldelegatecomponent_p.h" #include #include #include #include QT_BEGIN_NAMESPACE const char* kModelItemTag = "_tableinstancemodel_modelItem"; bool QQmlTableInstanceModel::isDoneIncubating(QQmlDelegateModelItem *modelItem) { if (!modelItem->incubationTask) return true; const auto status = modelItem->incubationTask->status(); return (status == QQmlIncubator::Ready) || (status == QQmlIncubator::Error); } void QQmlTableInstanceModel::deleteModelItemLater(QQmlDelegateModelItem *modelItem) { Q_ASSERT(modelItem); delete modelItem->object; modelItem->object = nullptr; if (modelItem->contextData) { modelItem->contextData->invalidate(); Q_ASSERT(modelItem->contextData->refCount == 1); modelItem->contextData = nullptr; } modelItem->deleteLater(); } QQmlTableInstanceModel::QQmlTableInstanceModel(QQmlContext *qmlContext, QObject *parent) : QQmlInstanceModel(*(new QObjectPrivate()), parent) , m_qmlContext(qmlContext) , m_metaType(new QQmlDelegateModelItemMetaType(m_qmlContext->engine()->handle(), nullptr, QStringList())) { } void QQmlTableInstanceModel::useImportVersion(int minorVersion) { m_adaptorModel.useImportVersion(minorVersion); } QQmlTableInstanceModel::~QQmlTableInstanceModel() { for (const auto modelItem : m_modelItems) { // No item in m_modelItems should be referenced at this point. The view // should release all its items before it deletes this model. Only model items // that are still being incubated should be left for us to delete. Q_ASSERT(modelItem->objectRef == 0); Q_ASSERT(modelItem->incubationTask); // Check that we are not being deleted while we're // in the process of e.g emitting a created signal. Q_ASSERT(modelItem->scriptRef == 0); if (modelItem->object) { delete modelItem->object; modelItem->object = nullptr; modelItem->contextData->invalidate(); modelItem->contextData = nullptr; } } deleteAllFinishedIncubationTasks(); qDeleteAll(m_modelItems); drainReusableItemsPool(0); } QQmlComponent *QQmlTableInstanceModel::resolveDelegate(int index) { if (m_delegateChooser) { const int row = m_adaptorModel.rowAt(index); const int column = m_adaptorModel.columnAt(index); QQmlComponent *delegate = nullptr; QQmlAbstractDelegateComponent *chooser = m_delegateChooser; do { delegate = chooser->delegate(&m_adaptorModel, row, column); chooser = qobject_cast(delegate); } while (chooser); return delegate; } return m_delegate; } QQmlDelegateModelItem *QQmlTableInstanceModel::resolveModelItem(int index) { // Check if an item for the given index is already loaded and ready QQmlDelegateModelItem *modelItem = m_modelItems.value(index, nullptr); if (modelItem) return modelItem; QQmlComponent *delegate = resolveDelegate(index); if (!delegate) return nullptr; // Check if the pool contains an item that can be reused modelItem = takeFromReusableItemsPool(delegate); if (modelItem) { reuseItem(modelItem, index); m_modelItems.insert(index, modelItem); return modelItem; } // Create a new item from scratch modelItem = m_adaptorModel.createItem(m_metaType, index); if (modelItem) { modelItem->delegate = delegate; m_modelItems.insert(index, modelItem); return modelItem; } qWarning() << Q_FUNC_INFO << "failed creating a model item for index: " << index; return nullptr; } QObject *QQmlTableInstanceModel::object(int index, QQmlIncubator::IncubationMode incubationMode) { Q_ASSERT(m_delegate); Q_ASSERT(index >= 0 && index < m_adaptorModel.count()); Q_ASSERT(m_qmlContext && m_qmlContext->isValid()); QQmlDelegateModelItem *modelItem = resolveModelItem(index); if (!modelItem) return nullptr; if (modelItem->object) { // The model item has already been incubated. So // just bump the ref-count and return it. modelItem->referenceObject(); return modelItem->object; } // The object is not ready, and needs to be incubated incubateModelItem(modelItem, incubationMode); if (!isDoneIncubating(modelItem)) return nullptr; // Incubation is done, so the task should be removed Q_ASSERT(!modelItem->incubationTask); if (!modelItem->object) { // The object was incubated synchronously (otherwise we would return above). But since // we have no object, the incubation must have failed. And when we have no object, there // should be no object references either. And there should also not be any internal script // refs at this point. So we delete the model item. Q_ASSERT(!modelItem->isObjectReferenced()); Q_ASSERT(!modelItem->isReferenced()); m_modelItems.remove(modelItem->index); delete modelItem; return nullptr; } // Incubation was completed sync and successful modelItem->referenceObject(); return modelItem->object; } QQmlInstanceModel::ReleaseFlags QQmlTableInstanceModel::release(QObject *object, ReusableFlag reusable) { Q_ASSERT(object); auto modelItem = qvariant_cast(object->property(kModelItemTag)); Q_ASSERT(modelItem); if (!modelItem->releaseObject()) return QQmlDelegateModel::Referenced; if (modelItem->isReferenced()) { // We still have an internal reference to this object, which means that we are told to release an // object while the createdItem signal for it is still on the stack. This can happen when objects // are e.g delivered async, and the user flicks back and forth quicker than the loading can catch // up with. The view might then find that the object is no longer visible and should be released. // We detect this case in incubatorStatusChanged(), and delete it there instead. But from the callers // point of view, it should consider it destroyed. return QQmlDelegateModel::Destroyed; } // The item is not referenced by anyone m_modelItems.remove(modelItem->index); if (reusable == Reusable) { insertIntoReusableItemsPool(modelItem); return QQmlInstanceModel::Referenced; } // The item is not reused or referenced by anyone, so just delete it modelItem->destroyObject(); emit destroyingItem(object); delete modelItem; return QQmlInstanceModel::Destroyed; } void QQmlTableInstanceModel::cancel(int index) { auto modelItem = m_modelItems.value(index); Q_ASSERT(modelItem); // Since the view expects the item to be incubating, there should be // an incubation task. And since the incubation is not done, no-one // should yet have received, and therfore hold a reference to, the object. Q_ASSERT(modelItem->incubationTask); Q_ASSERT(!modelItem->isObjectReferenced()); m_modelItems.remove(index); if (modelItem->object) delete modelItem->object; // modelItem->incubationTask will be deleted from the modelItems destructor delete modelItem; } void QQmlTableInstanceModel::insertIntoReusableItemsPool(QQmlDelegateModelItem *modelItem) { // Currently, the only way for a view to reuse items is to call QQmlTableInstanceModel::release() // with the second argument explicitly set to QQmlTableInstanceModel::Reusable. If the released // item is no longer referenced, it will be added to the pool. Reusing of items can be specified // per item, in case certain items cannot be recycled. // A QQmlDelegateModelItem knows which delegate its object was created from. So when we are // about to create a new item, we first check if the pool contains an item based on the same // delegate from before. If so, we take it out of the pool (instead of creating a new item), and // update all its context-, and attached properties. // When a view is recycling items, it should call QQmlTableInstanceModel::drainReusableItemsPool() // regularly. As there is currently no logic to 'hibernate' items in the pool, they are only // meant to rest there for a short while, ideally only from the time e.g a row is unloaded // on one side of the view, and until a new row is loaded on the opposite side. In-between // this time, the application will see the item as fully functional and 'alive' (just not // visible on screen). Since this time is supposed to be short, we don't take any action to // notify the application about it, since we don't want to trigger any bindings that can // disturb performance. // A recommended time for calling drainReusableItemsPool() is each time a view has finished // loading e.g a new row or column. If there are more items in the pool after that, it means // that the view most likely doesn't need them anytime soon. Those items should be destroyed to // not consume resources. // Depending on if a view is a list or a table, it can sometimes be performant to keep // items in the pool for a bit longer than one "row out/row in" cycle. E.g for a table, if the // number of visible rows in a view is much larger than the number of visible columns. // In that case, if you flick out a row, and then flick in a column, you would throw away a lot // of items in the pool if completely draining it. The reason is that unloading a row places more // items in the pool than what ends up being recycled when loading a new column. And then, when you // next flick in a new row, you would need to load all those drained items again from scratch. For // that reason, you can specify a maxPoolTime to the drainReusableItemsPool() that allows you to keep // items in the pool for a bit longer, effectively keeping more items in circulation. // A recommended maxPoolTime would be equal to the number of dimenstions in the view, which // means 1 for a list view and 2 for a table view. If you specify 0, all items will be drained. Q_ASSERT(!modelItem->incubationTask); Q_ASSERT(!modelItem->isObjectReferenced()); Q_ASSERT(!modelItem->isReferenced()); Q_ASSERT(modelItem->object); modelItem->poolTime = 0; m_reusableItemsPool.append(modelItem); emit itemPooled(modelItem->index, modelItem->object); } QQmlDelegateModelItem *QQmlTableInstanceModel::takeFromReusableItemsPool(const QQmlComponent *delegate) { // Find the oldest item in the pool that was made from the same delegate as // the given argument, remove it from the pool, and return it. if (m_reusableItemsPool.isEmpty()) return nullptr; for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end(); ++it) { if ((*it)->delegate != delegate) continue; auto modelItem = *it; m_reusableItemsPool.erase(it); return modelItem; } return nullptr; } void QQmlTableInstanceModel::drainReusableItemsPool(int maxPoolTime) { // Rather than releasing all pooled items upon a call to this function, each // item has a poolTime. The poolTime specifies for how many loading cycles an item // has been resting in the pool. And for each invocation of this function, poolTime // will increase. If poolTime is equal to, or exceeds, maxPoolTime, it will be removed // from the pool and released. This way, the view can tweak a bit for how long // items should stay in "circulation", even if they are not recycled right away. for (auto it = m_reusableItemsPool.begin(); it != m_reusableItemsPool.end();) { auto modelItem = *it; modelItem->poolTime++; if (modelItem->poolTime <= maxPoolTime) { ++it; } else { it = m_reusableItemsPool.erase(it); release(modelItem->object, NotReusable); } } } void QQmlTableInstanceModel::reuseItem(QQmlDelegateModelItem *item, int newModelIndex) { // Update the context properties index, row and column on // the delegate item, and inform the application about it. const int newRow = m_adaptorModel.rowAt(newModelIndex); const int newColumn = m_adaptorModel.columnAt(newModelIndex); item->setModelIndex(newModelIndex, newRow, newColumn); // Notify the application that all 'dynamic'/role-based context data has // changed as well (their getter function will use the updated index). auto const itemAsList = QList() << item; auto const updateAllRoles = QVector(); m_adaptorModel.notify(itemAsList, newModelIndex, 1, updateAllRoles); // Inform the view that the item is recycled. This will typically result // in the view updating its own attached delegate item properties. emit itemReused(newModelIndex, item->object); } void QQmlTableInstanceModel::incubateModelItem(QQmlDelegateModelItem *modelItem, QQmlIncubator::IncubationMode incubationMode) { // Guard the model item temporarily so that it's not deleted from // incubatorStatusChanged(), in case the incubation is done synchronously. modelItem->scriptRef++; if (modelItem->incubationTask) { // We're already incubating the model item from a previous request. If the previous call requested // the item async, but the current request needs it sync, we need to force-complete the incubation. const bool sync = (incubationMode == QQmlIncubator::Synchronous || incubationMode == QQmlIncubator::AsynchronousIfNested); if (sync && modelItem->incubationTask->incubationMode() == QQmlIncubator::Asynchronous) modelItem->incubationTask->forceCompletion(); } else { modelItem->incubationTask = new QQmlTableInstanceModelIncubationTask(this, modelItem, incubationMode); QQmlContextData *ctxt = new QQmlContextData; QQmlContext *creationContext = modelItem->delegate->creationContext(); ctxt->setParent(QQmlContextData::get(creationContext ? creationContext : m_qmlContext.data())); ctxt->contextObject = modelItem; modelItem->contextData = ctxt; QQmlComponentPrivate::get(modelItem->delegate)->incubateObject( modelItem->incubationTask, modelItem->delegate, m_qmlContext->engine(), ctxt, QQmlContextData::get(m_qmlContext)); } // Remove the temporary guard modelItem->scriptRef--; } void QQmlTableInstanceModel::incubatorStatusChanged(QQmlTableInstanceModelIncubationTask *incubationTask, QQmlIncubator::Status status) { QQmlDelegateModelItem *modelItem = incubationTask->modelItemToIncubate; Q_ASSERT(modelItem->incubationTask); modelItem->incubationTask = nullptr; incubationTask->modelItemToIncubate = nullptr; if (status == QQmlIncubator::Ready) { // Tag the incubated object with the model item for easy retrieval upon release etc. modelItem->object->setProperty(kModelItemTag, QVariant::fromValue(modelItem)); // Emit that the item has been created. What normally happens next is that the view // upon receiving the signal asks for the model item once more. And since the item is // now in the map, it will be returned directly. Q_ASSERT(modelItem->object); modelItem->scriptRef++; emit createdItem(modelItem->index, modelItem->object); modelItem->scriptRef--; } else if (status == QQmlIncubator::Error) { qWarning() << "Error incubating delegate:" << incubationTask->errors(); } if (!modelItem->isReferenced() && !modelItem->isObjectReferenced()) { // We have no internal reference to the model item, and the view has no // reference to the incubated object. So just delete the model item. // Note that being here means that the object was incubated _async_ // (otherwise modelItem->isReferenced() would be true). m_modelItems.remove(modelItem->index); if (modelItem->object) { modelItem->scriptRef++; emit destroyingItem(modelItem->object); modelItem->scriptRef--; Q_ASSERT(!modelItem->isReferenced()); } deleteModelItemLater(modelItem); } deleteIncubationTaskLater(incubationTask); } QQmlIncubator::Status QQmlTableInstanceModel::incubationStatus(int index) { const auto modelItem = m_modelItems.value(index, nullptr); if (!modelItem) return QQmlIncubator::Null; if (modelItem->incubationTask) return modelItem->incubationTask->status(); // Since we clear the incubation task when we're done // incubating, it means that the status is Ready. return QQmlIncubator::Ready; } void QQmlTableInstanceModel::deleteIncubationTaskLater(QQmlIncubator *incubationTask) { // We often need to post-delete incubation tasks, since we cannot // delete them while we're in the middle of an incubation change callback. Q_ASSERT(!m_finishedIncubationTasks.contains(incubationTask)); m_finishedIncubationTasks.append(incubationTask); if (m_finishedIncubationTasks.count() == 1) QTimer::singleShot(1, this, &QQmlTableInstanceModel::deleteAllFinishedIncubationTasks); } void QQmlTableInstanceModel::deleteAllFinishedIncubationTasks() { qDeleteAll(m_finishedIncubationTasks); m_finishedIncubationTasks.clear(); } QVariant QQmlTableInstanceModel::model() const { return m_adaptorModel.model(); } void QQmlTableInstanceModel::setModel(const QVariant &model) { // Pooled items are still accessible/alive for the application, and // needs to stay in sync with the model. So we need to drain the pool // completely when the model changes. drainReusableItemsPool(0); if (auto const aim = abstractItemModel()) disconnect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback); m_adaptorModel.setModel(model, this, m_qmlContext->engine()); if (auto const aim = abstractItemModel()) connect(aim, &QAbstractItemModel::dataChanged, this, &QQmlTableInstanceModel::dataChangedCallback); } void QQmlTableInstanceModel::dataChangedCallback(const QModelIndex &begin, const QModelIndex &end, const QVector &roles) { // This function is called when model data has changed. In that case, we tell the adaptor model // to go through all the items we have created, find the ones that are affected, and notify that // their model data has changed. This will in turn update QML bindings inside the delegate items. int numberOfRowsChanged = end.row() - begin.row() + 1; int numberOfColumnsChanged = end.column() - begin.column() + 1; for (int column = 0; column < numberOfColumnsChanged; ++column) { const int columnIndex = begin.column() + column; const int rowIndex = begin.row() + (columnIndex * rows()); m_adaptorModel.notify(m_modelItems.values(), rowIndex, numberOfRowsChanged, roles); } } QQmlComponent *QQmlTableInstanceModel::delegate() const { return m_delegate; } void QQmlTableInstanceModel::setDelegate(QQmlComponent *delegate) { if (m_delegate == delegate) return; m_delegateChooser = nullptr; if (delegate) { QQmlAbstractDelegateComponent *adc = qobject_cast(delegate); if (adc) m_delegateChooser = adc; } m_delegate = delegate; } const QAbstractItemModel *QQmlTableInstanceModel::abstractItemModel() const { return m_adaptorModel.adaptsAim() ? m_adaptorModel.aim() : nullptr; } // -------------------------------------------------------- void QQmlTableInstanceModelIncubationTask::setInitialState(QObject *object) { modelItemToIncubate->object = object; emit tableInstanceModel->initItem(modelItemToIncubate->index, object); } void QQmlTableInstanceModelIncubationTask::statusChanged(QQmlIncubator::Status status) { if (!QQmlTableInstanceModel::isDoneIncubating(modelItemToIncubate)) return; // We require the view to cancel any ongoing load // requests before the tableInstanceModel is destructed. Q_ASSERT(tableInstanceModel); tableInstanceModel->incubatorStatusChanged(this, status); } #include "moc_qqmltableinstancemodel_p.cpp" QT_END_NAMESPACE